An implementation of the 3D board game Axiom in Java and C#.
We use the original play by email notation to record the board state and moves. Currently all in the terminal, hoping to provide visuals through Unity soon.
Select your move when prompted from the list provided.
A random move from the available options is selected uniformly.
Moves are ordered to have Sceptre moves evaluated first, followed by Cube moves. Currently 4-ply search is feasible.