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Randohelm

A random patch generator for the Helm Synth by Matt Tytel.

Building

Written in ES2015, so needs transpiling before running.

npm i
npm run build

Running

go to your helm patches dir. For me:

cd /Users/admin/Library/Audio/Presets/Helm/User Patches/Matts Patches

then something like:

node /git/randohelm/dist/randohelm.js basePatchName numberOfPatchesToMake maxNumberOfModulations probabilityOfDefaultValue [templatePatchPath]

eg:

node /git/randohelm/dist/randohelm.js tmp 4 3 0.5
node /git/randohelm/dist/randohelm.js tmp 32 1 0.95 ./organ.helm

the first will make 4 patches:

tmp0.helm
tmp1.helm
tmp2.helm
tmp3.helm

the second will make 32 relatively minor random variations on the patch organ.helm.

Methodology

  1. Create a wide variety of sounds by setting a low value for probabilityOfDefaultValue. Most of them will be rubbish.
  2. Select the best of these and use them as a templatePatch + use a high probabilityOfDefaultValue.

TODO

(in increasing order of difficulty)

  1. Translate to OCaml (this is a great project to take that language for a spin)
  2. Assume the collection of default patches is representative of all good patches, and use characteristics of this set to influence distribution of random parameters when generating patches.
  3. Use a genetic algorithm to learn how to make the Helm synthesis engine produce a sound like an input sound.

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Random patch generator for the Helm Software Synth

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