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<!DOCTYPE html> | ||
<html> | ||
<head> | ||
<meta charset="utf-8" /> | ||
<meta | ||
name="viewport" | ||
content="width=device-width, initial-scale=1.0, user-scalable=yes" | ||
/> | ||
<title>Flamingos</title> | ||
<link href="./style.css" rel="stylesheet" /> | ||
<style></style> | ||
</head> | ||
<body> | ||
<canvas id="c"></canvas> | ||
</body> | ||
<script src="resources/threejs/r105/three.min.js"></script> | ||
<script src="resources/threejs/r105/js/controls/OrbitControls.js"></script> | ||
<script src="resources/threejs/r105/js/shaders/SSAOShader.js"></script> | ||
<script src="resources/threejs/r105/js/shaders/CopyShader.js"></script> | ||
<script src="resources/threejs/r105/js/postprocessing/EffectComposer.js"></script> | ||
<script src="resources/threejs/r105/js/postprocessing/RenderPass.js"></script> | ||
<script src="resources/threejs/r105/js/postprocessing/ShaderPass.js"></script> | ||
<script src="resources/threejs/r105/js/postprocessing/MaskPass.js"></script> | ||
<script src="resources/threejs/r105/js/postprocessing/SSAOPass.js"></script> | ||
<script src="resources/threejs/r105/js/loaders/GLTFLoader.js"></script> | ||
<script src="resources/threejs/main.js"></script> | ||
</html> |
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'use strict'; | ||
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/* global THREE */ | ||
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function main() { | ||
const canvas = document.querySelector('#c'); | ||
const renderer = new THREE.WebGLRenderer({canvas}); | ||
const scene = new THREE.Scene(); | ||
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const aspect = 2; // the canvas default | ||
const fov = 35; | ||
const near = 0.1; | ||
const far = 5000; | ||
const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); | ||
camera.position.set(-580, 55, 390); | ||
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const maxFovX = 40; | ||
const numBirds = 40; | ||
const minMax = 700; | ||
const birdSpeed = 100; | ||
const useFog = true; | ||
const useOrbitCamera = true; | ||
const showHelpers = false; | ||
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if (useOrbitCamera) { | ||
const controls = new THREE.OrbitControls(camera); | ||
controls.target.set(0, 0, 0); | ||
controls.update(); | ||
} | ||
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renderer.gammaInput = true; | ||
renderer.gammaOutput = true; | ||
renderer.shadowMap.enabled = true; | ||
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const hemiLight = new THREE.HemisphereLight(0xffffff, 0xffffff, 0.6); | ||
hemiLight.color.setHSL(0.6, 1, 0.5); | ||
hemiLight.groundColor.setHSL(0.095, 1, 0.5); | ||
hemiLight.position.set(0, 50, 0); | ||
scene.add(hemiLight); | ||
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if (showHelpers) { | ||
const hemiLightHelper = new THREE.HemisphereLightHelper(hemiLight, 10); | ||
scene.add(hemiLightHelper); | ||
} | ||
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const dirLight = new THREE.DirectionalLight(0xffffff, 1); | ||
dirLight.color.setHSL(0.1, 1, 0.95); | ||
dirLight.position.set(-300, 220, 245); | ||
scene.add(dirLight); | ||
dirLight.castShadow = true; | ||
dirLight.shadow.mapSize.width = 2048; | ||
dirLight.shadow.mapSize.height = 2048; | ||
const d = 350; | ||
dirLight.shadow.camera.left = -d; | ||
dirLight.shadow.camera.right = d; | ||
dirLight.shadow.camera.top = d; | ||
dirLight.shadow.camera.bottom = -d; | ||
dirLight.shadow.camera.near = 100; | ||
dirLight.shadow.camera.far = 950; | ||
dirLight.shadow.bias = -0.005; | ||
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if (showHelpers) { | ||
const dirLightHeper = new THREE.DirectionalLightHelper(dirLight, 10); | ||
scene.add(dirLightHeper); | ||
} | ||
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const birds = []; | ||
const loader = new THREE.GLTFLoader(); | ||
const fogNear = 1350; | ||
const fogFar = 1500; | ||
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function rand(min, max) { | ||
if (min === undefined) { | ||
min = 0; | ||
max = 1; | ||
} else if (max === undefined) { | ||
max = min; | ||
min = 0; | ||
} | ||
return min + Math.random() * (max - min); | ||
} | ||
