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Divide and Conquer.java
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Divide and Conquer.java
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package com.nlc.divide;
import voltage.controllers.*;
import voltage.core.*;
import voltage.core.Jack.JackType;
import voltage.sources.*;
import voltage.utility.*;
import voltage.processors.*;
import voltage.effects.*;
import java.awt.*;
//[user-imports] Add your own imports here
class NLCTrigger
{
boolean state = true;
void reset()
{
state = true;
}
boolean process(double in) {
if (state) {
// HIGH to LOW
if (in < 1.0)
{
state = false;
}
}
else {
// LOW to HIGH
if (in >= 1.0)
{
state = true;
return true;
}
}
return false;
}
boolean isHigh()
{
return state;
}
};
class BooleanTrigger {
boolean state = true;
void reset()
{
state = true;
}
boolean process(boolean _state)
{
boolean triggered = (_state && !state);
state = _state;
return triggered;
}
};
//[/user-imports]
public class DivConquer extends VoltageModule
//[user-inheritance]
//[/user-inheritance]
{
public DivConquer( long moduleID, VoltageObjects voltageObjects )
{
super( moduleID, voltageObjects, "Divide and Conquer", ModuleType.ModuleType_Logic, 1.6 );
InitializeControls();
canBeBypassed = false;
SetSkin( "2d612b3b9685418fa8cad94613ec154f" );
}
void InitializeControls()
{
inMain = new VoltageAudioJack( "inMain", "In Main", this, JackType.JackType_AudioInput );
AddComponent( inMain );
inMain.SetWantsMouseNotifications( false );
inMain.SetPosition( 13, 216 );
inMain.SetSize( 25, 25 );
inMain.SetSkin( "Jack Round 25px" );
in3 = new VoltageAudioJack( "in3", "In 3", this, JackType.JackType_AudioInput );
AddComponent( in3 );
in3.SetWantsMouseNotifications( false );
in3.SetPosition( 13, 64 );
in3.SetSize( 25, 25 );
in3.SetSkin( "Jack Round 25px" );
in5 = new VoltageAudioJack( "in5", "In 5", this, JackType.JackType_AudioInput );
AddComponent( in5 );
in5.SetWantsMouseNotifications( false );
in5.SetPosition( 13, 111 );
in5.SetSize( 25, 25 );
in5.SetSkin( "Jack Round 25px" );
in7 = new VoltageAudioJack( "in7", "In 7", this, JackType.JackType_AudioInput );
AddComponent( in7 );
in7.SetWantsMouseNotifications( false );
in7.SetPosition( 13, 156 );
in7.SetSize( 25, 25 );
in7.SetSkin( "Jack Round 25px" );
out2 = new VoltageAudioJack( "out2", "Out 2", this, JackType.JackType_AudioOutput );
AddComponent( out2 );
out2.SetWantsMouseNotifications( false );
out2.SetPosition( 46, 216 );
out2.SetSize( 25, 25 );
out2.SetSkin( "Jack Round 25px" );
out3 = new VoltageAudioJack( "out3", "Out 3", this, JackType.JackType_AudioOutput );
AddComponent( out3 );
out3.SetWantsMouseNotifications( false );
out3.SetPosition( 78, 64 );
out3.SetSize( 25, 25 );
out3.SetSkin( "Jack Round 25px" );
out4 = new VoltageAudioJack( "out4", "Out 4", this, JackType.JackType_AudioOutput );
AddComponent( out4 );
out4.SetWantsMouseNotifications( false );
out4.SetPosition( 78, 216 );
out4.SetSize( 25, 25 );
out4.SetSkin( "Jack Round 25px" );
out5 = new VoltageAudioJack( "out5", "Out 5", this, JackType.JackType_AudioOutput );
AddComponent( out5 );
out5.SetWantsMouseNotifications( false );
out5.SetPosition( 78, 110 );
out5.SetSize( 25, 25 );
out5.SetSkin( "Jack Round 25px" );
out7 = new VoltageAudioJack( "out7", "Out 7", this, JackType.JackType_AudioOutput );
AddComponent( out7 );
out7.SetWantsMouseNotifications( false );
out7.SetPosition( 78, 156 );
out7.SetSize( 25, 25 );
out7.SetSkin( "Jack Round 25px" );
out8 = new VoltageAudioJack( "out8", "Out 8", this, JackType.JackType_AudioOutput );
AddComponent( out8 );
out8.SetWantsMouseNotifications( false );
out8.SetPosition( 13, 259 );
out8.SetSize( 25, 25 );
out8.SetSkin( "Jack Round 25px" );
out16 = new VoltageAudioJack( "out16", "Out 16", this, JackType.JackType_AudioOutput );
AddComponent( out16 );
out16.SetWantsMouseNotifications( false );
out16.SetPosition( 46, 259 );
out16.SetSize( 25, 25 );
out16.SetSkin( "Jack Round 25px" );
