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Disabled components no longer focus lock pointers. #9945

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merged 1 commit into from
Jun 8, 2021

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RogPodge
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@RogPodge RogPodge commented Jun 8, 2021

Overview

To check if a pointer is focus locked, we see if there are any IMixedRealityPointerHandler when the OnPointerDown event is raised.

This PR fixes an edge case where an component implements that interface, but is itself disabled.

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RogPodge commented Jun 8, 2021

/azp run

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Azure Pipelines successfully started running 3 pipeline(s).

@RogPodge RogPodge merged commit 9845f9e into microsoft:main Jun 8, 2021
@polar-kev polar-kev added this to the MRTK 2.7.3 milestone Nov 22, 2021
keveleigh pushed a commit to keveleigh/HoloToolkit-Unity that referenced this pull request Dec 7, 2021
keveleigh pushed a commit to keveleigh/HoloToolkit-Unity that referenced this pull request Dec 7, 2021
keveleigh pushed a commit to keveleigh/HoloToolkit-Unity that referenced this pull request Dec 7, 2021
keveleigh pushed a commit to keveleigh/HoloToolkit-Unity that referenced this pull request Dec 7, 2021
keveleigh pushed a commit to keveleigh/HoloToolkit-Unity that referenced this pull request Dec 8, 2021
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Successfully merging this pull request may close these issues.

Dragging visual on disabled ManipulationHandler
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