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Unable to build Unreal Sample Project in UE 4.24 #28

Closed
Megagoth1702 opened this issue Jan 31, 2020 · 15 comments
Closed

Unable to build Unreal Sample Project in UE 4.24 #28

Megagoth1702 opened this issue Jan 31, 2020 · 15 comments
Labels
bug Something isn't working Tracked internally Associated issue is tracked with one or more internal VSO work items Unreal Issues related to Unreal Engine integration Wwise Issues related to the Project Acoustics Wwise plugin

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@Megagoth1702
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Megagoth1702 commented Jan 31, 2020

Hey guys,

I am back, since WWISE got updated to work with UE4.24.

I started with a clean slate and am getting stuck on building the project. This is the full log:

Log file open, 01/31/20 12:39:51
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogInit: Display: Running engine for game: AcousticsGame
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 14 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.206412
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ''
LogPluginManager: Warning: Plugin 'Wwise' is not compatible with the current engine version (4.22.0)
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin LiveLink
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin PlasticSourceControl
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin CurveEditorTools
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin EditorScriptingUtilities
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin MaterialAnalyzer
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin AutomationUtils
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin PlatformCrypto
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin PythonScriptPlugin
LogPluginManager: Mounting plugin SkeletalReduction
LogPluginManager: Mounting plugin MLSDK
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin NetcodeUnitTest
LogPluginManager: Mounting plugin NUTUnrealEngine4
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin HoloLensAR
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AssetTags
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin PostSplashScreen
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin WindowsMixedReality
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin ScreenshotTools
LogPluginManager: Mounting plugin Takes
LogPluginManager: Mounting plugin ProjectAcoustics
LogPluginManager: Mounting plugin Wwise
Launching UnrealBuildTool... [F:/Games/UE_4.24/Engine/Binaries/DotNET/UnrealBuildTool.exe -Mode=QueryTargets -Project="F:/UnrealProjects/2_ProjectAcousticsSampleProject/AcousticsGame/AcousticsGame.uproject" -Output="F:/UnrealProjects/2_ProjectAcousticsSampleProject/AcousticsGame/Intermediate/TargetInfo.json"]
Launching UnrealBuildTool... [F:/Games/UE_4.24/Engine/Binaries/DotNET/UnrealBuildTool.exe -Mode=QueryTargets -Project="F:/UnrealProjects/2_ProjectAcousticsSampleProject/AcousticsGame/AcousticsGame.uproject" -Output="F:/UnrealProjects/2_ProjectAcousticsSampleProject/AcousticsGame/Intermediate/TargetInfo.json"]
LogDesktopPlatform: Warning: Unable to read target info for ../../../../../UnrealProjects/2_ProjectAcousticsSampleProject/AcousticsGame/AcousticsGame.uproject
LogInit: Warning: Incompatible or missing module: AcousticsGame
LogInit: Warning: Incompatible or missing module: ProjectAcoustics
LogInit: Warning: Incompatible or missing module: ProjectAcousticsBakeUI
LogInit: Warning: Incompatible or missing module: AkAudio
LogInit: Warning: Incompatible or missing module: AudiokineticTools
Running F:/Games/UE_4.24/Engine/Binaries/DotNET/UnrealBuildTool.exe UE4Editor Development Win64 -Progress -NoHotReloadFromIDE
Creating makefile for UE4Editor (Build.version is newer)
@progress push 5%
Parsing headers for UE4Editor
  Running UnrealHeaderTool UE4Editor "F:\Games\UE_4.24\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
Reflection code generated for UE4Editor in 21.4392492 seconds
@progress pop
Building UE4Editor...
Using Visual Studio 2017 14.16.27035 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023) and Windows 10.0.17763.0 SDK (C:\Program Files (x86)\Windows Kits\10).
Building 1 action with 4 processes...
  @progress 'Compiling C++ source code...' 0%
  @progress 'Compiling C++ source code...' 100%
  [1/1] UE4Editor.target
Total time in Parallel executor: 0.57 seconds
Total execution time: 28.31 seconds
LogInit: Warning: Still incompatible or missing module: AcousticsGame
LogInit: Warning: Still incompatible or missing module: ProjectAcoustics
LogInit: Warning: Still incompatible or missing module: ProjectAcousticsBakeUI
LogInit: Warning: Still incompatible or missing module: AkAudio
LogInit: Warning: Still incompatible or missing module: AudiokineticTools
LogCore: Engine exit requested (reason: EngineExit() was called)
LogExit: Preparing to exit.
LogModuleManager: Shutting down and abandoning module DesktopPlatform (48)
LogModuleManager: Shutting down and abandoning module PythonScriptPluginPreload (46)
LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (44)
LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (42)
LogModuleManager: Shutting down and abandoning module PlatformCrypto (40)
LogModuleManager: Shutting down and abandoning module AnimationModifiers (38)
LogModuleManager: Shutting down and abandoning module PropertyEditor (37)
LogModuleManager: Shutting down and abandoning module AudioEditor (34)
LogModuleManager: Shutting down and abandoning module TextureCompressor (32)
LogModuleManager: Shutting down and abandoning module RenderCore (30)
LogModuleManager: Shutting down and abandoning module Landscape (28)
LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (26)
LogModuleManager: Shutting down and abandoning module OpenGLDrv (24)
LogModuleManager: Shutting down and abandoning module D3D11RHI (22)
LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (20)
LogModuleManager: Shutting down and abandoning module Renderer (18)
LogModuleManager: Shutting down and abandoning module Engine (16)
LogModuleManager: Shutting down and abandoning module CoreUObject (14)
LogModuleManager: Shutting down and abandoning module NetworkFile (12)
LogModuleManager: Shutting down and abandoning module CookedIterativeFile (10)
LogModuleManager: Shutting down and abandoning module StreamingFile (8)
LogModuleManager: Shutting down and abandoning module SandboxFile (6)
LogModuleManager: Shutting down and abandoning module PakFile (4)
LogModuleManager: Shutting down and abandoning module RSA (3)
LogExit: Exiting.
Log file closed, 01/31/20 12:40:39

I am super greatful for any help. Last time I was trying to build with a WWISE version that didn't support 4.24 yet, but what could be the issue now?