out32 = new VoltageAudioJack( "out32", "Out 32", this, JackType.JackType_AudioOutput );
AddComponent( out32 );
out32.SetWantsMouseNotifications( false );
out32.SetPosition( 79, 259 );
out32.SetSize( 25, 25 );
out32.SetSkin( "Jack Round 25px" );
out64 = new VoltageAudioJack( "out64", "Out 64", this, JackType.JackType_AudioOutput );
AddComponent( out64 );
out64.SetWantsMouseNotifications( false );
out64.SetPosition( 14, 301 );
out64.SetSize( 25, 25 );
out64.SetSkin( "Jack Round 25px" );
out128 = new VoltageAudioJack( "out128", "Out 128", this, JackType.JackType_AudioOutput );
AddComponent( out128 );
out128.SetWantsMouseNotifications( false );
out128.SetPosition( 46, 301 );
out128.SetSize( 25, 25 );
out128.SetSkin( "Jack Round 25px" );
out256 = new VoltageAudioJack( "out256", "Out 256", this, JackType.JackType_AudioOutput );
AddComponent( out256 );
out256.SetWantsMouseNotifications( false );
out256.SetPosition( 79, 300 );
out256.SetSize( 25, 25 );
out256.SetSkin( "Jack Round 25px" );
out3Div2 = new VoltageAudioJack( "out3Div2", "Out 3 Div 2", this, JackType.JackType_AudioOutput );
AddComponent( out3Div2 );
out3Div2.SetWantsMouseNotifications( false );
out3Div2.SetPosition( 46, 65 );
out3Div2.SetSize( 25, 25 );
out3Div2.SetSkin( "Jack Round 25px" );
out5Div2 = new VoltageAudioJack( "out5Div2", "Out 5 Div 2", this, JackType.JackType_AudioOutput );
AddComponent( out5Div2 );
out5Div2.SetWantsMouseNotifications( false );
out5Div2.SetPosition( 46, 111 );
out5Div2.SetSize( 25, 25 );
out5Div2.SetSkin( "Jack Round 25px" );
out7Div2 = new VoltageAudioJack( "out7Div2", "Out 7 Div 2", this, JackType.JackType_AudioOutput );
AddComponent( out7Div2 );
out7Div2.SetWantsMouseNotifications( false );
out7Div2.SetPosition( 46, 156 );
out7Div2.SetSize( 25, 25 );
out7Div2.SetSkin( "Jack Round 25px" );
led2 = new VoltageLED( "led2", "LED 2", this );
AddComponent( led2 );
led2.SetWantsMouseNotifications( false );
led2.SetPosition( 71, 213 );
led2.SetSize( 8, 8 );
led2.SetSkin( "Silver Backed Blue" );
led3 = new VoltageLED( "led3", "LED 3", this );
AddComponent( led3 );
led3.SetWantsMouseNotifications( false );
led3.SetPosition( 71, 84 );
led3.SetSize( 8, 8 );
led3.SetSkin( "Silver Backed Blue" );
led4 = new VoltageLED( "led4", "LED 4", this );
AddComponent( led4 );
led4.SetWantsMouseNotifications( false );
led4.SetPosition( 71, 236 );
led4.SetSize( 8, 8 );
led4.SetSkin( "Silver Backed Blue" );
led5 = new VoltageLED( "led5", "LED 5", this );
AddComponent( led5 );
led5.SetWantsMouseNotifications( false );
led5.SetPosition( 71, 130 );
led5.SetSize( 8, 8 );
led5.SetSkin( "Silver Backed Blue" );
led7 = new VoltageLED( "led7", "LED 7", this );
AddComponent( led7 );
led7.SetWantsMouseNotifications( false );
led7.SetPosition( 71, 176 );
led7.SetSize( 8, 8 );
led7.SetSkin( "Silver Backed Blue" );
led8 = new VoltageLED( "led8", "LED 8", this );
AddComponent( led8 );
led8.SetWantsMouseNotifications( false );
led8.SetPosition( 38, 277 );
led8.SetSize( 8, 8 );
led8.SetSkin( "Silver Backed Blue" );
led16 = new VoltageLED( "led16", "LED 16", this );
AddComponent( led16 );
led16.SetWantsMouseNotifications( false );
led16.SetPosition( 71, 255 );
led16.SetSize( 8, 8 );
led16.SetSkin( "Silver Backed Blue" );
led32 = new VoltageLED( "led32", "LED 32", this );
AddComponent( led32 );
led32.SetWantsMouseNotifications( false );
led32.SetPosition( 71, 278 );
led32.SetSize( 8, 8 );
led32.SetSkin( "Silver Backed Blue" );
led64 = new VoltageLED( "led64", "LED 64", this );
AddComponent( led64 );
led64.SetWantsMouseNotifications( false );
led64.SetPosition( 38, 320 );
led64.SetSize( 8, 8 );
led64.SetSkin( "Silver Backed Blue" );
led128 = new VoltageLED( "led128", "LED 128", this );
AddComponent( led128 );
led128.SetWantsMouseNotifications( false );
led128.SetPosition( 71, 298 );
led128.SetSize( 8, 8 );
led128.SetSkin( "Silver Backed Blue" );
led256 = new VoltageLED( "led256", "LED 256", this );
AddComponent( led256 );
led256.SetWantsMouseNotifications( false );
