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nitro{gl}

mac-os ubuntu windows

Headers only C++11 OpenGL Vector Graphics library, that can run on all OpenGL/ES version.

Efficiently transforms a tree of shaders and samplers into a single shader at runtime.

Coming soon, Check out our website at micro-gl.github.io/docs/nitrogl

Installing nitro{gl}

nitrogl is a headers only library, which gives the following install possibilities:

  1. Using cmake to invoke the install target, that will copy everything in your system via
$ mkdir cmake-build-release
$ cd cmake-build-release
$ cmake -DCMAKE_BUILD_TYPE=Release ..
$ cmake --install .
  1. Copying the include/nitrogl to anywhere you want.

Consuming nitro{gl}

Following options are available:

  1. copy the project to a sub folder of your project. inside your CMakeLists.txt add
add_subdirectory(/path/to/nitrogl)
target_link_libraries(your_app nitrogl)
  1. If you installed nitro{gl} with option 1 (see above) at your system, you can instead
find_package(nitrogl CONFIG REQUIRED)
target_link_libraries(your_app nitrogl::nitrogl)
  1. If you have not installed, you can add in your app's CMakeLists.txt
target_include_directories(app path/to/nitrogl/folder/include/)
  1. If you manually copied the include/nitrogl to the default system include path,
    you can use cmake/Findnitrogl.cmake to automatically create the cmake targets
list(APPEND CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/path/to/Findnitrogl/folder)
find_package(nitrogl REQUIRED)
target_link_libraries(your_app nitrogl::nitrogl)
  1. Just copy the include/nitrogl into a sub folder of your project and include the header
    files you need with relative path in your source files.

Running Examples

First make sure you have

  • SDL2 installed at your system.
  • GLEW installed at your system.
  • cmake installed at your system.

There are two ways:

  1. Use your favourite IDE to load the root CMakeLists.txt file, and then it
    will pick up all of the targets, including the examples
  2. Using the command line:
$ mkdir cmake-build-release
$ cd cmake-build-release
$ cmake -DCMAKE_BUILD_TYPE=Release ..
$ cmake --build . --target <example_name>
$ ../examples/bin/example_name
Author: Tomer Shalev, tomer.shalev@gmail.com, all rights reserved (2022)

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Headers only C++11 OpenGL Vector Graphics library, that can run on all OpenGL/ES version

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