Thanks a ton!

@MikeChemi
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It looks like neither Project Acoustics nor the Wwise plugin successfully built, per these

LogInit: Warning: Still incompatible or missing module: AcousticsGame
LogInit: Warning: Still incompatible or missing module: ProjectAcoustics
LogInit: Warning: Still incompatible or missing module: ProjectAcousticsBakeUI
LogInit: Warning: Still incompatible or missing module: AkAudio
LogInit: Warning: Still incompatible or missing module: AudiokineticTools

However, the reason they didn't build is absent from this log file. I do see that you edited this post -- your original version had a build log. If that's the real failure, it looks like "AddWwiseLib" got added somewhere improper. Can you check the bottom of AkAudio.Build.cs for any rogue AddWwiseLibs? For reference, they should all be together in one chunk.

@MikeChemi MikeChemi added bug Something isn't working Unreal Issues related to Unreal Engine integration Wwise Issues related to the Project Acoustics Wwise plugin labels Jan 31, 2020
@Megagoth1702
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Megagoth1702 commented Jan 31, 2020

Can you check the bottom of AkAudio.Build.cs for any rogue AddWwiseLibs? For reference, they should all be together in one chunk.

Thanks, It was added at the end, I put it into the chunk.
https://i.imgur.com/g3F0L8D.jpg
Now I see some progress when building! Awesome! Unfortunately it still fails.