led256.SetPosition( 71, 320 );
led256.SetSize( 8, 8 );
led256.SetSkin( "Silver Backed Blue" );
led3Div2 = new VoltageLED( "led3Div2", "LED 3 Div 2", this );
AddComponent( led3Div2 );
led3Div2.SetWantsMouseNotifications( false );
led3Div2.SetPosition( 71, 62 );
led3Div2.SetSize( 8, 8 );
led3Div2.SetSkin( "Silver Backed Blue" );
led5Div2 = new VoltageLED( "led5Div2", "LED 5 Div 2", this );
AddComponent( led5Div2 );
led5Div2.SetWantsMouseNotifications( false );
led5Div2.SetPosition( 71, 108 );
led5Div2.SetSize( 8, 8 );
led5Div2.SetSkin( "Silver Backed Blue" );
led7Div2 = new VoltageLED( "led7Div2", "LED 7 Div 2", this );
AddComponent( led7Div2 );
led7Div2.SetWantsMouseNotifications( false );
led7Div2.SetPosition( 71, 154 );
led7Div2.SetSize( 8, 8 );
led7Div2.SetSkin( "Silver Backed Blue" );
}
//-------------------------------------------------------------------------------
// public void Initialize()
// Initialize will get called shortly after your module's constructor runs. You can use it to
// do any initialization that the auto-generated code doesn't handle.
//-------------------------------------------------------------------------------
@Override
public void Initialize()
{
//[user-Initialize] Add your own initialization code here
StartGuiUpdateTimer();
//[/user-Initialize]
}
//-------------------------------------------------------------------------------
// public void Destroy()
// Destroy will get called just before your module gets deleted. You can use it to perform any
// cleanup that's not handled automatically by Java.
//-------------------------------------------------------------------------------
@Override
public void Destroy()
{
super.Destroy();
//[user-Destroy] Add your own module-getting-deleted code here
//[/user-Destroy]
}
//-------------------------------------------------------------------------------
// public boolean Notify( VoltageComponent component, ModuleNotifications notification, double doubleValue, long longValue, int x, int y, Object object )
// Notify will get called when various events occur - control values changing, timers firing, etc.
//-------------------------------------------------------------------------------
@Override
public boolean Notify( VoltageComponent component, ModuleNotifications notification, double doubleValue, long longValue, int x, int y, Object object )
{
//[user-Notify] Add your own notification handling code between this line and the notify-close comment
switch( notification )
{
case Knob_Changed: // doubleValue is the new VoltageKnob value
{
}
break;
case Slider_Changed: // doubleValue is the new slider value
{
}
break;
case Button_Changed: // doubleValue is the new button/toggle button value
{
}
break;
case Switch_Changed: // doubleValue is the new switch value
{
}
break;
case Jack_Connected: // longValue is the new cable ID
{
if(component == in3) in3Connected = true;
else if(component == in5) in5Connected = true;
else if(component == in7) in7Connected = true;
}
break;
case Jack_Disconnected: // All cables have been disconnected from this jack
{
if(component == in3) in3Connected = false;
else if(component == in5) in5Connected = false;
else if(component == in7) in7Connected = false;
}
break;
case GUI_Update_Timer: // Called every 50ms (by default) if turned on
{
led2.SetValue(div2 ? 1.0 : 0.0);
led4.SetValue(div4 ? 1.0 : 0.0);
led8.SetValue(div8 ? 1.0 : 0.0);
led16.SetValue(div16 ? 1.0 : 0.0);
led32.SetValue(div32 ? 1.0 : 0.0);
led64.SetValue(div64 ? 1.0 : 0.0);
led128.SetValue(div128 ? 1.0 : 0.0);
led256.SetValue(div256 ? 1.0 : 0.0);
led3.SetValue(div3 ? 1.0 : 0.0);
led3Div2.SetValue(div3div2 ? 1.0 : 0.0);
led5.SetValue(div5 ? 1.0 : 0.0);
led5Div2.SetValue(div5div2 ? 1.0 : 0.0);
led7.SetValue(div7 ? 1.0 : 0.0);
led7Div2.SetValue(div7div2 ? 1.0 : 0.0);
}
break;
case Object_MouseMove: // called when mouse is over an object that receives mouse notifications. 'object' parameter is a VoltageMouseKeyFlags object.
