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va_functions.sqf
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va_functions.sqf
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if (!isNil "va_actions_functions_defined") exitWith {};
diag_log format["Loading vehicle actions functions ..."];
#include "macro.h"
#define cameraDirDist(x) ([(positionCameraToWorld [0,0,0]), (positionCameraToWorld [0,0,x])] call BIS_fnc_vectorDiff)
#define insideAVehicle(x) ((vehicle x) != x)
//Normalize the config variables
cfg_va_info_action_on = OR_BOOLEAN(cfg_va_info_action_on,true);
cfg_va_unflip_action_on = OR_BOOLEAN(cfg_va_unflip_action_on,true);
cfg_va_unflip_wait_time = OR_POSITIVE(cfg_va_unflip_wait_time,10);
cfg_va_unflip_wait_distance = OR_POSITIVE(cfg_va_unflip_wait_distance,10);
cfg_va_pull_player_action_on = OR_BOOLEAN(cfg_va_pull_player_action_on,true);
cfg_va_lock_action_on = OR_BOOLEAN(cfg_va_lock_action_on,true);
cfg_va_lock_owner_only = OR_BOOLEAN(cfg_va_lock_owner_only,true);
cfg_va_lock_from_inside = OR_BOOLEAN(cfg_va_lock_from_inside,true);
cfg_va_lock_actions_classes_list = OR_ARRAY(cfg_va_lock_actions_classes_list,[]);
cfg_va_lock_sound_play = OR_BOOLEAN(cfg_va_lock_sound_play,true);
va_player_inside = {
ARGVX4(0,_player,objNull,false);
ARGVX4(1,_vehicle,objNull,false);
(((vehicle _player) == _vehicle) && {(_vehicle != _player)})
};
va_player_exit = {
//player groupChat format["player_exit_vehicle %1",_this];
ARGVX3(0,_player,objNull);
ARGVX3(1,_vehicle,objNull);
ARGV4(2,_immediate,false,true);
_vehicle lock false;
if (_immediate) exitWith {
moveOut _player;
};
//leave engine in same state after exiting
def(_engine_state);
_engine_state = isEngineOn _vehicle;
_player action ["getOut",_vehicle];
_vehicle engineOn _engine_state;
};
va_is_player_owner = {
ARGVX4(0,_player,objNull,false);
ARGVX4(1,_vehicle,objNull,false);
if (not(alive _player)) exitWith {};
def(_ownerUID);
_ownerUID = _vehicle getVariable ["ownerUID", "unknown"];
def(_uid);
_uid = getPlayerUID _player;
(_uid == _ownerUID)
};
va_pull_player_action = {
ARGVX3(3,_this,[]);
ARGVX3(0,_player,objNull);
ARGVX3(1,_vehicle,objNull);
ARGVX3(2,_target,objNull);
[_target, _vehicle, false] call va_player_exit;
};
va_pull_player_action_available = {
if (not(cfg_va_pull_player_action_on)) exitWith {false};
ARGVX3(0,_player,objNull);
ARGVX3(1,_vehicle,objNull);
ARGVX3(2,_target,objNull);
if (not(alive _player)) exitWith {false};
if (not(isPlayer _target) && {_vehicle isKindOf "UAV_02_base_F" || {_vehicle isKindOf "UGV_01_base_F"}}) exitWith {false};
if (cursorTarget != _vehicle) exitWith {false};
if (not(locked _vehicle < 2)) exitWith {false};
if (not([_target, _vehicle] call va_player_inside)) exitWith {false};
true
};
va_flipped = {
ARGVX4(0,_vehicle,objNull,false);
def(_pos);
_pos = getPos _vehicle;
//no unflip action if vehicle is in water
if (surfaceIsWater _pos) exitWith {false};
def(_snormal);
def(_vnormal);
_snormal = surfaceNormal _pos;
_vnormal = vectorUp _vehicle;
def(_angle);
_angle = [_snormal, _vnormal] call vector_angle;
(_angle > 15)
};
va_unflip_action_available = {
if (not(cfg_va_unflip_action_on)) exitWith {false};
ARGVX4(0,_vehicle,objNull,false);
([_vehicle] call va_flipped)
};
va_unflip_action = {
if (isSCRIPT(va_unflip_action_script) && {not(scriptDone va_unflip_action_script)}) exitWith {
player groupChat format["Vehicle unflip action is already in progress, please wait"];
};
va_unflip_action_script = _this spawn {
//player groupChat format["va_unflip_action %1",_this];
ARGVX3(3,_this,[]);
ARGVX3(0,_player,objNull);
ARGVX3(1,_vehicle,objNull);
if (not(alive _player)) exitWith {};
def(_display_name);
_display_name = [typeOf _vehicle] call generic_display_name;
init(_sleep,cfg_va_unflip_wait_time);
init(_dist,cfg_va_unflip_wait_distance);
_player groupChat format["Unflipping the %1, wait for %2 seconds nearby.", _display_name, _sleep];
sleep _sleep;
if ((_player distance _vehicle) > _dist) exitWith {
_player groupChat format["Could not unflip the %1, you must stay within %2 meters.", _display_name, _dist];
};
[[_vehicle,surfaceNormal (getPos _vehicle)],"A3W_fnc_unflip",_vehicle] call BIS_fnc_MP;
_player groupChat format["The %1 has been unflipped", _display_name];
};
};
//place-holder in case people want to modify this condition
va_information_action_available = {
if (not(cfg_va_info_action_on)) exitWith {false};
ARGVX4(0,_player,objNull,false);
ARGVX4(1,_vehicle,objNull,false);
//put your custom logic here, if you want to restrict who can see the vehicle information
true
};
va_get_tag = {
ARGVX4(0,_vehicle,objNull,"");
def(_tag);
_tag = _vehicle getVariable "vehicle_key"; //sock-rpc-stats
if (isSTRING(_tag)) exitWith {_tag};
_tag = _vehicle getVariable "A3W_vehicleID"; //iniDB, and extDB
if (isSTRING(_tag)) exitWith {_tag};
if (not(isNil "_tag")) exitWith {str _tag};
""
};
va_get_owner_name = {
ARGVX4(0,_vehicle,objNull,"None");
def(_name);
_name = _vehicle getVariable "ownerN";
if (isSTRING(_name)) exitWith {_name};
_name = _vehicle getVariable "ownerName";
if (isSTRING(_name)) exitWith {_name};
def(_uid1);
def(_uid2);
def(_uid3);
def(_uid4);
//I know, it's ugly, but got to try all these
_uid1 = _vehicle getVariable ["uid", ""];
_uid2 = _vehicle getVariable ["owner", ""];
_uid3 = _vehicle getVariable ["ownerUID", ""];
_uid4 = _vehicle getVariable ["UID", ""];
if (_uid1 == "" && { _uid2 == "" && { _uid3 == "" && { _uid4 == ""}}}) exitWith {"None"};
def(_uid);
def(_player);
{if (true) then {
if (!isPlayer _x) exitWith {};
_uid = getPlayerUID _x;
if (_uid == "") exitWith {};
if (_uid == _uid1 || {
_uid == _uid2 || {
_uid == _uid3 || {
_uid == _uid4}}}) exitWith {
_player = _x;
}
};} forEach playableUnits;
if (!isOBJECT(_player)) exitWith {"Not in game"};
(name _player)
};
va_information_action = {
ARGVX3(3,_this,[]);
ARGVX3(0,_player,objNull);
ARGVX3(1,_vehicle,objNull);
def(_class);
def(_driver);
def(_picture);
def(_display_name);
_class = typeOf _vehicle;
_driver = driver _vehicle;
_driver = if (isNull _driver) then {"None"} else {(name _driver)};
_picture = [_class] call generic_picture_path;
_display_name = [_class] call generic_display_name;
def(_owner);
def(_tag);
_owner = [_vehicle] call va_get_owner_name;
_tag = [_vehicle] call va_get_tag;
def(_text);
def(_label);
def(_value);
_text = "";
{
_label = _x select 0;
_value = _x select 1;
