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Fixed GLTF build errors #1141

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merged 3 commits into from
Oct 12, 2017

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StephenHodgson
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Fixes #1139

@StephenHodgson
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@HattMarris1 can you test and approve this for me please. Thanks.

@HattMarris1
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Will do

@StephenHodgson
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@HattMarris1 do you approve?

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Looks good

@StephenHodgson StephenHodgson merged commit 5820922 into microsoft:master Oct 12, 2017
@StephenHodgson StephenHodgson deleted the MRTK-BuildFixes branch October 12, 2017 16:32
@@ -38,18 +38,16 @@ public class MotionControllerVisualizer : MonoBehaviour

[Tooltip("This material will be used on the loaded glTF controller model. This does not affect the above overrides.")]
[SerializeField]
protected UnityEngine.Material GLTFMaterial;
protected Material GLTFMaterial;
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This will break 2017.2 building when this change is merged back into the dev branch (or when master i updated to work with 2017.2) because there's a Material in the GLTF namespace as well. Likely, renaming it to GLTFMaterial is the best fix.

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I'll look into it and double check. Thanks for the heads up!

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3 participants