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Luke Harries committed Jun 7, 2019
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113 changes: 113 additions & 0 deletions .gitignore
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# Byte-compiled / optimized / DLL files
__pycache__/
*.py[cod]
*$py.class

# C extensions
*.so

# Distribution / packaging
.Python
build/
develop-eggs/
dist/
downloads/
eggs/
.eggs/
lib/
lib64/
parts/
sdist/
var/
wheels/
*.egg-info/
.installed.cfg
*.egg
MANIFEST

# PyInstaller
# Usually these files are written by a python script from a template
# before PyInstaller builds the exe, so as to inject date/other infos into it.
*.manifest
*.spec

# Installer logs
pip-log.txt
pip-delete-this-directory.txt

# Unit test / coverage reports
htmlcov/
.tox/
.coverage
.coverage.*
.cache
nosetests.xml
coverage.xml
*.cover
.hypothesis/
.pytest_cache/

# Translations
*.mo
*.pot

# Django stuff:
*.log
local_settings.py
db.sqlite3

# Flask stuff:
instance/
.webassets-cache

# Scrapy stuff:
.scrapy

# Sphinx documentation
docs/_build/

# PyBuilder
target/

# Jupyter Notebook
.ipynb_checkpoints

# pyenv
.python-version

# celery beat schedule file
celerybeat-schedule

# SageMath parsed files
*.sage.py

# Environments
.env
.venv
env/
venv/
ENV/
env.bak/
venv.bak/

# Spyder project settings
.spyderproject
.spyproject

# Rope project settings
.ropeproject

# mkdocs documentation
/site

# mypy
.mypy_cache/

# Custom gitignore
.idea/
.DS_Store
mazeexplorer.egg-info/
outputs/
mazes/*
mazeexplorer/content/maze.acs
_vizdoom.ini
3 changes: 3 additions & 0 deletions .gitmodules
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[submodule "mazeexplorer/acc"]
path = mazeexplorer/acc
url = https://github.com/rheit/acc
21 changes: 21 additions & 0 deletions LICENSE
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MIT License

Copyright (c) Microsoft Corporation. All rights reserved.

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE
39 changes: 39 additions & 0 deletions NOTICE.txt
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NOTICES AND INFORMATION
Do Not Translate or Localize

This software incorporates material from third parties. Microsoft makes certain
open source code available at http://3rdpartysource.microsoft.com, or you may
send a check or money order for US $5.00, including the product name, the open
source component name, and version number, to:

Source Code Compliance Team
Microsoft Corporation
One Microsoft Way
Redmond, WA 98052
USA

Notwithstanding any other terms, you may reverse engineer this software to the
extent required to debug changes to any libraries licensed under the GNU Lesser
General Public License.

---

NavDoom
MIT License
Copyright (c) 2018 Jae
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
https://github.com/agiantwhale/NavDoom
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34 changes: 34 additions & 0 deletions baseline_experiments/eval_maps/Eval110x10_notextures/10x10.cfg
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available_buttons = {MOVE_FORWARD TURN_LEFT TURN_RIGHT}
doom_scenario_path = 10x10.wad

screen_resolution = RES_160X120
screen_format = CRCGCB
depth_buffer_enabled = true
labels_buffer_enabled = false
automap_buffer_enabled = false
render_hud = false
render_minimal_hud = false
render_crosshair = false
render_weapon = false
render_decals = false
render_particles = false
render_effects_sprites = false
episode_timeout = 1500
window_visible = false
available_game_variables = {POSITION_X POSITION_Y POSITION_Z VELOCITY_X VELOCITY_Y VELOCITY_Z ANGLE}
game_args += +cl_run 1
game_args += +vid_aspect 3
game_args += +cl_spreaddecals 0
game_args += +hud_scale 1
game_args += +cl_bloodtype 2
game_args += +cl_pufftype 1
game_args += +cl_missiledecals 0
game_args += +cl_bloodsplats 0
game_args += +cl_showmultikills 0
game_args += +cl_showsprees 0
game_args += +con_midtime 0
game_args += +con_notifytime 0
game_args += +am_textured 1
game_args += +am_showtime 0
game_args += +am_showmonsters 0
game_args += +am_showsecrets 0
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34 changes: 34 additions & 0 deletions baseline_experiments/eval_maps/Eval120x20_notextures/20x20.cfg
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available_buttons = {MOVE_FORWARD TURN_LEFT TURN_RIGHT}
doom_scenario_path = 20x20.wad

