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Update rigged hand mesh flicker bug fix to not be a breaking interface change #10831

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merged 2 commits into from Aug 5, 2022

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@keveleigh keveleigh commented Aug 5, 2022

Overview

Follow-up to #10754. At this point in MRTK2's lifecycle, we're trying to avoid breaking changes, especially to interfaces that might be implemented in any number of other projects.

This PR reverts the breaking change and updates the rigged hand logic to render if the palm joint is accessible.

I also added some #ifs that I should have added a while back, since I was in this code anyway.

@keveleigh keveleigh merged commit f1f8b05 into microsoft:main Aug 5, 2022
@keveleigh keveleigh deleted the update-breaking-change branch August 31, 2022 23:02
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