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More than 10 devices #954

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initialneil opened this issue Dec 5, 2019 · 1 comment · Fixed by #958
Closed

More than 10 devices #954

initialneil opened this issue Dec 5, 2019 · 1 comment · Fixed by #958
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Enhancement New feature or request Triage Approved The Issue has been approved by an Azure Kinect team member.

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@initialneil
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In the depth_mcu.c, there's a hard-coded limit of the number devices to be 10.

RETURN_VALUE_IF_ARG(K4A_RESULT_FAILED, device_index >= 10);

Can this be removed? I've tested 10 devices and it works fine. Now trying to have more.

Many thanks!

@initialneil initialneil added Enhancement New feature or request Triage Needed The Issue still needs to be reviewed by Azure Kinect team members. labels Dec 5, 2019
@wes-b
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wes-b commented Dec 5, 2019

Yes everything should work fine. If your depth camera's have any overlap, then you need to be aware of depth laser interfierance and how to avoid it, which is covered here.

@wes-b wes-b self-assigned this Dec 5, 2019
@wes-b wes-b added Triage Approved The Issue has been approved by an Azure Kinect team member. and removed Triage Needed The Issue still needs to be reviewed by Azure Kinect team members. labels Dec 5, 2019
@wes-b wes-b closed this as completed in #958 Dec 6, 2019
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