add normalMapSacle to MRGTStandardShader #78
Merged
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Overview
The _NormalMapScale parameter, which was unused and dead from the MRGStandardShader parameters, can now be used to change the intensity of the normal map.
Changes
fix #77
・StandardShaderGUI
normalMapScale is now displayed on the inspector.
・GraphicsToolsStandardProgram
Changed to multiply WorldNormal by _NormalMapScale value after normal map packing is complete.
Verification
I have confirmed that I can change the intensity of the normal map both in normal and when using TriplanerMapping.