Log file open, 01/31/20 16:07:24
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogInit: Display: Running engine for game: AcousticsGame
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 14 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.064167
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ''
LogPluginManager: Warning: Plugin 'Wwise' is not compatible with the current engine version (4.22.0)
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin LiveLink
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin PlasticSourceControl
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin CurveEditorTools
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin EditorScriptingUtilities
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin MaterialAnalyzer
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin AutomationUtils
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin PlatformCrypto
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin PythonScriptPlugin
LogPluginManager: Mounting plugin SkeletalReduction
LogPluginManager: Mounting plugin MLSDK
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin NetcodeUnitTest
LogPluginManager: Mounting plugin NUTUnrealEngine4
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin HoloLensAR
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AssetTags
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin PostSplashScreen
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin WindowsMixedReality
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin ScreenshotTools
LogPluginManager: Mounting plugin Takes
LogPluginManager: Mounting plugin ProjectAcoustics
LogPluginManager: Mounting plugin Wwise
Launching UnrealBuildTool... [F:/Games/UE_4.24/Engine/Binaries/DotNET/UnrealBuildTool.exe -Mode=QueryTargets -Project="F:/UnrealProjects/2_ProjectAcousticsSampleProject/AcousticsGame/AcousticsGame.uproject" -Output="F:/UnrealProjects/2_ProjectAcousticsSampleProject/AcousticsGame/Intermediate/TargetInfo.json"]
LogInit: Warning: Incompatible or missing module: AcousticsGame
LogInit: Warning: Incompatible or missing module: ProjectAcoustics
LogInit: Warning: Incompatible or missing module: ProjectAcousticsBakeUI
LogInit: Warning: Incompatible or missing module: AkAudio
LogInit: Warning: Incompatible or missing module: AudiokineticTools
Running F:/Games/UE_4.24/Engine/Binaries/DotNET/UnrealBuildTool.exe Development Win64 -Project="F:/UnrealProjects/2_ProjectAcousticsSampleProject/AcousticsGame/AcousticsGame.uproject" -TargetType=Editor -Progress -NoHotReloadFromIDE
Creating makefile for AcousticsGameEditor (no existing makefile)
WARNING: Library 'Triton.Preprocessor.lib' was not resolvable to a file when used in Module 'ProjectAcousticsBakeUI', assuming it is a filename and will search library paths for it. This is slow and dependency checking will not work for it. Please update reference to be fully qualified alternatively use PublicSystemLibraryPaths if you do intended to use this slow path to suppress this warning.
WARNING: Library 'F:\UnrealProjects\2_ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\../../ThirdParty\x64_vc150\Profile\lib\AcousticsWwiseFx.lib' was not resolvable to a file when used in Module 'AkAudio', assuming it is a filename and will search library paths for it. This is slow and dependency checking will not work for it. Please update reference to be fully qualified alternatively use PublicSystemLibraryPaths if you do intended to use this slow path to suppress this warning.
@progress push 5%
Parsing headers for AcousticsGameEditor
  Running UnrealHeaderTool "F:\UnrealProjects\2_ProjectAcousticsSampleProject\AcousticsGame\AcousticsGame.uproject" "F:\UnrealProjects\2_ProjectAcousticsSampleProject\AcousticsGame\Intermediate\Build\Win64\AcousticsGameEditor\Development\AcousticsGameEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
Reflection code generated for AcousticsGameEditor in 7.1157451 seconds
@progress pop
Building AcousticsGameEditor...
Using Visual Studio 2017 14.16.27035 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023) and Windows 10.0.17763.0 SDK (C:\Program Files (x86)\Windows Kits\10).
[Upgrade]
[Upgrade] Using backward-compatible build settings. The latest version of UE4 sets the following values by default, which may require code changes:
[Upgrade]     bLegacyPublicIncludePaths = false                 => Omits subfolders from public include paths to reduce compiler command line length. (Previously: true).
[Upgrade]     ShadowVariableWarningLevel = WarningLevel.Error   => Treats shadowed variable warnings as errors. (Previously: WarningLevel.Warning).
[Upgrade]     PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs   => Set in build.cs files to enables IWYU-style PCH model. See https://docs.unrealengine.com/en-US/Programming/BuildTools/UnrealBuildTool/IWYU/index.html. (Previously: PCHUsageMode.UseSharedPCHs).
[Upgrade] Suppress this message by setting 'DefaultBuildSettings = BuildSettingsVersion.V2;' in AcousticsGameEditor.Target.cs, and explicitly overriding settings that differ from the new defaults.
[Upgrade]
Building 40 actions with 4 processes...
  @progress 'Compiling C++ source code...' 0%
  @progress 'Compiling C++ source code...' 2%
  [1/40] Default.rc2
  @progress 'Compiling C++ source code...' 5%
  [2/40] Default.rc2
  @progress 'Compiling C++ source code...' 8%
  [3/40] Default.rc2
  @progress 'Compiling C++ source code...' 10%
  [4/40] Default.rc2
  @progress 'Compiling C++ source code...' 12%
  [5/40] Default.rc2
  @progress 'Compiling C++ source code...' 15%
  [6/40] SharedPCH.UnrealEd.NonOptimized.cpp
  @progress 'Compiling C++ source code...' 18%
  [7/40] SharedPCH.UnrealEd.cpp
  @progress 'Compiling C++ source code...' 20%
  [8/40] SharedPCH.Engine.cpp
  @progress 'Compiling C++ source code...' 22%
  [9/40] Module.ProjectAcousticsBakeUI.gen.cpp
  @progress 'Compiling C++ source code...' 25%
  [10/40] Module.AkAudio.gen.3_of_4.cpp
  F:\UnrealProjects\2_ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1439): error C2535: 'AKRESULT FAkAudioDevice::SetMultipleObstructionAndOcclusion(const UAkComponent *const ,const UAkComponent *const ,TArray<float,FDefaultAllocator>,TArray<float,FDefaultAllocator>)': member function already defined or declared
  F:\UnrealProjects\2_ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1412): note: see declaration of 'FAkAudioDevice::SetMultipleObstructionAndOcclusion'
