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Effects11_2019_Win10.vcxproj.filters
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Effects11_2019_Win10.vcxproj.filters
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns:atg="http://atg.xbox.com" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Inc">
<UniqueIdentifier>{b7f31db2-7730-4979-b0dd-660e7862c8d1}</UniqueIdentifier>
</Filter>
<Filter Include="Src">
<UniqueIdentifier>{19d240df-a29a-45ca-a238-448ade961d0e}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<CLInclude Include=".\Inc\d3dx11effect.h">
<Filter>Inc</Filter>
</CLInclude>
<CLInclude Include=".\Inc\d3dxglobal.h">
<Filter>Src</Filter>
</CLInclude>
<CLInclude Include="Effect.h">
<Filter>Src</Filter>
</CLInclude>
<CLInclude Include=".\Binary\EffectBinaryFormat.h">
<Filter>Src</Filter>
</CLInclude>
<CLInclude Include="EffectLoad.h">
<Filter>Src</Filter>
</CLInclude>
<CLInclude Include=".\Binary\EffectStateBase11.h">
<Filter>Src</Filter>
</CLInclude>
<CLInclude Include=".\Binary\EffectStates11.h">
<Filter>Src</Filter>
</CLInclude>
<CLInclude Include="IUnknownImp.h">
<Filter>Src</Filter>
</CLInclude>
<CLInclude Include="pchfx.h">
<Filter>Src</Filter>
</CLInclude>
<CLInclude Include=".\Binary\SOParser.h">
<Filter>Src</Filter>
</CLInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="d3dxGlobal.cpp">
<Filter>Src</Filter>
</ClCompile>
<ClCompile Include="EffectAPI.cpp">
<Filter>Src</Filter>
</ClCompile>
<ClCompile Include="EffectLoad.cpp">
<Filter>Src</Filter>
</ClCompile>
<ClCompile Include="EffectNonRuntime.cpp">
<Filter>Src</Filter>
</ClCompile>
<ClCompile Include="EffectReflection.cpp">
<Filter>Src</Filter>
</ClCompile>
<ClCompile Include="EffectRuntime.cpp">
<Filter>Src</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<None Include="EffectVariable.inl">
<Filter>Src</Filter>
</None>
</ItemGroup>
<ItemGroup>
</ItemGroup>
</Project>