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Easy Vector (EV)

Easy Vector is a small and simple header only C vector type. It's designed for situations like options parsing where building up an unknown amount of state is required.

It has a number of features:

  • Easy: EV is designed to make the code as easy to use a possible. Helps you to focus on solving your problem, not on learning yet another thing.
  • Simple: The entire code base is only a few hundered lines, contained in a single header file.
  • Cheap: EV has a pay-for-what-you-use model. Most "features" are optional, included only with a #define. This means that there's no cost for functions that you don't need.

EV is licensed under a BSD 3-Clause license to make it simple and easy to integrate into any open or closed source project. See Licensing section for more details.

EV should be compatible with any sensible compiler on any reasonable OS. It has been tested on Linux (x86) (Ubuntu 20.04) with GCC (9.3) compiler and on MacOS X (x86) with Clang compiler (11.0.3)

For release notes/change log please see the Release Notes section.

Getting Started

Getting started with Easy Vector is ... easy. You can use EV in just 4 simple steps

Step 1 - Copy the header file

Copy the evec.h header file from here and save it into your project. Include it in your code like this:

#include "evec.h"

EV supports a number of build time options. See Build Time Options for more details.

Step 2 - Push values into vector

EV tries to automatically allocate a new vector structure and sensibly push values into it. For example:

int* a = NULL;
evpsh(a, 1);

There are lots of options for ways allocate and push values into EV. For more details see Core Functions section.

Step 3 - Access vector values

Once you have some values in the vector, you will eventually want to access them:

eveach(a, ai){
    printf("%i\n", *ai);
}

One quick note: EV does not guarantee that values are stable (ie stored in the same location in memory). If you need to access values, consistently across pushes, please use the evidx() function. More details can be found in the Core Functions section.

Step 4 - Free resources

Eventually, you'll want to clean up the mess afterwards.

a = evfree(a);

Done. It's that easy!

Core Functions

There are 3 core functions required to use EV.

  1. Add values into the vector using evpsh() functions. This will automatically allocate a new vector structure if none exists.
  2. Iterate over the vector using eveach().
  3. Free the structure when done using evfree().

For example:

#include <stdio.h>
#include "evec.h"


int main(int argc, char** argv)
{
    int* a = NULL;
    evpsh(a, 2);
    evpsh(a, 4);
    evpsh(a, 6);

    eveach(a,ai){
        printf("%i\n", *ai);
    }  

    a = evfree(a);
    return 0;
}

Extended Core Functions

Beyond the basic usage, EV provides a few extra core functions for accessing the vector.

Many operations on a vector care about only the first or the last element. For these operations, the evhead() and evtail() functions are provided.

evhead() returns a pointer to the first element in the vector, but, it also resets the internal iterator state. After a call to evhead(), you can also call evnext() to get the next item. This can be used to manually implement the eveach() iteration loop above. Eg:

#include <stdio.h>
#include "evec.h"


int main(int argc, char** argv)
{
int* a = NULL;
evpsh(a, 2);
evpsh(a, 4);
evpsh(a, 6);

    for(int* ai = evhead(a); ai != NULL; ai = evnext(a))
        printf("%i\n", *ai);
    }  

    a = evfree(a);
    return 0;
}

To find out how many items are in the vector, use evcnt().

If you are using a simple datatype like int or char, then you can simply access items in the vector using array/pointer notation, e.g a[i]. Do keep in mind that this kind of access is only valid until the next EV operation which causes a memory reallocation, (eg evpsh() may do this). If you want to have consistent access to items, or for more complicated data types (e.g structs) you can use evidx() to obtain a pointer to the object at the given index.

The following example has the same functionality as the previous example, but uses these extended functions. It has the neat property that you also have access to the iterator index value.

#include <stdio.h>
#include "evec.h"


int main(int argc, char** argv)
{
    int* a = NULL;
    evpsh(a, 2);
    evpsh(a, 4);
    evpsh(a, 6);

    for(int i = 0; i < evcnt(a); i++){
        printf("%i: %i\n", i, *(int*)evidx(a, i));
    }  

    a = evfree(a);
    return 0;
}

Advanced Usage

Beyond these basic functions, EV provides more advanced options. These options require compile time #defines to include them. The simplest way is to use #define EV_FALL. More fine grained options are docuemented under in the build macros section.

