-
Notifications
You must be signed in to change notification settings - Fork 334
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
switch to third person on rocket launch isn't nice in vivecraft #2405
Comments
The jump from 1st person to third is intentional. We can maybe look at a config option here, though I've never heard of anyone else playing GC in VR. How many downloads does vivecraft have? |
I couldnt find any numbers but it is certainly under development actively with a considerable following. |
My PR #2410 should automatically check if Vivecraft is installed and disable third-person switching if so. If someone could test it, that would be awesome! Also, I would like to find a way to check whether the Vive is being used or not, since Vivecraft can be installed without requiring the use of the Vive. If my current solution works, I'll see if Vivecraft offers an API or something. |
@doggogoesbork I implemented a config option in #2412 to disable camera changes in vehicles, and radfast merged it. If you can compile and build everything, let us know how it goes in VR. If you can't compile (and radfast doesn't object) I can give you compiled jars from my workspace. |
thank you @Brycey92, great job I will make a new GC build 466 now with this, and other recent fixes. |
Hi.
I am using a minecraft mod known as "vivecraft" which allows minecraft to be played in VR with room tracking.
This mod, over all, works great. However, when getting in and out of rockets/landers/etc, the view may jump from 1st person to third, which is extremely nauseating and is really the only major bug this other wise great mod has with VR.
I think the best possible fix for this issue is to have a config option to disable all 3rd person jumps, and remain in first person at all times.
Thank you!
The text was updated successfully, but these errors were encountered: