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Procedural Invaders

by @michalbe for #GithubGameOff2017

screen.png

What

Simple Space Invaders clone in WebGL with procedurally generated enemies.

How

  • Procedural Invaders is built using Cervus, my own simple WebGL game engine.
  • Enemies are randomly generated using seed provided by the location hash in the URL. I encourage you to experiment with different hashes.
  • Move with A & D, and shoot with M. You know the rules already, you've been here 40 years ago.

Why

Procedural Invaders is my entry for Github Game off 2017. You can play it:

Thanks.

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