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loader.load( 'resources/models/flamingo/Flamingo.glb', (gltf) => { | ||
const orig = gltf.scene.children[0]; | ||
orig.castShadow = true; | ||
orig.receiveShadow = true; | ||
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for (let i = 0; i < numBirds; ++i) { | ||
const u = i / (numBirds - 1); | ||
const mesh = orig.clone(); | ||
mesh.position.set( | ||
rand(-150, 150), | ||
(u * 2 - 1) * 200, | ||
(minMax * 2 * i * 1.7) % (minMax * 2) - minMax / 2, | ||
); | ||
scene.add(mesh); | ||
mesh.material = mesh.material.clone(); | ||
mesh.material.color.setHSL(rand(), 1, 0.8); | ||
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const mixer = new THREE.AnimationMixer(mesh); | ||
mixer.clipAction(gltf.animations[0]).setDuration(1).play(); | ||
mixer.update(rand(10)); | ||
mixer.timeScale = rand(0.9, 1.1); | ||
birds.push({ | ||
mixer, | ||
mesh, | ||
}); | ||
} | ||
}); | ||
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window.s = scene; | ||
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if (useFog) { | ||
const vertexShader = ` | ||
varying vec3 vWorldPosition; | ||
void main() { | ||
vec4 worldPosition = modelMatrix * vec4( position, 1.0 ); | ||
vWorldPosition = worldPosition.xyz; | ||
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); | ||
} | ||
`; | ||
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const fragmentShader = ` | ||
uniform vec3 topColor; | ||
uniform vec3 bottomColor; | ||
uniform float offset; | ||
uniform float exponent; | ||
varying vec3 vWorldPosition; | ||
void main() { | ||
float h = normalize( vWorldPosition + offset ).y; | ||
gl_FragColor = vec4( mix( bottomColor, topColor, max( pow( max( h , 0.0), exponent ), 0.0 ) ), 1.0 ); | ||
} | ||
`; | ||
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const uniforms = { | ||
topColor: { value: new THREE.Color(0x88AABB) }, | ||
bottomColor: { value: new THREE.Color(0xEFCB7F) }, | ||
offset: { value: 730 }, | ||
exponent: { value: 0.3 }, | ||
}; | ||
uniforms.topColor.value.copy(hemiLight.color); | ||
scene.fog = new THREE.Fog(scene.background, fogNear, fogFar); | ||
scene.fog.color.copy(uniforms.bottomColor.value); | ||
const skyGeo = new THREE.SphereBufferGeometry(3000, 32, 15); | ||
const skyMat = new THREE.ShaderMaterial( { vertexShader: vertexShader, fragmentShader: fragmentShader, uniforms: uniforms, side: THREE.BackSide } ); | ||
const sky = new THREE.Mesh( skyGeo, skyMat ); | ||
scene.add(sky); | ||
} | ||
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function resizeRendererToDisplaySize(renderer) { | ||
const canvas = renderer.domElement; | ||
const width = canvas.clientWidth; | ||
const height = canvas.clientHeight; | ||
if (width === canvas.width && height === canvas.height) { | ||
return false; | ||
} | ||
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renderer.setSize(width, height, false); | ||
return true; | ||
} | ||
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let then = 0; | ||
function render(now) { | ||
now *= 0.001; | ||
const deltaTime = now - then; | ||
then = now; | ||
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if (resizeRendererToDisplaySize(renderer)) { | ||
const aspect = canvas.clientWidth / canvas.clientHeight; | ||
const fovX = THREE.Math.radToDeg(2 * Math.atan(Math.tan(THREE.Math.degToRad(fov) * 0.5) * aspect)); | ||
const newFovY = THREE.Math.radToDeg(2 * Math.atan(Math.tan(THREE.Math.degToRad(maxFovX) * .5) / aspect)); | ||
camera.fov = fovX > maxFovX ? newFovY : fov; | ||
camera.aspect = aspect; | ||
camera.updateProjectionMatrix(); | ||
} | ||
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for (const {mesh, mixer} of birds) { | ||
mixer.update(deltaTime); | ||
mesh.position.z = (mesh.position.z + minMax + mixer.timeScale * birdSpeed * deltaTime) % (minMax * 2) - minMax; | ||
} | ||
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renderer.render(scene, camera); | ||
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requestAnimationFrame(render); | ||
} | ||
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requestAnimationFrame(render); | ||
} | ||
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main(); |
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