{
}
break;
case Object_MouseLeave: // called when mouse leaves an object that receives mouse notifications. 'object' parameter is a VoltageMouseKeyFlags object.
{
}
break;
case Object_LeftButtonDown: // called when user left-clicks on an object that receives mouse notifications. 'object' parameter is a VoltageMouseKeyFlags object.
{
}
break;
case Object_LeftButtonUp: // called when user releases left mouse button on an object that receives mouse notifications. 'object' parameter is a VoltageMouseKeyFlags object.
{
}
break;
case Object_RightButtonDown: // called when user releases right mouse button on an object that receives mouse notifications. 'object' parameter is a VoltageMouseKeyFlags object.
{
}
break;
case Object_RightButtonUp: // called when user right-clicks on an object that receives mouse notifications
{
}
break;
case Object_LeftButtonDoubleClick: // called when user left-button double-clicks on an object that receives mouse notifications
{
}
break;
// Less common notifications:
case Named_Timer: // object contains a String with the name of the timer that has fired
{
}
break;
case Canvas_Painting: // About to paint canvas. object is a java.awt.Rectangle with painting boundaries
{
}
break;
case Canvas_Painted: // Canvas painting is complete
{
}
break;
case Control_DragStart: // A user has started dragging on a control that has been marked as draggable
{
}
break;
case Control_DragOn: // This control has been dragged over during a drag operation. object contains the dragged object
{
}
break;
case Control_DragOff: // This control has been dragged over during a drag operation. object contains the dragged object
{
}
break;
case Control_DragEnd: // A user has ended their drag on a control that has been marked as draggable
{
}
break;
case Label_Changed: // The text of an editable text control has changed
{
}
break;
case SoundPlayback_Start: // A sound has begun playback
{
}
break;
case SoundPlayback_End: // A sound has ended playback
{
}
break;
case Scrollbar_Position: // longValue is the new scrollbar position
{
}
break;
case PolyVoices_Changed: // longValue is the new number of poly voices
{
}
break;
case File_Dropped: // 'object' is a String containing the file path
{
}
break;
case Preset_Loading_Start: // called when preset loading begins
{
}
break;
case Preset_Loading_Finish: // called when preset loading finishes
{
}
break;
case Variation_Loading_Start: // sent when a variation is about to load
{
}
break;
case Variation_Loading_Finish: // sent when a variation has just finished loading
{
}
break;
case Tempo_Changed: // doubleValue is the new tempo
{
}
break;
case Randomized: // called when the module's controls get randomized
{
}
break;
case VariationListChanged: // sent when a variation gets added, deleted, or renamed, or the variations list gets reordered
{
}
break;
case Key_Press: // sent when module has keyboard focus and a key is pressed; object is a VoltageKeyPressInfo object
{
}
break;
case Reset: // sent when the module has been reset to default settings
{
}
break;
case Keyboard_NoteOn: // sent when a note has been pressed on a VoltageKeyboard object. longValue is the note value ( 0-127 )
{
}
break;
case Keyboard_NoteOff: // sent when a note has been released on a VoltageKeyboard object. longValue is the note value ( 0-127 )
{
}
break;
case Curve_Changed: // sent when user has edited a curve's value. 'object' will be a VoltageCurve.CurveChangeNotification object.
{
}
break;
}
return false;
//[/user-Notify]
}
//-------------------------------------------------------------------------------
// public void ProcessSample()
// ProcessSample is called once per sample. Usually it's where you read
// from input jacks, process audio, and write it to your output jacks.