_text = _text + "<t align='left' font='PuristaMedium' size='1'>" + _label + "</t><t align='left' font='PuristaMedium'>" + _value + "</t><br />";
}
forEach(
[[" ID: ", ([_tag,17] call str_truncate)],
[" Direction: ", str(round(getdir _vehicle)) + toString [176]],
[" Grid: ", mapGridPosition _vehicle],
[" Altitude: ", str(round(getposASL _vehicle select 2)) + " meter(s) ASL"],
[" Driver: ", ([_driver,17] call str_truncate)],
[" Seats: ", str((_vehicle emptyPositions "cargo")+(_vehicle emptyPositions "driver")) + " seat(s)"],
[" Size: ", str(round((sizeOf _class)*10)/10) + " meter(s)"],
[" Owner: ", ([_owner,17] call str_truncate)]
]);
_text = format["<t align='center' font='PuristaMedium' size='1.4' >Vehicle Information</t><br /><img image='%1' size='2.8' /><br /><t align='center'>(%2)</t>", _picture, ([_display_name,25] call str_truncate)] + "<br /><br />" + _text;
hint parseText _text;
};
va_lock = {
_this pushBack 2;
_this call va_remote_lock;
};
va_unlock = {
_this pushBack 0;
_this call va_remote_lock;
};
/*
0 - Unlocked
1 - Default
2 - Locked
3 - Locked for player
*/
va_remote_lock = {
ARGVX3(0,_vehicle, objNull);
ARGVX3(1,_state,0);
[[_vehicle, _state] , "A3W_fnc_lock", true, false, true] call BIS_fnc_MP;
};
va_is_locked = {
ARGVX4(0,_vehicle,objNull,false);
def(_state);
_state = locked _vehicle;
(_state == 2 || { _state == 3})
};
va_lock_toggle = {
ARGVX3(0,_vehicle,objNull);
def(_locked);
def(_state);
_locked = [_vehicle] call va_is_locked;
_state = if (_locked) then {2} else {0};
[_vehicle, _state] call va_remote_lock;
_state
};
va_lock_action = {
ARGVX3(3,_this,[]);
ARGVX3(0,_player,objNull);
ARGVX3(1,_vehicle,objNull);
if ([_vehicle] call va_is_locked) exitWith {};
if (cfg_va_lock_sound_play) then {
playSound3d ["a3\sounds_f\air\Heli_Attack_02\Mixxx_door.wss",_player, true];
};
[_vehicle] call va_lock;
};
va_unlock_action = {
ARGVX3(3,_this,[]);
ARGVX3(0,_player,objNull);
ARGVX3(1,_vehicle,objNull);
if (not([_vehicle] call va_is_locked)) exitWith {};
if (cfg_va_lock_sound_play) then {
playSound3d ["a3\sounds_f\air\Heli_Attack_01\close.wss", _vehicle, insideAVehicle(_player)];
};
[_vehicle] call va_unlock;
};
va_is_lockable = {
ARGVX3(0,_vehicle,objNull);
if (count(cfg_va_lock_actions_classes_list) == 0) exitWith {true};
def(_class);
_class = typeOf _vehicle;
(({_class isKindOf _x} count cfg_va_lock_actions_classes_list) > 0)
};
va_lock_action_available = {
if (not(cfg_va_lock_action_on)) exitWith {false};
ARGVX4(0,_player,objNull,false);
ARGVX4(1,_vehicle,objNull,false);
if ([_vehicle] call va_is_locked) exitWith {false};
if (not([_vehicle] call va_is_lockable)) exitWith {false};
if (cfg_va_lock_from_inside && {[_player, _vehicle] call va_player_inside}) exitWith {true};
if (cfg_va_lock_owner_only && {not([_player, _vehicle] call va_is_player_owner)}) exitWith {false};
true
};
va_unlock_action_available = {
if (not(cfg_va_lock_action_on)) exitWith {false};
ARGVX4(0,_player,objNull,false);
ARGVX4(1,_vehicle,objNull,false);
if (not([_vehicle] call va_is_locked)) exitWith {false};
if (not([_vehicle] call va_is_lockable)) exitWith {false};
if (cfg_va_lock_from_inside && {[_player, _vehicle] call va_player_inside}) exitWith {true};
if (cfg_va_lock_owner_only && {not([_player, _vehicle] call va_is_player_owner)}) exitWith {false};
true
};
va_outside_actions = OR(va_outside_actions,[]);
va_outside_remove_actions = {
if (count va_outside_actions == 0) exitWith {};
//player groupChat format["va_outside_remove_actions %1", _this];
ARGVX3(0,_player,objNull);
if (not(isPlayer _player)) exitWith {};
{
private["_action_id"];
_action_id = _x;
_player removeAction _action_id;
} forEach va_outside_actions;
va_outside_actions = [];
};
va_outside_owner_add_actions = {
ARGVX3(0,_player,objNull);
ARGVX3(1,_vehicle,objNull);
def(_crew);
_crew = crew _vehicle;
{if (true) then {
private["_member"];
_member = _x;
def(_action_id);
_action_id = _player addaction [format["<img image='addons\vactions\icons\pull.paa'/> Pull %1", (name _member)], {_this call va_pull_player_action;}, [_player, _vehicle, _member],10,false,false,"",
format["([objectFromNetId %1, objectFromnetId %2, objectFromNetId %3] call va_pull_player_action_available)", str(netId _player), str(netId _vehicle), str(netId _member)]];
va_outside_actions = va_outside_actions + [_action_id];
};} forEach _crew;
};
va_outside_add_actions = {
if (count va_outside_actions > 0) exitWith {};
//player groupChat format["va_outside_add_actions %1", _this];
ARGVX3(0,_player,objNull);
ARGVX3(1,_vehicle,objNull);
if (not(isPlayer _player)) exitWith {};
def(_display_name);
_display_name = [typeOf _vehicle] call generic_display_name;
//Add crew actions
if ([_player, _vehicle] call va_is_player_owner) then {
[_player, _vehicle] call va_outside_owner_add_actions;
};
//Add unfliping action
_action_id = _player addaction [format["<img image='addons\vactions\icons\flip.paa'/> Unflip %1", _display_name], {_this call va_unflip_action;}, [_player, _vehicle],10,false,false,"",
format["([objectFromNetId %1] call va_unflip_action_available)",str(netId _vehicle)]];
va_outside_actions = va_outside_actions + [_action_id];
//Add view vehicle information action
_action_id = player addaction [format["<img image='addons\vactions\icons\info.paa'/> %1 info", _display_name], {_this call va_information_action;}, [_player, _vehicle],10,false,false,"",
format["([objectFromNetId %1, objectFromNetId %2] call va_information_action_available)", str(netId _player), str(netId _vehicle)]];
va_outside_actions = va_outside_actions + [_action_id];
//Add vehicle lock action
_action_id = player addaction [format["<img image='addons\vactions\icons\lock.paa'/> Lock %1", _display_name], {_this call va_lock_action;}, [_player, _vehicle],10,false,false,"",
format["([objectFromNetId %1, objectFromNetId %2] call va_lock_action_available)", str(netId _player), str(netId _vehicle)]];
va_outside_actions = va_outside_actions + [_action_id];
//Add vehicle unlock action
_action_id = player addaction [format["<img image='addons\vactions\icons\key.paa'/> Unlock %1", _display_name], {_this call va_unlock_action;}, [_player, _vehicle],10,false,false,"",
format["([objectFromNetId %1, objectFromNetId %2] call va_unlock_action_available)", str(netId _player), str(netId _vehicle)]];
va_outside_actions = va_outside_actions + [_action_id];
};
va_inside_actions = OR(va_inside_actions,[]);
va_inside_add_actions = {
if (count va_inside_actions > 0) exitWith {};
