Releases: michaelcerne/spotlight
Releases · michaelcerne/spotlight
v1.2.3
- Spotlights can now be controlled from directly outside the last vehicle a player entered.
- Destroyed vehicles no longer retain their spotlight.
- Added a config option for disabling the "Spotlight: on/off" message (
show_message
) - Fixed a bug which caused spotlights to not sync properly.
v1.2.2
- Fixed
emergency_only
config option (working again) - Fixed console text color after update message
v1.2.1
- Added an indicator to the screen when the spotlight is on in the current vehicle (and for a few seconds after it's turned off).
- Fixed a bug related to turning on the spotlight in certain helicopters. Helicopter support should be 100% functional now.
WHEN DOWNLOADING, BE SURE TO USE spotlight.zip
NOT Source code (zip)
!!
v1.2.0
- Added support for turrets. When a spotlight is activated in a turreted vehicle, the spotlight will be aimed based on the direction of the turret.
- Added support for helicopters. Helicopter spotlights work similarly to car spotlights, but they support a full 360° of rotation.
- Added config options to toggle both of the above features + an option to only allow
polmav
helicopter spotlights.
v1.1.0
- Added update checker for finding future updates
- Added config in
fxmanifest.lua
with options:
emergency_only 'true' -- Only allow spotlight usage in emergency vehicles ('true'/'false')
remote_control 'true' -- Allow players to aim the spotlight in the last vehicle they entered ('true'/'false')
brightness_level '30' -- Brightness of the spotlight once it's "warmed up" ('{positive number}')
aim_range_left '90' -- How far left from center the spotlight can be aimed in degrees ('{positive number}')
aim_range_right '30' -- How far right from center the spotlight can be aimed in degrees ('{positive number}')
v1.0.0
Initial release.