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Chuck Walbourn edited this page Apr 27, 2022 · 3 revisions

Fast Fourier Transform with an arbitrary number of samples.

void FFT(XMVECTOR* pReal, XMVECTOR* pImaginary,
        const XMVECTOR* pUnityTable,
        const size_t uLength, const size_t uCount=1);

Parameters

pReal

[in, out] Real components of the FFT. Must have as least (uLength × uCount) ÷ 4 elements.

pImaginary

[in, out] Imaginary components of the FFT. Must have at least (uLength × uCount) ÷ 4 elements.

pUnityTable

[in] Unity table the FFT should use. Must have at least uLength × uCount XVECTORs. See FFTInitializeUnityTable for more information.

uLength

[in] FFT length in samples. uLength must be a power of two and must be greater than 16.

uCount

[in] Number of FFT iterations.

Remarks

For FFTs with a number of samples less than or equal to 16 use FFT16, FFT8 or FFT4.

All buffer parameters must be 16-byte aligned. Audio data must be 32-bit float mono.

This performs a split-radix FFT, radix 4 and 2.

For Use

  • Universal Windows Platform apps
  • Windows desktop apps
  • Windows 11
  • Windows 10
  • Windows 8.1
  • Windows 7 Service Pack 1
  • Xbox One
  • Xbox Series X|S
  • Windows Subsystem for Linux

For Development

  • Visual Studio 2022
  • Visual Studio 2019 (16.11)
  • clang/LLVM v12 - v16
  • GCC 9.4, 11.3
  • MinGW 12.2, 13.2
  • Intel Classic Compiler
  • Intel oneAPI Compiler

Related Projects

DirectX Tool Kit for DirectX 11

DirectX Tool Kit for DirectX 12

DirectXMesh

DirectXTex

Tools

Test Suite

See also

DirectX Landing Page

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