screen_resolution = RES_160X120
screen_format = CRCGCB
depth_buffer_enabled = true
labels_buffer_enabled = false
automap_buffer_enabled = false
render_hud = false
render_minimal_hud = false
render_crosshair = false
render_weapon = false
render_decals = false
render_particles = false
render_effects_sprites = false
episode_timeout = 1500
window_visible = false
available_game_variables = {POSITION_X POSITION_Y POSITION_Z VELOCITY_X VELOCITY_Y VELOCITY_Z ANGLE}
game_args += +cl_run 1
game_args += +vid_aspect 3
game_args += +cl_spreaddecals 0
game_args += +hud_scale 1
game_args += +cl_bloodtype 2
game_args += +cl_pufftype 1
game_args += +cl_missiledecals 0
game_args += +cl_bloodsplats 0
game_args += +cl_showmultikills 0
game_args += +cl_showsprees 0
game_args += +con_midtime 0
game_args += +con_notifytime 0
game_args += +am_textured 1
game_args += +am_showtime 0
game_args += +am_showmonsters 0
game_args += +am_showsecrets 0
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X X X
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X X X X
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X X X X X X X X
X X XXX X X XXX X
X X X X X X X X
X X X X X XXXXX X X X
X X X X X X X X X
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34 changes: 34 additions & 0 deletions baseline_experiments/eval_maps/Eval210x10_notextures/10x10.cfg
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available_buttons = {MOVE_FORWARD TURN_LEFT TURN_RIGHT}
doom_scenario_path = 10x10.wad

screen_resolution = RES_160X120
screen_format = CRCGCB
depth_buffer_enabled = true
labels_buffer_enabled = false
automap_buffer_enabled = false
render_hud = false
render_minimal_hud = false
render_crosshair = false
render_weapon = false
render_decals = false
render_particles = false
render_effects_sprites = false
episode_timeout = 1500
window_visible = false
available_game_variables = {POSITION_X POSITION_Y POSITION_Z VELOCITY_X VELOCITY_Y VELOCITY_Z ANGLE}
game_args += +cl_run 1
game_args += +vid_aspect 3
game_args += +cl_spreaddecals 0
game_args += +hud_scale 1
game_args += +cl_bloodtype 2
game_args += +cl_pufftype 1
game_args += +cl_missiledecals 0
game_args += +cl_bloodsplats 0
game_args += +cl_showmultikills 0
game_args += +cl_showsprees 0
game_args += +con_midtime 0
game_args += +con_notifytime 0
game_args += +am_textured 1
game_args += +am_showtime 0
game_args += +am_showmonsters 0
game_args += +am_showsecrets 0
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XXXXXXXXXXX
X X
X X XXX X
X X X X X
X X X X X
X X X X
X X X X
X X X X
X XXXXX X
X X
XXXXXXXXXXX
34 changes: 34 additions & 0 deletions baseline_experiments/eval_maps/Eval220x20_notextures/20x20.cfg
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available_buttons = {MOVE_FORWARD TURN_LEFT TURN_RIGHT}
doom_scenario_path = 20x20.wad

screen_resolution = RES_160X120
screen_format = CRCGCB
depth_buffer_enabled = true
labels_buffer_enabled = false
automap_buffer_enabled = false
render_hud = false
render_minimal_hud = false
render_crosshair = false
render_weapon = false
render_decals = false
render_particles = false
render_effects_sprites = false
episode_timeout = 1500
window_visible = false
available_game_variables = {POSITION_X POSITION_Y POSITION_Z VELOCITY_X VELOCITY_Y VELOCITY_Z ANGLE}
game_args += +cl_run 1
game_args += +vid_aspect 3
game_args += +cl_spreaddecals 0
game_args += +hud_scale 1
game_args += +cl_bloodtype 2
game_args += +cl_pufftype 1
game_args += +cl_missiledecals 0
game_args += +cl_bloodsplats 0
game_args += +cl_showmultikills 0
game_args += +cl_showsprees 0
game_args += +con_midtime 0
game_args += +con_notifytime 0
game_args += +am_textured 1
game_args += +am_showtime 0
game_args += +am_showmonsters 0
game_args += +am_showsecrets 0
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XXXXXXXXXXXXXXXXXXXXX
X X
X X XXX X XXXXX X X X
X X X X X X X X X
X XXX XXX XXX X X X X
X X X X X X X X
X XXXXX XXX X X X X X
X X X X X X X
X X X X X X X X X
X X X X X X X X
X X X X X X X X X
X X X X X X X X
X X X XXX X X X X
X X X X X X
X XXXXXXX X XXXXX X X
X X X X
X X XXX XXX XXX XXX X
X X X X X X X X X
X X X XXXXXXX XXX X X
X X
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