// Since ProcesssSample gets called 48,000 times per second, offload CPU-intensive operations
// to other threads when possible and avoid calling native functions.
//-------------------------------------------------------------------------------
@Override
public void ProcessSample()
{
//[user-ProcessSample] Add your own process-sampling code here
double mainClock = inMain.GetValue();
double clock3 = in3Connected ? in3.GetValue() : mainClock;
double clock5 = in5Connected ? in5.GetValue() : mainClock;
double clock7 = in7Connected ? in7.GetValue() : mainClock;
if(clockIn1.process(mainClock))
{
div2 = !div2;
if(!div2)
{
div4 = !div4;
if(!div4)
{
div8 = !div8;
if(!div8)
{
div16 = !div16;
if(!div16)
{
div32 = !div32;
if(!div32)
{
div64 = !div64;
if(!div64)
{
div128 = !div128;
if(!div128)
{
div256 = !div256;
}
}
}
}
}
}
}
}
processClock3Row(clock3);
processClock5Row(clock5);
processClock7Row(clock7);
double gateOutValue = 5.0;
out2.SetValue(div2 ? gateOutValue : 0.0);
out4.SetValue(div4 ? gateOutValue : 0.0);
out8.SetValue(div8 ? gateOutValue : 0.0);
out16.SetValue(div16 ? gateOutValue : 0.0);
out32.SetValue(div32 ? gateOutValue : 0.0);
out64.SetValue(div64 ? gateOutValue : 0.0);
out128.SetValue(div128 ? gateOutValue : 0.0);
out256.SetValue(div256 ? gateOutValue : 0.0);
out3.SetValue(div3 ? gateOutValue : 0.0);
out3Div2.SetValue(!div3div2 ? gateOutValue : 0.0);
out5.SetValue(div5 ? gateOutValue : 0.0);
out5Div2.SetValue(div5div2 ? gateOutValue : 0.0);
out7.SetValue(div7 ? gateOutValue : 0.0);
out7Div2.SetValue(!div7div2 ? gateOutValue : 0.0);
//[/user-ProcessSample]
}
//-------------------------------------------------------------------------------
// public String GetTooltipText( VoltageComponent component )
// Gets called when a tooltip is about to display for a control. Override it if
// you want to change what the tooltip displays - if you want a knob to work in logarithmic fashion,
// for instance, you can translate the knob's current value to a log-based string and display it here.
//-------------------------------------------------------------------------------
@Override
public String GetTooltipText( VoltageComponent component )
{
//[user-GetTooltipText] Add your own code here
return super.GetTooltipText( component );
//[/user-GetTooltipText]
}
//-------------------------------------------------------------------------------
// public void EditComponentValue( VoltageComponent component, double newValue, String newText )
// Gets called after a user clicks on a tooltip and types in a new value for a control. Override this if
// you've changed the default tooltip display (translating a linear value to logarithmic, for instance)
// in GetTooltipText().
//-------------------------------------------------------------------------------
@Override
public void EditComponentValue( VoltageComponent component, double newValue, String newText )
{
//[user-EditComponentValue] Add your own code here
//[/user-EditComponentValue]
super.EditComponentValue( component, newValue, newText );
}
//-------------------------------------------------------------------------------
// public void OnUndoRedo( String undoType, double newValue, Object optionalObject )
// If you've created custom undo events via calls to CreateUndoEvent, you'll need to
// process them in this function when they get triggered by undo/redo actions.
//-------------------------------------------------------------------------------
@Override
public void OnUndoRedo( String undoType, double newValue, Object optionalObject )
{
//[user-OnUndoRedo] Add your own code here
//[/user-OnUndoRedo]
}
//-------------------------------------------------------------------------------
// public byte[] GetStateInformation()
// Gets called when the module's state gets saved, typically when the user saves a preset with
// this module in it. Voltage Modular will automatically save the states of knobs, sliders, etc.,
// but if you have any custom state information you need to save, return it from this function.
//-------------------------------------------------------------------------------
@Override
public byte[] GetStateInformation()
{
//[user-GetStateInformation] Add your own code here
return null;
//[/user-GetStateInformation]
}
//-------------------------------------------------------------------------------
// public void SetStateInformation(byte[] stateInfo)
// Gets called when this module's state is getting restored, typically when a user opens a preset with
// this module in it. The stateInfo parameter will contain whatever custom data you stored in GetStateInformation().