It's not always possible to (or desired) for each vector slot to be sized based on the type information provided by evpsh() or evnit(). In these situations, the evinisz() may be used to allocate specific slot sizes. To iterate over these custom sizes, use evidx() which is aware of the slot sizes. For example:

#include <stdio.h>

#define EV_FALL
#include "evec.h"


int main(int argc, char** argv)
{
    void* a = evinisz(128);
    evpsh(a, "Test");
    evpsh(a, "Best");
    evpsh(a, "Rest");

    for(int i = 0; i < evcnt(a); i++){
        char* s = (char*)evidx(a,i);
        printf("%i: %s\n", i, s);
    }  

    a = evfree(a);
    return 0;   
}

For more advanced uses of EV, you may want to remove items from the vector, you can do this with evpop() which ejects the last item from the vector. Alternatively, evedel() can be used to remove an item at a given index. Finally, evsort() can be used to sort items.

#include <stdio.h>

#define EV_FALL
#include "evec.h"

int compare(const void* lhs, const void* rhs)
{
    int* a = (int*)lhs;
    int* b = (int*)rhs;

    return *b - *a;
}

int main(int argc, char** argv)
{
    int* a = NULL;
    evpsh(a, 2);
    evpsh(a, 4);
    evpsh(a, 6);

    evpsh(a, 2);
    evpsh(a, 4);
    evpsh(a, 6);

    evsort(a,compare);

    //Remove duplicates
    for(int i = 1; i < evcnt(a); i++){
        if(a[i] == a[i-1]){
            evdel(a,i);
            i--;
        }       
    }  

    for(int i = 0; i < evcnt(a); i++){
        printf("%i: %i\n", i, a[i]);
    }        

    a = evfree(a);
    return 0;
}

Build Time Options

Hard Exit
By default EV will "fail hard and early". This means that exit() will be called on all errors. This default behavior can be overridden by defining EV_HARD_EXIT as 0 .

Note: This must be done before the "evec.h" header is included. e.g.

#define EV_HARD_EXIT 0
#include "evec.h"

Initial Slot Count
By default EV will allocate 8 slots in the vector. This can be overridden by defining the EV_INIT_COUNT value.

Note: This must be done before the "evec.h" header is included. e.g.

#define EV_INIT_COUNT 64
#include "evec.h"

Growth Factor
By default EV grow the vector by a factor of 2 each time it runs out of slots. For example, if there are 64 slots, EV will grow the vector to 128. EV can be made to grow faster by setting the EV_GROWTH_FACTOR value.

Note: This must be done before the "evec.h" header is included. e.g.

#define EV_GROWTH_FACTOR 3
#include "evec.h"

Pedantic Error Checking
By default EV will apply reasonably pedantic error checking. For example, checking in most functions that the vector supplied is not null. You may want to avoid these checks if you trust your code. EV can be made to avoid pedantic by setting EV_PEDANTIC to 0.

Note: This must be done before the "evec.h" header is included. e.g.

#define EV_PEDANTIC 0
#include "evec.h"

Multiple Compilation Units (.c files)
You may want to use EV in multiple C files across your project. If you do this, you may get an error something like:

duplicate symbol '_evpush' in:
    /var/folders/sy/v5c7yz1j1mn0jhd1bcc6b1nr0000gn/T/test-6a1637.o
    /var/folders/sy/v5c7yz1j1mn0jhd1bcc6b1nr0000gn/T/test2-8b2b8d.o

This is because C function definitions are global, so the compiler is seeing the EV functions defined more than once. This can easily be resolved by telling EV only to include the function declarations (but not definitions). You can do this with the following

//This is test1.c
#include "evec.h"
//This is test2.c
#define EV_HONLY
#include "evec.h"
//This is test3.c
#define EV_HONLY
#include "evec.h"

Function Availability

The following functions are included in all builds:

  • Initialisation functions - evinit(),evinisz(),evini()
  • Push functions - evpsh(),evpush()
  • Iteration and access functions - eveach(), evcnt(), evidx(), evhead(), evnext(), evtail()
  • Memory free - evfree()

Beyond those basic functions, other advanced functions require specific inclusion in the build by defining the following:

  • EV_FPOP - Pop function to remove an item from the tail
  • EV_FEDL - Delete function to remove an item from anywhere
  • EV_FMEMSZ - Memory sizing functions including evvsz(), evvmem(), evomem(), evtmem()
  • EV_FSORT - Sort function to sort the vector contents
  • EV_FCOPY - Funciton to copy one EV vector and make a new one
  • EV_FALL - All above functions are included