  F:\UnrealProjects\2_ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1441): error C2535: 'AKRESULT FAkAudioDevice::SendPluginCustomGameData(AkUniqueID,AkGameObjectID,AkPluginType,AkUInt32,AkUInt32,const void *,AkUInt32)': member function already defined or declared
  F:\UnrealProjects\2_ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1419): note: see declaration of 'FAkAudioDevice::SendPluginCustomGameData'
  F:\UnrealProjects\2_ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1461): error C2535: 'AKRESULT FAkAudioDevice::SetMultipleObstructionAndOcclusion(const UAkComponent *const ,const UAkComponent *const ,TArray<float,FDefaultAllocator>,TArray<float,FDefaultAllocator>)': member function already defined or declared
  F:\UnrealProjects\2_ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1412): note: see declaration of 'FAkAudioDevice::SetMultipleObstructionAndOcclusion'
  F:\UnrealProjects\2_ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1463): error C2535: 'AKRESULT FAkAudioDevice::SendPluginCustomGameData(AkUniqueID,AkGameObjectID,AkPluginType,AkUInt32,AkUInt32,const void *,AkUInt32)': member function already defined or declared
  F:\UnrealProjects\2_ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1419): note: see declaration of 'FAkAudioDevice::SendPluginCustomGameData'
  @progress 'Compiling C++ source code...' 28%
  [11/40] Module.ProjectAcousticsBakeUI.cpp
  F:/UnrealProjects/2_ProjectAcousticsSampleProject/AcousticsGame/Plugins/ProjectAcoustics/Source/ProjectAcousticsBakeUI/Private/AcousticsProbesTab.cpp(55): warning C4996: 'UStaticMesh::SectionInfoMap': Please do not access this member directly; use UStaticMesh::GetSectionInfoMap(). Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
  F:\Games\UE_4.24\Engine\Source\Runtime\Engine\Classes\Engine/StaticMesh.h(521): note: see declaration of 'UStaticMesh::SectionInfoMap'
  F:/UnrealProjects/2_ProjectAcousticsSampleProject/AcousticsGame/Plugins/ProjectAcoustics/Source/ProjectAcousticsBakeUI/Private/AcousticsProbesTab.cpp(58): warning C4996: 'UStaticMesh::SectionInfoMap': Please do not access this member directly; use UStaticMesh::GetSectionInfoMap(). Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
  F:\Games\UE_4.24\Engine\Source\Runtime\Engine\Classes\Engine/StaticMesh.h(521): note: see declaration of 'UStaticMesh::SectionInfoMap'
  F:/UnrealProjects/2_ProjectAcousticsSampleProject/AcousticsGame/Plugins/ProjectAcoustics/Source/ProjectAcousticsBakeUI/Private/AcousticsProbesTab.cpp(59): warning C4996: 'UStaticMesh::OriginalSectionInfoMap': Please do not access this member directly; use UStaticMesh::GetOriginalSectionInfoMap(). Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
  F:\Games\UE_4.24\Engine\Source\Runtime\Engine\Classes\Engine/StaticMesh.h(533): note: see declaration of 'UStaticMesh::OriginalSectionInfoMap'
  F:/UnrealProjects/2_ProjectAcousticsSampleProject/AcousticsGame/Plugins/ProjectAcoustics/Source/ProjectAcousticsBakeUI/Private/AcousticsProbesTab.cpp(84): error C2582: 'operator =' function is unavailable in 'FMeshDescription'
  F:/UnrealProjects/2_ProjectAcousticsSampleProject/AcousticsGame/Plugins/ProjectAcoustics/Source/ProjectAcousticsBakeUI/Private/AcousticsProbesTab.cpp(93): warning C4996: 'UStaticMesh::SectionInfoMap': Please do not access this member directly; use UStaticMesh::GetSectionInfoMap(). Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
  F:\Games\UE_4.24\Engine\Source\Runtime\Engine\Classes\Engine/StaticMesh.h(521): note: see declaration of 'UStaticMesh::SectionInfoMap'
  F:/UnrealProjects/2_ProjectAcousticsSampleProject/AcousticsGame/Plugins/ProjectAcoustics/Source/ProjectAcousticsBakeUI/Private/AcousticsProbesTab.cpp(96): warning C4996: 'UStaticMesh::SectionInfoMap': Please do not access this member directly; use UStaticMesh::GetSectionInfoMap(). Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
  F:\Games\UE_4.24\Engine\Source\Runtime\Engine\Classes\Engine/StaticMesh.h(521): note: see declaration of 'UStaticMesh::SectionInfoMap'
  F:/UnrealProjects/2_ProjectAcousticsSampleProject/AcousticsGame/Plugins/ProjectAcoustics/Source/ProjectAcousticsBakeUI/Private/AcousticsProbesTab.cpp(97): warning C4996: 'UStaticMesh::OriginalSectionInfoMap': Please do not access this member directly; use UStaticMesh::GetOriginalSectionInfoMap(). Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
  F:\Games\UE_4.24\Engine\Source\Runtime\Engine\Classes\Engine/StaticMesh.h(533): note: see declaration of 'UStaticMesh::OriginalSectionInfoMap'
  F:/UnrealProjects/2_ProjectAcousticsSampleProject/AcousticsGame/Plugins/ProjectAcoustics/Source/ProjectAcousticsBakeUI/Private/AcousticsProbesTab.cpp(678): error C2079: 'rawMesh' uses undefined struct 'FMeshDescription'
  F:/UnrealProjects/2_ProjectAcousticsSampleProject/AcousticsGame/Plugins/ProjectAcoustics/Source/ProjectAcousticsBakeUI/Private/AcousticsProbesTab.cpp(680): error C2664: 'bool ALandscapeProxy::ExportToRawMesh(int32,FMeshDescription &,const FBoxSphereBounds &,bool) const': cannot convert argument 2 from 'int' to 'FMeshDescription &'
  F:/UnrealProjects/2_ProjectAcousticsSampleProject/AcousticsGame/Plugins/ProjectAcoustics/Source/ProjectAcousticsBakeUI/Private/AcousticsProbesTab.cpp(701): error C2665: 'CreateStaticMesh': none of the 2 overloads could convert all the argument types
  F:/UnrealProjects/2_ProjectAcousticsSampleProject/AcousticsGame/Plugins/ProjectAcoustics/Source/ProjectAcousticsBakeUI/Private/AcousticsProbesTab.cpp(38): note: could be 'UStaticMesh *CreateStaticMesh(FRawMesh &,TArray<FStaticMaterial,FDefaultAllocator> &,UObject *,FName)'
  F:/UnrealProjects/2_ProjectAcousticsSampleProject/AcousticsGame/Plugins/ProjectAcoustics/Source/ProjectAcousticsBakeUI/Private/AcousticsProbesTab.cpp(74): note: or       'UStaticMesh *CreateStaticMesh(FMeshDescription &,TArray<FStaticMaterial,FDefaultAllocator> &,UObject *,FName)'
  F:/UnrealProjects/2_ProjectAcousticsSampleProject/AcousticsGame/Plugins/ProjectAcoustics/Source/ProjectAcousticsBakeUI/Private/AcousticsProbesTab.cpp(701): note: while trying to match the argument list '(int, TArray<FStaticMaterial,FDefaultAllocator>, UPackage *, const TCHAR *)'
  F:/UnrealProjects/2_ProjectAcousticsSampleProject/AcousticsGame/Plugins/ProjectAcoustics/Source/ProjectAcousticsBakeUI/Private/AcousticsProbesTab.cpp(704): error C3536: 'staticMesh': cannot be used before it is initialized
  F:/UnrealProjects/2_ProjectAcousticsSampleProject/AcousticsGame/Plugins/ProjectAcoustics/Source/ProjectAcousticsBakeUI/Private/AcousticsProbesTab.cpp(706): error C2664: 'void SAcousticsProbesTab::AddStaticMeshToAcousticMesh(AcousticMesh *,AActor *,const UStaticMesh *,const TArray<UMaterialInterface *,FDefaultAllocator> &,MeshType,TArray<uint32,FDefaultAllocator> &)': cannot convert argument 3 from 'int' to 'const UStaticMesh *'
  F:/UnrealProjects/2_ProjectAcousticsSampleProject/AcousticsGame/Plugins/ProjectAcoustics/Source/ProjectAcousticsBakeUI/Private/AcousticsProbesTab.cpp(706): note: Conversion from integral type to pointer type requires reinterpret_cast, C-style cast or function-style cast
  F:/UnrealProjects/2_ProjectAcousticsSampleProject/AcousticsGame/Plugins/ProjectAcoustics/Source/ProjectAcousticsBakeUI/Private/AcousticsProbesTab.cpp(733): error C2079: 'Mesh' uses undefined struct 'FMeshDescription'
  F:/UnrealProjects/2_ProjectAcousticsSampleProject/AcousticsGame/Plugins/ProjectAcoustics/Source/ProjectAcousticsBakeUI/Private/AcousticsProbesTab.cpp(739): error C2664: 'void GetBrushMesh(ABrush *,UModel *,FMeshDescription &,TArray<FStaticMaterial,FDefaultAllocator> &)': cannot convert argument 3 from 'int' to 'FMeshDescription &'
  F:/UnrealProjects/2_ProjectAcousticsSampleProject/AcousticsGame/Plugins/ProjectAcoustics/Source/ProjectAcousticsBakeUI/Private/AcousticsProbesTab.cpp(755): error C2665: 'CreateStaticMesh': none of the 2 overloads could convert all the argument types
  F:/UnrealProjects/2_ProjectAcousticsSampleProject/AcousticsGame/Plugins/ProjectAcoustics/Source/ProjectAcousticsBakeUI/Private/AcousticsProbesTab.cpp(38): note: could be 'UStaticMesh *CreateStaticMesh(FRawMesh &,TArray<FStaticMaterial,FDefaultAllocator> &,UObject *,FName)'
  F:/UnrealProjects/2_ProjectAcousticsSampleProject/AcousticsGame/Plugins/ProjectAcoustics/Source/ProjectAcousticsBakeUI/Private/AcousticsProbesTab.cpp(74): note: or       'UStaticMesh *CreateStaticMesh(FMeshDescription &,TArray<FStaticMaterial,FDefaultAllocator> &,UObject *,FName)'
  F:/UnrealProjects/2_ProjectAcousticsSampleProject/AcousticsGame/Plugins/ProjectAcoustics/Source/ProjectAcousticsBakeUI/Private/AcousticsProbesTab.cpp(755): note: while trying to match the argument list '(int, TArray<FStaticMaterial,FDefaultAllocator>, UPackage *, FName)'
  F:/UnrealProjects/2_ProjectAcousticsSampleProject/AcousticsGame/Plugins/ProjectAcoustics/Source/ProjectAcousticsBakeUI/Private/AcousticsSimulationConfiguration.cpp(123): error C2672: 'Async': no matching overloaded function found
  F:/UnrealProjects/2_ProjectAcousticsSampleProject/AcousticsGame/Plugins/ProjectAcoustics/Source/ProjectAcousticsBakeUI/Private/AcousticsSimulationConfiguration.cpp(133): error C2893: Failed to specialize function template 'TFuture<unknown-type> Async(EAsyncExecution,CallableType &&,TUniqueFunction<void (void)>)'
  F:/UnrealProjects/2_ProjectAcousticsSampleProject/AcousticsGame/Plugins/ProjectAcoustics/Source/ProjectAcousticsBakeUI/Private/AcousticsSimulationConfiguration.cpp(133): note: With the following template arguments:
  F:/UnrealProjects/2_ProjectAcousticsSampleProject/AcousticsGame/Plugins/ProjectAcoustics/Source/ProjectAcousticsBakeUI/Private/AcousticsSimulationConfiguration.cpp(133): note: 'CallableType=bool'
  @progress 'Compiling C++ source code...' 30%
  [12/40] Module.AkAudio.gen.2_of_4.cpp
  @progress 'Compiling C++ source code...' 32%
  [13/40] Module.AkAudio.gen.1_of_4.cpp
  F:\UnrealProjects\2_ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1439): error C2535: 'AKRESULT FAkAudioDevice::SetMultipleObstructionAndOcclusion(const UAkComponent *const ,const UAkComponent *const ,TArray<float,FDefaultAllocator>,TArray<float,FDefaultAllocator>)': member function already defined or declared
  F:\UnrealProjects\2_ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1412): note: see declaration of 'FAkAudioDevice::SetMultipleObstructionAndOcclusion'
  F:\UnrealProjects\2_ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1441): error C2535: 'AKRESULT FAkAudioDevice::SendPluginCustomGameData(AkUniqueID,AkGameObjectID,AkPluginType,AkUInt32,AkUInt32,const void *,AkUInt32)': member function already defined or declared
  F:\UnrealProjects\2_ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1419): note: see declaration of 'FAkAudioDevice::SendPluginCustomGameData'
  F:\UnrealProjects\2_ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1461): error C2535: 'AKRESULT FAkAudioDevice::SetMultipleObstructionAndOcclusion(const UAkComponent *const ,const UAkComponent *const ,TArray<float,FDefaultAllocator>,TArray<float,FDefaultAllocator>)': member function already defined or declared
  F:\UnrealProjects\2_ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1412): note: see declaration of 'FAkAudioDevice::SetMultipleObstructionAndOcclusion'
  F:\UnrealProjects\2_ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1463): error C2535: 'AKRESULT FAkAudioDevice::SendPluginCustomGameData(AkUniqueID,AkGameObjectID,AkPluginType,AkUInt32,AkUInt32,const void *,AkUInt32)': member function already defined or declared
  F:\UnrealProjects\2_ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1419): note: see declaration of 'FAkAudioDevice::SendPluginCustomGameData'
  @progress 'Compiling C++ source code...' 35%
  [14/40] Module.AkAudio.cpp
  F:\UnrealProjects\2_ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1439): error C2535: 'AKRESULT FAkAudioDevice::SetMultipleObstructionAndOcclusion(const UAkComponent *const ,const UAkComponent *const ,TArray<float,FDefaultAllocator>,TArray<float,FDefaultAllocator>)': member function already defined or declared
  F:\UnrealProjects\2_ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1412): note: see declaration of 'FAkAudioDevice::SetMultipleObstructionAndOcclusion'
  F:\UnrealProjects\2_ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1441): error C2535: 'AKRESULT FAkAudioDevice::SendPluginCustomGameData(AkUniqueID,AkGameObjectID,AkPluginType,AkUInt32,AkUInt32,const void *,AkUInt32)': member function already defined or declared
  F:\UnrealProjects\2_ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1419): note: see declaration of 'FAkAudioDevice::SendPluginCustomGameData'
  F:\UnrealProjects\2_ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1461): error C2535: 'AKRESULT FAkAudioDevice::SetMultipleObstructionAndOcclusion(const UAkComponent *const ,const UAkComponent *const ,TArray<float,FDefaultAllocator>,TArray<float,FDefaultAllocator>)': member function already defined or declared
  F:\UnrealProjects\2_ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1412): note: see declaration of 'FAkAudioDevice::SetMultipleObstructionAndOcclusion'
  F:\UnrealProjects\2_ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1463): error C2535: 'AKRESULT FAkAudioDevice::SendPluginCustomGameData(AkUniqueID,AkGameObjectID,AkPluginType,AkUInt32,AkUInt32,const void *,AkUInt32)': member function already defined or declared
  F:\UnrealProjects\2_ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1419): note: see declaration of 'FAkAudioDevice::SendPluginCustomGameData'
  F:/UnrealProjects/2_ProjectAcousticsSampleProject/AcousticsGame/Plugins/Wwise/Source/AkAudio/Private/AkAudioDevice.cpp(108): fatal error C1083: Cannot open include file: 'Ak/Plugin/AcousticsWwise.h': No such file or directory
  @progress 'Compiling C++ source code...' 38%
  [15/40] AcousticsGameHUD.cpp
  @progress 'Compiling C++ source code...' 40%
  [16/40] Module.ProjectAcoustics.gen.cpp
  F:\UnrealProjects\2_ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1439): error C2535: 'AKRESULT FAkAudioDevice::SetMultipleObstructionAndOcclusion(const UAkComponent *const ,const UAkComponent *const ,TArray<float,FDefaultAllocator>,TArray<float,FDefaultAllocator>)': member function already defined or declared
  F:\UnrealProjects\2_ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1412): note: see declaration of 'FAkAudioDevice::SetMultipleObstructionAndOcclusion'
  F:\UnrealProjects\2_ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1441): error C2535: 'AKRESULT FAkAudioDevice::SendPluginCustomGameData(AkUniqueID,AkGameObjectID,AkPluginType,AkUInt32,AkUInt32,const void *,AkUInt32)': member function already defined or declared
  F:\UnrealProjects\2_ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1419): note: see declaration of 'FAkAudioDevice::SendPluginCustomGameData'
  F:\UnrealProjects\2_ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1461): error C2535: 'AKRESULT FAkAudioDevice::SetMultipleObstructionAndOcclusion(const UAkComponent *const ,const UAkComponent *const ,TArray<float,FDefaultAllocator>,TArray<float,FDefaultAllocator>)': member function already defined or declared
  F:\UnrealProjects\2_ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1412): note: see declaration of 'FAkAudioDevice::SetMultipleObstructionAndOcclusion'
  F:\UnrealProjects\2_ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1463): error C2535: 'AKRESULT FAkAudioDevice::SendPluginCustomGameData(AkUniqueID,AkGameObjectID,AkPluginType,AkUInt32,AkUInt32,const void *,AkUInt32)': member function already defined or declared
  F:\UnrealProjects\2_ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1419): note: see declaration of 'FAkAudioDevice::SendPluginCustomGameData'
  @progress 'Compiling C++ source code...' 42%
  [17/40] AcousticsGameCharacter.cpp
  F:\UnrealProjects\2_ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1439): error C2535: 'AKRESULT FAkAudioDevice::SetMultipleObstructionAndOcclusion(const UAkComponent *const ,const UAkComponent *const ,TArray<float,FDefaultAllocator>,TArray<float,FDefaultAllocator>)': member function already defined or declared
  F:\UnrealProjects\2_ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1412): note: see declaration of 'FAkAudioDevice::SetMultipleObstructionAndOcclusion'
  F:\UnrealProjects\2_ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1441): error C2535: 'AKRESULT FAkAudioDevice::SendPluginCustomGameData(AkUniqueID,AkGameObjectID,AkPluginType,AkUInt32,AkUInt32,const void *,AkUInt32)': member function already defined or declared
  F:\UnrealProjects\2_ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1419): note: see declaration of 'FAkAudioDevice::SendPluginCustomGameData'
  F:\UnrealProjects\2_ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1461): error C2535: 'AKRESULT FAkAudioDevice::SetMultipleObstructionAndOcclusion(const UAkComponent *const ,const UAkComponent *const ,TArray<float,FDefaultAllocator>,TArray<float,FDefaultAllocator>)': member function already defined or declared
  F:\UnrealProjects\2_ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1412): note: see declaration of 'FAkAudioDevice::SetMultipleObstructionAndOcclusion'
  F:\UnrealProjects\2_ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1463): error C2535: 'AKRESULT FAkAudioDevice::SendPluginCustomGameData(AkUniqueID,AkGameObjectID,AkPluginType,AkUInt32,AkUInt32,const void *,AkUInt32)': member function already defined or declared
  F:\UnrealProjects\2_ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1419): note: see declaration of 'FAkAudioDevice::SendPluginCustomGameData'
  F:\UnrealProjects\2_ProjectAcousticsSampleProject\AcousticsGame\Source\AcousticsGame\AcousticsGameCharacter.cpp(37): warning C4996: 'USceneComponent::RelativeLocation': This member will be made private. Please use GetRelativeLocation or SetRelativeLocation. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
  F:\Games\UE_4.24\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(154): note: see declaration of 'USceneComponent::RelativeLocation'
  F:\UnrealProjects\2_ProjectAcousticsSampleProject\AcousticsGame\Source\AcousticsGame\AcousticsGameCharacter.cpp(46): warning C4996: 'USceneComponent::RelativeRotation': This member will be made private. Please use GetRelativeRotation or SetRelativeRotation. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
  F:\Games\UE_4.24\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(159): note: see declaration of 'USceneComponent::RelativeRotation'
  F:\UnrealProjects\2_ProjectAcousticsSampleProject\AcousticsGame\Source\AcousticsGame\AcousticsGameCharacter.cpp(47): warning C4996: 'USceneComponent::RelativeLocation': This member will be made private. Please use GetRelativeLocation or SetRelativeLocation. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
  F:\Games\UE_4.24\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(154): note: see declaration of 'USceneComponent::RelativeLocation'
  @progress 'Compiling C++ source code...' 45%
  [18/40] AcousticsGameGameMode.cpp
  @progress 'Compiling C++ source code...' 48%
  [19/40] AcousticsGameSoundSource.gen.cpp
  F:\UnrealProjects\2_ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1439): error C2535: 'AKRESULT FAkAudioDevice::SetMultipleObstructionAndOcclusion(const UAkComponent *const ,const UAkComponent *const ,TArray<float,FDefaultAllocator>,TArray<float,FDefaultAllocator>)': member function already defined or declared
