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DXR_RTAO: updated readme. #580

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merged 1 commit into from Sep 27, 2019
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@pkristof pkristof merged commit aeb5ad2 into master Sep 27, 2019
pkristof pushed a commit that referenced this pull request Sep 27, 2019
pkristof pushed a commit that referenced this pull request Sep 27, 2019
@pkristof pkristof deleted the user/pkristof/RTAO_readme_update branch September 27, 2019 18:42
pkristof pushed a commit that referenced this pull request Nov 15, 2019
* Fix warning in the D3DX12.H that happens at /W4

* Upgraded warning level to 4.  Corrected some newly reported warnings.

* Fixed problems where the base class's virtual Destroy() function may be used incorrectly.  The derived class should destroy itself and then destroy the base class.

* Updated to fix warnings (/W4) and delete VS2015 project files.

* Remove unnecessary semicolon (#491)

* Use ProjectName macro to copy dll

* Fix copy/paste bug in render pass equality check. (#497)

* Remove duplicated member initializations

Member variables of `topLevelInputs` are initialized twice.

* Remove assigning the bottom level build desc to the top

Assigning `D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC` has no effect,
because all member variables of `topLevelBuildDesc` are overwritten just below.

* Fixed name passed to GetShaderStackSize for closest hits.

* Fixed missed binding of a CB when used by a shader. Fixed texture register for depth resource in ShadowOnly pass.

* Added a note about a known debug layer error issue.

* Changed tabs to spaces.

* Added a note to readme that testing is limitted to native DXR path only.

* Updated RaytracingMiniEngine sample limitations section. (#512)

* Fixed and updated NuGet packages.

* Ignore window resize to (0, 0).  Also ignore redundant resizes.

* Fixed validation layer warning about clearing a structured buffer by switching to a raw buffer.

* Fix vs2019 samples build (#546)

Fix vs2019 build - add <stdexcept> to DXSampleHelper.h

* Updated to latest Windows SDK version.

* Fixed a bug with CreateEvent() error handling.

* Update readme files

* Fixed clang/LLVM warnings -Wsign-compare, -Wlanguage-extension-token, -Wextra-semi

* One more -Wsign-conversion fix

* Update discord server link

* Removed vestigial root SRV from SSAO root signature.

* Added a notice on DXR sample compatibility with v1903 OS to the readme. (#560)

* Added a missing year to the Windows update reference in the readme. (#561)

* Added a clarification on DXR samples incompatibility with the 18362 SDK rather than 1903 OS itself. (#563)

* Update readme file with Related Links section

* Fixed /analyze warning for VS 2019 in D3DX12.h

* New DXR sample: Real-Time Denoised Raytraced Ambient Occlusion.  (#575)

* New DXR sample: Real-Time Denoised Raytraced Ambient Occlusion.
* Updated Master with D3D12Raytracing sample code from Develop.
* Removed link to VRS sample which is not in Master yet from readme.

* Added VS 16 version of MiniEngine projects. Fixed up gitignore - removed DXR ME folder from gitignore. Added missing DXSampleHelper.h (#577)

* DXR_RTAO: updated readme. (#580)

* RTAO: readme update. FL: readme update - removed obsolete info. (#582)

* Fixed a bug in SetPipelineState().
 The code incorrectly assumed that setting a compute PSO did not clobber the last graphics PSO. (The DX12 command list does not track graphics and compute PSO seperately. There is only one.) So when setting graphics PSO A, then compute PSO B, then graphics PSO A, it would incorrectly drop the setting of the last graphics PSO A as redundant and try to draw with the compute PSO B bound.  This caused corruption in apps with compute and graphics work on the same queue.

* DXR RTAO: Fixed structured buffer to use typed resource.

* DXR RTAO: fixed incorrect resource type for IBs and texture load bug on Debug (#593)

* DXR RTAO: Fixed structured buffer to use typed resource.

* DXR RTAO: Fixed texture load bug on debug.

* DXR RTAO: readme update

* DXR RTAO: robustify ray/AABB slab test (#595)

Added handling of a case when a ray direction is parallel to any of the AABB slabs.

* DXR RTAO: added a change to alias non-numpad and numpad keys. (#598)
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