by @michalbe for #GithubGameOff2017
Simple Space Invaders clone in WebGL with procedurally generated enemies.
Procedural Invaders
is built using Cervus, my own simple WebGL game engine.- Enemies are randomly generated using
seed
provided by the location hash in the URL. I encourage you to experiment with different hashes. - Move with
A
&D
, and shoot withM
. You know the rules already, you've been here 40 years ago.
Procedural Invaders
is my entry for Github Game off 2017. You can play it:
Thanks.