  F:\UnrealProjects\2_ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1412): note: see declaration of 'FAkAudioDevice::SetMultipleObstructionAndOcclusion'
  F:\UnrealProjects\2_ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1441): error C2535: 'AKRESULT FAkAudioDevice::SendPluginCustomGameData(AkUniqueID,AkGameObjectID,AkPluginType,AkUInt32,AkUInt32,const void *,AkUInt32)': member function already defined or declared
  F:\UnrealProjects\2_ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1419): note: see declaration of 'FAkAudioDevice::SendPluginCustomGameData'
  F:\UnrealProjects\2_ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1461): error C2535: 'AKRESULT FAkAudioDevice::SetMultipleObstructionAndOcclusion(const UAkComponent *const ,const UAkComponent *const ,TArray<float,FDefaultAllocator>,TArray<float,FDefaultAllocator>)': member function already defined or declared
  F:\UnrealProjects\2_ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1412): note: see declaration of 'FAkAudioDevice::SetMultipleObstructionAndOcclusion'
  F:\UnrealProjects\2_ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1463): error C2535: 'AKRESULT FAkAudioDevice::SendPluginCustomGameData(AkUniqueID,AkGameObjectID,AkPluginType,AkUInt32,AkUInt32,const void *,AkUInt32)': member function already defined or declared
  F:\UnrealProjects\2_ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1419): note: see declaration of 'FAkAudioDevice::SendPluginCustomGameData'
  @progress 'Compiling C++ source code...' 50%
  [20/40] Module.AudiokineticTools.gen.cpp
  @progress 'Compiling C++ source code...' 52%
  [21/40] AcousticsGameCharacter.gen.cpp
  @progress 'Compiling C++ source code...' 55%
  [22/40] AcousticsGameSoundSource.cpp
  F:\UnrealProjects\2_ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1439): error C2535: 'AKRESULT FAkAudioDevice::SetMultipleObstructionAndOcclusion(const UAkComponent *const ,const UAkComponent *const ,TArray<float,FDefaultAllocator>,TArray<float,FDefaultAllocator>)': member function already defined or declared
  F:\UnrealProjects\2_ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1412): note: see declaration of 'FAkAudioDevice::SetMultipleObstructionAndOcclusion'
  F:\UnrealProjects\2_ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1441): error C2535: 'AKRESULT FAkAudioDevice::SendPluginCustomGameData(AkUniqueID,AkGameObjectID,AkPluginType,AkUInt32,AkUInt32,const void *,AkUInt32)': member function already defined or declared
  F:\UnrealProjects\2_ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1419): note: see declaration of 'FAkAudioDevice::SendPluginCustomGameData'
  F:\UnrealProjects\2_ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1461): error C2535: 'AKRESULT FAkAudioDevice::SetMultipleObstructionAndOcclusion(const UAkComponent *const ,const UAkComponent *const ,TArray<float,FDefaultAllocator>,TArray<float,FDefaultAllocator>)': member function already defined or declared
  F:\UnrealProjects\2_ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1412): note: see declaration of 'FAkAudioDevice::SetMultipleObstructionAndOcclusion'
  F:\UnrealProjects\2_ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1463): error C2535: 'AKRESULT FAkAudioDevice::SendPluginCustomGameData(AkUniqueID,AkGameObjectID,AkPluginType,AkUInt32,AkUInt32,const void *,AkUInt32)': member function already defined or declared
  F:\UnrealProjects\2_ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1419): note: see declaration of 'FAkAudioDevice::SendPluginCustomGameData'
  @progress 'Compiling C++ source code...' 58%
  [23/40] AcousticsGameGameMode.gen.cpp
  @progress 'Compiling C++ source code...' 60%
  [24/40] AcousticsGame.cpp
  @progress 'Compiling C++ source code...' 62%
  [25/40] AcousticsGameHUD.gen.cpp
  @progress 'Compiling C++ source code...' 65%
  [26/40] AcousticsGame.init.gen.cpp
  @progress 'Compiling C++ source code...' 68%
  [27/40] Module.ProjectAcoustics.cpp
  F:\UnrealProjects\2_ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1439): error C2535: 'AKRESULT FAkAudioDevice::SetMultipleObstructionAndOcclusion(const UAkComponent *const ,const UAkComponent *const ,TArray<float,FDefaultAllocator>,TArray<float,FDefaultAllocator>)': member function already defined or declared
  F:\UnrealProjects\2_ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1412): note: see declaration of 'FAkAudioDevice::SetMultipleObstructionAndOcclusion'
  F:\UnrealProjects\2_ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1441): error C2535: 'AKRESULT FAkAudioDevice::SendPluginCustomGameData(AkUniqueID,AkGameObjectID,AkPluginType,AkUInt32,AkUInt32,const void *,AkUInt32)': member function already defined or declared
  F:\UnrealProjects\2_ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1419): note: see declaration of 'FAkAudioDevice::SendPluginCustomGameData'
  F:\UnrealProjects\2_ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1461): error C2535: 'AKRESULT FAkAudioDevice::SetMultipleObstructionAndOcclusion(const UAkComponent *const ,const UAkComponent *const ,TArray<float,FDefaultAllocator>,TArray<float,FDefaultAllocator>)': member function already defined or declared
  F:\UnrealProjects\2_ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1412): note: see declaration of 'FAkAudioDevice::SetMultipleObstructionAndOcclusion'
  F:\UnrealProjects\2_ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1463): error C2535: 'AKRESULT FAkAudioDevice::SendPluginCustomGameData(AkUniqueID,AkGameObjectID,AkPluginType,AkUInt32,AkUInt32,const void *,AkUInt32)': member function already defined or declared
  F:\UnrealProjects\2_ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1419): note: see declaration of 'FAkAudioDevice::SendPluginCustomGameData'
  @progress 'Compiling C++ source code...' 70%
  [28/40] Module.AkAudio.gen.4_of_4.cpp
  F:\UnrealProjects\2_ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1439): error C2535: 'AKRESULT FAkAudioDevice::SetMultipleObstructionAndOcclusion(const UAkComponent *const ,const UAkComponent *const ,TArray<float,FDefaultAllocator>,TArray<float,FDefaultAllocator>)': member function already defined or declared
  F:\UnrealProjects\2_ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1412): note: see declaration of 'FAkAudioDevice::SetMultipleObstructionAndOcclusion'
  F:\UnrealProjects\2_ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1441): error C2535: 'AKRESULT FAkAudioDevice::SendPluginCustomGameData(AkUniqueID,AkGameObjectID,AkPluginType,AkUInt32,AkUInt32,const void *,AkUInt32)': member function already defined or declared
