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Features

  • Easy to use ** Hides all Threading from you, program just single threaded ** Hides all network communication from you ** Hides all object serialization from you
  • Supports n-to-m network communication for fastest state update
  • Supports look ahead client state to coat networks delays
  • Supports server state synchronization
  • Supports several network protocols, RUDP as default
  • Small footprint for network communication
  • Includes network time synchronization
  • Powerful event engine

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Ease to use network framework for games

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