Detailed Documentation

Initialisation

These functions allocate a new vector and initialise it. Typically it is not necessary to call them directly because the various push functions will do this for you. But it may be that you know ahead of time how many slots you need, or that you need to be more specific about object sizes. In these cases the init functions will be useful.

void* evinit(type)
Easy allocate a new vector, based on type information.

type A fully specified C type.
return A pointer to the memory region, or NULL.
failure If EV_HARD_EXIT is enabled, this function may cause exit();

void* evinisz(size_t sz)
Easy allocate a new vector with slot sizes as given.

slt_size The size of each slot in the vector typically the size of the type that is being stored.
return A pointer to the memory region, or NULL.
failure If EV_HARD_EXIT is enabled, this function may cause exit();

void* evini(size_t slt_size, size_t count)
Allocate a new vector and initialise it.

type The size of each slot in the vector typically the size of the type that is being stored.
count The number of initial elements (of size slt_size) to be allocated. This should be set to the lower bound of the expected number of items (which could be zero).
return A pointer to the memory region, or NULL.
failure If EV_HARD_EXIT is enabled, this function may cause exit();

Push

Functions to add a new data onto the back of the vector.

evpsh(vec, obj)

Easy push a new value onto the tail of a vector. If the vector is NULL, memory will be automatically allocated for INIT_COUNT elements, based on the object size as returned by sizeof(obj). If the memory backing the vector is too small, memory will be reallocated to grow the vector by the the GROWTH_FACTOR. e.g. 16B with a GROWTH_FACTOR=2 will grow to 32B.

The reason for this wrapper macro is to make it easy to push literal values.

vec Pointer to type of object that is (or will become) the vector, eg. int* for a vector of ints.
obj The value to push into the vector.
return A pointer to the memory region, or NULL.
failure If EV_HARD_EXIT is enabled, this function may cause exit();
quirks This macro works fine for all literals expect string literals, for which you probably want to store the char* pointer, but this doesn't really exist. For these types, you'll need to use the explicit evpush function.

void* evpush(void* vec, void* obj, size_t obj_size)
Push a new value onto the vector tail. The if the vector is NULL, memory will be automatically allocated for INIT_COUNT elements, based on the object size supplied.

If the memory backing the vector is too small, memory will be reallocated to grow the vector by the the GROWTH_FACTOR. e.g. 16B with a GROWTH_FACTOR=2 will grow to 32B.

vec Pointer to type of object that is (or will become) the vector, eg. int* for a vector of ints.
obj Pointer to the value to push into the vector.
obj_size The size of the value to be pushed into the vector.
return A pointer to the memory region, or NULL.
failure If EV_HARD_EXIT is enabled, this function may cause exit();

Access and Iteration

These functions help to navigate around the vector once created.

eveach(var, vector){...}
Macro to help iterate over each element of the vector, putting a pointer to the element in var. This macro is equivalent to

 for(typeof(vec) var = evhead(vec); var; var = evnext(vec))
vec Pointer to the vector
var Variable name for the iterator
return This macro has no return value, it is desigted to help iterate over the vector.
failure If EV_HARD_EXIT is enabled, this function may cause exit();

size_t evcnt(void* vec)
Get the number of items in the vector. If the vector is NULL, or empty, return 0.

vec Pointer to the vector
return The number of objects in the vector.
failure If EV_HARD_EXIT is enabled, this function may cause exit();

void* evidx(void* vec, size_t idx)
Return a the pointer to the slot at a given index.

Note this pointer is only valid until the next vector operation. A vector operation (such as a push()) may cause a memory reallocation which can make this pointer undefined.

vec Pointer to the vector.
idx The index value. Cannot be <0 or greater than the object count.
return Pointer to the value at the given index
failure If EV_HARD_EXIT is enabled, this function may cause exit();

void* evhead(void* vec, size_t idx)
Return a the pointer to the first slot in the vector.

Note this pointer is only valid until the next vector operation. A vector operation (such as a push()) may cause a memory reallocation which can make this pointer undefined.

vec Pointer to the vector.
return Pointer to the value at the given index
failure If EV_HARD_EXIT is enabled, this function may cause exit();

void* evnext(void* vec, size_t idx)
Return a the pointer next value after the head (if evhead() was last called ), or next value after the last call to evnext(). It is invalid to call evnext() without first calling evhead(). When there are no more elements in the vector, evnext() returns NULL;

Note this pointer is only valid until the next vector operation. A vector operation (such as a push()) may cause a memory reallocation which can make this pointer undefined.

vec Pointer to the vector.
return Pointer to the next value in the vector, or NULL if there are none.
failure If EV_HARD_EXIT is enabled, this function may cause exit();

void* evtail(void* vec, size_t idx)
Return a the pointer to the last occupied slot in the vector.

