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MRTK Build Tool triggers indefinite "Importing" dialog in Unity 2020 #9723
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I can repro this issue and we are continuing to investigate. It does occur in Unity 2020 and not Unity 2019. |
I'm working the @CDiaz-MS to see if we can isolate the portion of the MRTK Build Window that might be causing this. It is possible that there is a behavior change between Unity 2019 and 2020 that may require a coding change. |
While investigating this, @CDiaz-MS and I came upon the following line in the MRTK EditorAssemblyReloadManager
We tried removing this line and also removing the Refresh() parameter and we still encounter the loop. |
Testing was done on Unity 2020.3.8f1. This does not occur on previous versions (ex: 2019.4) |
The more we look at this, the mo.re if seems like a behavior change in Unity 2020 |
Disabled the two likely causes of the importing trigger to no avail. From what I am seeing, I cannot identify where MRTK is doing something that is the root cause, |
Here are the changes that were attempted: EditorAssemblyReloadManager.cs
ProjectPreferences.cs
|
@keveleigh has narrowed this down further and found that without the appx build step, this does not repro. Will investigate with him to see if we can identify the cause. |
Contacted Unity. They are able to repro this issue (and potentially in a similar scenario). Moving this to the 2.x future milestone. |
Unity provided an update with why it's newly failing (they hardened some state logic requiring a |
Describe the bug
The MRTK Build Window triggers Unity 2020 to start an indefinite "Importing" message. I've reproduced on an empty Unity 2020 project with just MRTK 2.6.1:
To reproduce
Steps to reproduce the behavior:
Expected behavior
This doesn't happen on Unity 2019 LTS - might be an issue with where the Build Assets are placed in Unity 2020?
Your setup (please complete the following information)
Target platform (please complete the following information)
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