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I saw that inside the scripts like in UxtHandConstraintComponent.h we refer to the component as
**UU**xtHandConstraintComponent
but when a user uses Unreal do insert this component, they cannot search for anything that starts with the UUx... as for them each component will be find it with their name starting with Uxt (e.g. Uxt Hand Constraint).So I propose this changes removing the double U in this three files in the documentation, I confirm that that is no other citation of a component starting with UUxt in the other .md in this Docs folder.