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Releases: michaelcerne/spotlight

v1.2.3

27 Jun 22:16
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  • Spotlights can now be controlled from directly outside the last vehicle a player entered.
  • Destroyed vehicles no longer retain their spotlight.
  • Added a config option for disabling the "Spotlight: on/off" message (show_message)
  • Fixed a bug which caused spotlights to not sync properly.

v1.2.2

16 Jun 00:34
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  • Fixed emergency_only config option (working again)
  • Fixed console text color after update message

v1.2.1

12 Jun 03:52
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  • Added an indicator to the screen when the spotlight is on in the current vehicle (and for a few seconds after it's turned off).
  • Fixed a bug related to turning on the spotlight in certain helicopters. Helicopter support should be 100% functional now.

WHEN DOWNLOADING, BE SURE TO USE spotlight.zip NOT Source code (zip)!!

v1.2.0

06 Jun 01:29
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  • Added support for turrets. When a spotlight is activated in a turreted vehicle, the spotlight will be aimed based on the direction of the turret.
  • Added support for helicopters. Helicopter spotlights work similarly to car spotlights, but they support a full 360° of rotation.
  • Added config options to toggle both of the above features + an option to only allow polmav helicopter spotlights.

v1.1.0

04 Jun 02:18
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  • Added update checker for finding future updates
  • Added config in fxmanifest.lua with options:
emergency_only 'true' -- Only allow spotlight usage in emergency vehicles ('true'/'false')
remote_control 'true' -- Allow players to aim the spotlight in the last vehicle they entered ('true'/'false')
brightness_level '30' -- Brightness of the spotlight once it's "warmed up" ('{positive number}')
aim_range_left '90' -- How far left from center the spotlight can be aimed in degrees ('{positive number}')
aim_range_right '30' -- How far right from center the spotlight can be aimed in degrees ('{positive number}')

v1.0.0

02 Jun 18:37
feb2579
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Initial release.