D3DX11CompileEffectFromMemory
Compiles text-based FX source in memory using the fx_5_0
profile and then creates an effect.
HRESULT D3DX11CompileEffectFromMemory(
LPCVOID pData, SIZE_T DataLength, LPCSTR srcName,
const D3D_SHADER_MACRO *pDefines, ID3DInclude *pInclude,
UINT HLSLFlags, UINT FXFlags,
ID3D11Device *pDevice,
ID3DX11Effect **ppEffect,
ID3DBlob **ppErrors );
This function is not present in the legacy DirectX SDK version of Effects 11.
#include <d3dcompiler.h>
#include "d3dx11effect.h"
pData, DataLength: Pointer to memory buffer containing the FX source to compile.
srcName: Optional source name used in compile error output and for 'debug object naming'.
pDefines: An array of nul-terminated macro definitions. See D3D_SHADER_MACRO.
pInclude: A pointer to a ID3DInclude for handling include files. Can be set to D3D_COMPILE_STANDARD_FILE_INCLUDE
when using D3DCompile #46 or later. Setting this to nullptr will cause an error if the source contains an #include
statement. See ID3DInclude.
HLSLFlags: Same as D3DCompile Flags1. See D3DCOMPILE constants.
FXFlags: Same as D3DCompile Flags2. See D3DCOMPILE_EFFECT constants.
pDevice: Direct3D device for creating rendering resources and modifying state.
ppEffect: Pointer to the newly created effect instance.
ppErrors: Optional compiler error messages return.
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