Note this pointer is only valid until the next vector operation. A vector operation (such as a push()) may cause a memory reallocation which can make this pointer undefined.

vec Pointer to the vector.
return Pointer to the last occupied slot in the vector
failure If EV_HARD_EXIT is enabled, this function may cause exit();

Free

EV allocates memory for the underlying array, as well as accounting. At some point this memory should be freed.

void* evfree(void* vec)
Free the memory used to hold the vector and its accounting.

vec Pointer to the vector
obj The value to push into the vector.
return NULL. Use `vec = evfree(vec)` to ensure there are no dangling pointers.
failure If EV_HARD_EXIT is enabled, this function may cause exit();

Pop and Delete

Functions to remove items from the vector.

void evpop(void* vec)
Remove the last value from the vector tail.

Note: To use this function EV_FPOP or EV_FALL must be defined.

vec Pointer to the vector
return None.
failure If EV_HARD_EXIT is enabled, this function may cause exit();

void* evdel(void* vec, size_t idx)
Remove a value from the vector at the given index.

Note: To use this function EV_FDEL or EV_FALL must be defined.

vec Pointer to the vector.
idx The index value. Cannot be <0 or greater than the object count.
return None
failure If EV_HARD_EXIT is enabled, this function may cause exit();

Memory sizing functions

It can be useful to know how much memory is available or in current use.

size_t evvcnt(void* vec)
Get the number of slots in the vector

Note 1: This function does not return the number of used slots (ie the number of objects) in the vector. If you are looking for this functionality, please use evcnt() function described above.
Note 2: To use this function EV_FMEMSZ or EV_FALL must be defined.

vec Pointer to the vector
return The number of slots in the vector.
failure If EV_HARD_EXIT is enabled, this function may cause exit();

size_t size_t evvmem(void vec)*
Get the amount of memory currently used to store the vector including unused slots.

Note: To use this function EV_FMEMSZ or EV_FALL must be defined.

vec Pointer to the vector
return The amount of memory currently used to store the vector.
failure If EV_HARD_EXIT is enabled, this function may cause exit();

size_t size_t evomem(void* vec)
Get the amount of memory currently used to store objects in the vector

Note: To use this function EV_FMEMSZ or EV_FALL must be defined.

vec Pointer to the vector
return The amount of memory currently used to store objects in the vector.
failure If EV_HARD_EXIT is enabled, this function may cause exit();

size_t evtmem(void* vec)
Get the total memory used by the vector including including accounting overheads.

Note: To use this function EV_FMEMSZ or EV_FALL must be defined.

vec Pointer to the vector
return The total amount of memory consumed by the vector.
failure If EV_HARD_EXIT is enabled, this function may cause exit();

Sorting

void evsort(void* vec, int (*compar)(const void* a, const void* b))
Sort the elements of the vector in place

Note: To use this function EV_FSORT or EV_FALL must be defined.

vec Pointer to the vector
compar Function pointer which implements the comparison function. This function returns +ve if a > b, -ve if a < b and 0 if a==b.
return None. The vector will be sorted in place if this function succeeds
failure If EV_HARD_EXIT is enabled, this function may cause exit();

Copying

void* evcpy(void* src)
Create a new vector and copy the contents of the source vector into it.

Note: To use this function EV_FCOPY or EV_FALL must be defined.

vec Pointer to the source vector
return A new vector with the same contents as the source
failure If EV_HARD_EXIT is enabled, this function may cause exit();

Release notes

4 Jan 2021 - V1.2

  • Allow evcnt() on null vector (returns 0)
  • More pedantic header checking.
  • Code formatting cleanup

29 Nov 2020 - V1.1

  • Improved quick start documentation with step by step guide.
  • Added release notes to documentation
  • Added multiple compilation unit support with EV_HONLY define.
  • Added test2.c to show off multiple compilation unit support.
  • Made pedantic checking optional with EV_PEDATNIC define.
  • Made debug printing optional with EV_DEBUG define.

25 Nove 2020 - V1.0

  • Initial release of Easy Vector (EV)

Licensing

Copyright (c) 2020, 2021 Matthew P. Grosvenor All rights reserved.

Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:

  1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.

  2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.

  3. Neither the name of the copyright holder nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

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