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Remove AbstractRenderer, move its functionality to Systems (pixijs#8331)
* - create mutisample system - create base renderer (needs better name) - create plugin system * - split out webGL renderer into systems - created first pass of `IRenderer` interface - add init to `ISystem` - make destroy optinoal on `ISystem` * - convert canvas renderer to use systems - `CanvasmaskManager` converted to `CanvasmaskSystem` - renamed `BaseRenderer` to `SystemManager` - removed `AbstractRenderer` - created a `ISystemConfig` - created a `StartupSystem` * - fill out destroy functions for new systems - resolution getter performance pass * - fix up the destory methods so they run in reverse to the init methods * - move system to correct folders - move `IRenderableObject` and `IRenderableContainer` to `IRenderer` file * EventSystem * - system doc update for `renderer` * update generic plugin docs * webGL system documentation * final round of docs * final doc tweaks * docs for SystemManager * fix the interface locations for `IRenderingContext` * Update packages/accessibility/src/AccessibilityManager.ts Co-authored-by: Matt Karl <matt@mattkarl.com> * fix packages/core refes * learn to spell.. * final types fix! * docs and missing getters on renderer * feedback * added deprications.. * rename context to canvasContext * linto * tweak background constructor * more deprications * fix bad import * make blit an option when rendering to a renderTexture * test tweaks * fix tests * fix type * feedback * tweak doc for system * add #is_DEBUG * fix docs * Update packages/core/src/view/ViewSystem.ts Co-authored-by: Matt Karl <matt@mattkarl.com> * rename `RenderSystem` -> `ObjectRendererSystem` `viewSystem.view` -> `viewSystem.element` * remove cast * Update CanvasObjectRendererSystem.ts * merges * fix busted text * lint * tweak to IRenderer * oops * lint some more Co-authored-by: Matt Karl <matt@mattkarl.com> Co-authored-by: Zyie <24736175+Zyie@users.noreply.github.com>
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