//player groupChat format["va_inside_add_actions %1", _this];
ARGVX3(0,_player,objNull);
ARGVX3(1,_vehicle,objNull);
if (not(isPlayer _player)) exitWith {};
def(_display_name);
_display_name = [typeOf _vehicle] call generic_display_name;
//Add vehicle lock action
_action_id = player addaction [format["<img image='addons\vactions\icons\lock.paa'/> Lock %1", _display_name], {_this call va_lock_action;}, [_player, _vehicle],10,false,false,"",
format["([objectFromNetId %1, objectFromNetId %2] call va_lock_action_available)", str(netId _player), str(netId _vehicle)]];
va_inside_actions = va_inside_actions + [_action_id];
//Add vehicle unlock action
_action_id = player addaction [format["<img image='addons\vactions\icons\key.paa'/> Unlock %1", _display_name], {_this call va_unlock_action;}, [_player, _vehicle],10,false,false,"",
format["([objectFromNetId %1, objectFromNetId %2] call va_unlock_action_available)", str(netId _player), str(netId _vehicle)]];
va_inside_actions = va_inside_actions + [_action_id];
};
va_inside_remove_actions = {
if (count va_inside_actions == 0) exitWith {};
//player groupChat format["va_inside_remove_actions %1", _this];
ARGVX3(0,_player,objNull);
if (not(isPlayer _player)) exitWith {};
{
private["_action_id"];
_action_id = _x;
_player removeAction _action_id;
} forEach va_inside_actions;
va_inside_actions = [];
};
va_outside_target = {
ARGVX3(0,_player,objNull);
ARGVX3(1,_distance,0);
if (!isPlayer _player) exitWith {};
def(_target);
if (surfaceIsWater (position _player)) then {
//line intersect does not work well when vehicle is in water
_target = cursorTarget;
}
else {
def(_pos1);
def(_pos2);
_pos1 = (eyePos player);
_pos2 = ([_pos1, cameraDirDist(_distance)] call vector_add);
_objects = (lineIntersectsWith [_pos1,_pos2,objNull,objNull,true]);
if (!isARRAY(_objects) || {count _objects == 0}) exitWith {};
_target = _objects select 0;
};
if (isNil "_target") exitWith {};
if (({_target isKindOf _x } count ["Helicopter", "Plane", "Ship_F", "Car", "Motorcycle", "Tank"]) == 0) exitWith {};
_target
};
va_check_outside_actions = {
//player groupChat format["va_check_outside_actions"];
init(_player,player);
_target_vehicle = [_player, 3.5] call va_outside_target;
//player groupChat format["_target_vehicle = %1",_target_vehicle];
if (!isOBJECT(_target_vehicle) || {insideAVehicle(_player) || {not(alive _player)}}) exitWith {
[_player] call va_outside_remove_actions;
};
[_player, _target_vehicle] call va_outside_add_actions;
};
va_check_inside_actions = {
//player groupChat format["va_check_inside_actions"];
init(_player,player);
if (!(alive _player) || {!insideAVehicle(_player)}) exitWith {
[_player] call va_inside_remove_actions;
};
[_player, vehicle _player] call va_inside_add_actions;
};
va_client_loop_stop = false;
va_client_loop = {
if (not(isClient)) exitWith {};
private ["_va_client_loop_i"];
_va_client_loop_i = 0;
while {_va_client_loop_i < 5000 && {not(va_client_loop_stop)}} do {
call va_check_outside_actions;
call va_check_inside_actions;
sleep 0.5;
_va_client_loop_i = _va_client_loop_i + 1;
};
[] spawn va_client_loop;
};
[] spawn va_client_loop;
diag_log format["Loading vehicle actions functions complete"];
va_actions_functions_defined = true;