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Sonic Heroes attempts to create texture with dimensions UINT_MAX #5

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michael-fadely opened this issue Mar 11, 2020 · 0 comments
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@michael-fadely
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Because why wouldn't you want a 4294967295x4294967295 32-bit ARGB texture?

Thought it might be the implementation of Direct3DDevice8::GetDeviceCaps, but it doesn't even call this function.

michael-fadely added a commit that referenced this issue Aug 29, 2020
…Direct3DDevice8::Reset not handling 0-width/height present params

Sonic Heroes now gets much further (#5)
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