//-------------------------------------------------------------------------------
@Override
public void SetStateInformation(byte[] stateInfo)
{
//[user-SetStateInformation] Add your own code here
//[/user-SetStateInformation]
}
//-------------------------------------------------------------------------------
// public byte[] GetStateInformationForVariations()
// Gets called when a user saves a variation with this module in it.
// Voltage Modular will automatically save the states of knobs, sliders, etc.,
// but if you have any custom state information you need to save, return it from this function.
//-------------------------------------------------------------------------------
@Override
public byte[] GetStateInformationForVariations()
{
//[user-GetStateInformationForVariations] Add your own code here
return GetStateInformation();
//[/user-GetStateInformationForVariations]
}
//-------------------------------------------------------------------------------
// public void SetStateInformationForVariations(byte[] stateInfo)
// Gets called when a user loads a variation with this module in it.
// The stateInfo parameter will contain whatever custom data you stored in GetStateInformationForVariations().
//-------------------------------------------------------------------------------
@Override
public void SetStateInformationForVariations(byte[] stateInfo)
{
//[user-SetStateInformationForVariations] Add your own code here
SetStateInformation(stateInfo);
//[/user-SetStateInformationForVariations]
}
// Auto-generated variables
private VoltageLED led7Div2;
private VoltageLED led5Div2;
private VoltageLED led3Div2;
private VoltageLED led256;
private VoltageLED led128;
private VoltageLED led64;
private VoltageLED led32;
private VoltageLED led16;
private VoltageLED led8;
private VoltageLED led7;
private VoltageLED led5;
private VoltageLED led4;
private VoltageLED led3;
private VoltageLED led2;
private VoltageAudioJack out7Div2;
private VoltageAudioJack out5Div2;
private VoltageAudioJack out3Div2;
private VoltageAudioJack out256;
private VoltageAudioJack out128;
private VoltageAudioJack out64;
private VoltageAudioJack out32;
private VoltageAudioJack out16;
private VoltageAudioJack out8;
private VoltageAudioJack out7;
private VoltageAudioJack out5;
private VoltageAudioJack out4;
private VoltageAudioJack out3;
private VoltageAudioJack out2;
private VoltageAudioJack in7;
private VoltageAudioJack in5;
private VoltageAudioJack in3;
private VoltageAudioJack inMain;
//[user-code-and-variables] Add your own variables and functions here
private void processClock3Row(double clock3)
{
boolean clock3xor = (clock3 > 1.0) != div3;
//if xor is true, trigger div3div2 flipflop
if(flipflop3div2.process(clock3xor))
{
div3div2 = !div3div2;
}
//div3div2's output is high when div3div2's flipflop
//is low
//when div3div2's flipflop goes high, trigger
//div3's flipflop
if(flipflop3.process(div3div2))
{
div3 = !div3;
}
}
private void processClock5Row(double clock5)
{
boolean clock5xor = (clock5 > 1.0) != div5;
if(flipflop5helper.process(clock5xor))
{
div5helper = !div5helper;
}
boolean helperxor = div5helper != div5;
if(flipflop5div2.process(helperxor))
{
div5div2 = !div5div2;
}
if(flipflop5.process(div5div2))
{
div5 = !div5;
}
}
private void processClock7Row(double clock7)
{
boolean clock7xor = (clock7 > 1.0) != div7;
if(flipflop7helper.process(clock7xor))
{
div7helper = !div7helper;
}
if(flipflop7div2.process(div7helper))
{
div7div2 = !div7div2;
}
if(flipflop7.process(div7div2))
{
div7 = !div7;
}
}
int stepCount1, stepCount3, stepCount5, stepCount7;
boolean div2, div4, div8, div16, div32, div64, div128, div256;
boolean div3, div3div2;
boolean div5, div5div2, div5helper;
boolean div7, div7div2, div7helper;
boolean in3Connected, in5Connected, in7Connected;
private NLCTrigger clockIn1 = new NLCTrigger();
private BooleanTrigger flipflop3div2 = new BooleanTrigger();
private BooleanTrigger flipflop3 = new BooleanTrigger();
private BooleanTrigger flipflop5div2 = new BooleanTrigger();
private BooleanTrigger flipflop5helper = new BooleanTrigger();
private BooleanTrigger flipflop5 = new BooleanTrigger();
private BooleanTrigger flipflop7div2 = new BooleanTrigger();
private BooleanTrigger flipflop7helper = new BooleanTrigger();
private BooleanTrigger flipflop7 = new BooleanTrigger();
//[/user-code-and-variables]
}