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Updated sample scene to support spatial audio #11469

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marlenaklein-msft
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@marlenaklein-msft marlenaklein-msft commented Apr 17, 2023

Overview

This PR updates MRTK3 sample scenes to add a mixer (the Microsoft Spatializer) and enable spatial audio, so that spatial audio will play for all AudioSources in all scenes.

Additionally, the non-canvas button prefab audio source defaulted to using spatial audio, without setting a mixer. This PR disables spatial audio on the non-canvas button prefab, to be consistent with the canvas button prefab.

Changes

@marlenaklein-msft marlenaklein-msft merged commit 8b3307f into microsoft:mrtk3 Apr 18, 2023
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@AMollis AMollis changed the title Configure Spatial Audio Update sample scene to configure spatial audio Apr 28, 2023
@AMollis AMollis changed the title Update sample scene to configure spatial audio Updated sample scene to support spatial audio Apr 28, 2023
drusk-unity pushed a commit to drusk-unity/MixedRealityToolkit-Unity that referenced this pull request Jun 26, 2023
This PR updates MRTK3 sample scenes to enable spatial audio for all AudioSources and disables spatial audio on the non-canvas button prefab, to be consistent with the canvas button prefab.
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2 participants