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VOXELSCAPE

VoxelScape LiDAR Simulator

LiDAR Sensor Simulation Blender Application Template

Requirements

  • Blender 2.90
  • AnimationNodes add-on 2.1.8

Installation

Animation Nodes

  • Navigate to Edit > Preferences > Add-ons
  • Click the Install button
  • Select animation_nodes.zip and click Install Add-on
  • Enable add-on by clicking the check box next to Node: Animation Nodes

VoxelScape Template

  • Click on the Blender logo (top-left)
  • Click on Install Application Template...
  • Select VoxelScape.zip template and click the Install Template button

VoxelScape in Action

  • Navigate to File > New and find and click the VoxelScape application template
  • A simple scene of buildings and a lidar sensor will be loaded.
  • In the right panel, the settings for the lidar sensor are available under AN > Viewport Inputs
  • For live trials, make sure the Live/Animation button is checked to move the sensor and visualise live update.
  • For prerecorded animations, make sure the Live/Animation button is un-checked.

Blender Stuff

  • You can add and edit objects as usual using Blender's functionality.
  • To have the object renderable by the lidar sensors do the following;
    • Set Pass Index to non-zero value. This is the object label.
    • Assign the object (or parts of the mesh) to a material. A list of material are included in the template file.

Exporting PointClouds

  • To export pointcloud, labels, intensity and bounding box files, open a teminal and use the follwing command.

    $ ./Blender -b ~/Downloads/VoxelScape/blender_file.blend --python-text render -- --export_path ~/tmp/lc/

  • For help use -h

Animation Nodes

For more on how animation nodes work, please check the repo.

Change Log

  • 2021/09/28: Initial Commit

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LiDAR Sensor Simulation Blender Add-on

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