Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Update PokeInteractor to use the radius of the index fingertip #11372

Merged
merged 3 commits into from
Jan 17, 2023

Conversation

keveleigh
Copy link
Contributor

Overview

As far as I could tell, we were never actually using the runtime's radius for poke, just our const default. This updates the PokeInteractor to read and cache the radius and use it for raycasting, proximity detection, etc.

@Zee2 Zee2 merged commit 852013d into microsoft:mrtk3 Jan 17, 2023
drusk-unity pushed a commit to drusk-unity/MixedRealityToolkit-Unity that referenced this pull request Jun 26, 2023
…soft#11372)

* Actually use poke radius in PokeInteractor

* Update docs
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

Successfully merging this pull request may close these issues.

None yet

2 participants