  F:\UnrealProjects\2_ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1419): note: see declaration of 'FAkAudioDevice::SendPluginCustomGameData'
  F:\UnrealProjects\2_ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1461): error C2535: 'AKRESULT FAkAudioDevice::SetMultipleObstructionAndOcclusion(const UAkComponent *const ,const UAkComponent *const ,TArray<float,FDefaultAllocator>,TArray<float,FDefaultAllocator>)': member function already defined or declared
  F:\UnrealProjects\2_ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1412): note: see declaration of 'FAkAudioDevice::SetMultipleObstructionAndOcclusion'
  F:\UnrealProjects\2_ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1463): error C2535: 'AKRESULT FAkAudioDevice::SendPluginCustomGameData(AkUniqueID,AkGameObjectID,AkPluginType,AkUInt32,AkUInt32,const void *,AkUInt32)': member function already defined or declared
  F:\UnrealProjects\2_ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1419): note: see declaration of 'FAkAudioDevice::SendPluginCustomGameData'
  @progress 'Compiling C++ source code...' 72%
  [29/40] Module.AudiokineticTools.cpp
  F:\UnrealProjects\2_ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1439): error C2535: 'AKRESULT FAkAudioDevice::SetMultipleObstructionAndOcclusion(const UAkComponent *const ,const UAkComponent *const ,TArray<float,FDefaultAllocator>,TArray<float,FDefaultAllocator>)': member function already defined or declared
  F:\UnrealProjects\2_ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1412): note: see declaration of 'FAkAudioDevice::SetMultipleObstructionAndOcclusion'
  F:\UnrealProjects\2_ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1441): error C2535: 'AKRESULT FAkAudioDevice::SendPluginCustomGameData(AkUniqueID,AkGameObjectID,AkPluginType,AkUInt32,AkUInt32,const void *,AkUInt32)': member function already defined or declared
  F:\UnrealProjects\2_ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1419): note: see declaration of 'FAkAudioDevice::SendPluginCustomGameData'
  F:\UnrealProjects\2_ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1461): error C2535: 'AKRESULT FAkAudioDevice::SetMultipleObstructionAndOcclusion(const UAkComponent *const ,const UAkComponent *const ,TArray<float,FDefaultAllocator>,TArray<float,FDefaultAllocator>)': member function already defined or declared
  F:\UnrealProjects\2_ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1412): note: see declaration of 'FAkAudioDevice::SetMultipleObstructionAndOcclusion'
  F:\UnrealProjects\2_ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1463): error C2535: 'AKRESULT FAkAudioDevice::SendPluginCustomGameData(AkUniqueID,AkGameObjectID,AkPluginType,AkUInt32,AkUInt32,const void *,AkUInt32)': member function already defined or declared
  F:\UnrealProjects\2_ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1419): note: see declaration of 'FAkAudioDevice::SendPluginCustomGameData'
LogInit: Warning: Still incompatible or missing module: AcousticsGame
LogInit: Warning: Still incompatible or missing module: ProjectAcoustics
LogInit: Warning: Still incompatible or missing module: ProjectAcousticsBakeUI
LogInit: Warning: Still incompatible or missing module: AkAudio
LogInit: Warning: Still incompatible or missing module: AudiokineticTools
LogCore: Engine exit requested (reason: EngineExit() was called)
LogExit: Preparing to exit.
LogModuleManager: Shutting down and abandoning module DesktopPlatform (48)
LogModuleManager: Shutting down and abandoning module PythonScriptPluginPreload (46)
LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (44)
LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (42)
LogModuleManager: Shutting down and abandoning module PlatformCrypto (40)
LogModuleManager: Shutting down and abandoning module AnimationModifiers (38)
LogModuleManager: Shutting down and abandoning module PropertyEditor (37)
LogModuleManager: Shutting down and abandoning module AudioEditor (34)
LogModuleManager: Shutting down and abandoning module TextureCompressor (32)
LogModuleManager: Shutting down and abandoning module RenderCore (30)
LogModuleManager: Shutting down and abandoning module Landscape (28)
LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (26)
LogModuleManager: Shutting down and abandoning module OpenGLDrv (24)
LogModuleManager: Shutting down and abandoning module D3D11RHI (22)
LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (20)
LogModuleManager: Shutting down and abandoning module Renderer (18)
LogModuleManager: Shutting down and abandoning module Engine (16)
LogModuleManager: Shutting down and abandoning module CoreUObject (14)
LogModuleManager: Shutting down and abandoning module NetworkFile (12)
LogModuleManager: Shutting down and abandoning module CookedIterativeFile (10)
LogModuleManager: Shutting down and abandoning module StreamingFile (8)
LogModuleManager: Shutting down and abandoning module SandboxFile (6)
LogModuleManager: Shutting down and abandoning module PakFile (4)
LogModuleManager: Shutting down and abandoning module RSA (3)
LogExit: Exiting.
Log file closed, 01/31/20 16:09:22

:-/

@MikeChemi
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Great! Now it looks like you've run PatchWwise.bat twice, resulting in our modifications to some Wwise code files being applied twice. Look at the bottom of AkAudioDevice.h and AkAudioDevice.cpp and remove any duplicate code. Should be these two functions:
SetMultipleObstructionAndOcclusion
SendPluginCustomGameData

Then, refer to #7 to resolve the remaining errors around Async<>

@Megagoth1702
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Great! Now it looks like you've run PatchWwise.bat twice, resulting in our modifications to some Wwise code files being applied twice. Look at the bottom of AkAudioDevice.h and AkAudioDevice.cpp and remove any duplicate code. Should be these two functions:
SetMultipleObstructionAndOcclusion
SendPluginCustomGameData

Then, refer to #7 to resolve the remaining errors around Async<>

Dear Mike,
thanks a ton for the help!
Indeed I applied the bat. twice. Damn.
So , again , I cleaned all up and started from scratch. This time things again went further than before, I also encountered the async-bool bug, fixed that, but, again, failed.

To not spam this issue with long, clunky code-blocks, here is a pastie.

https://pastebin.com/raw/RSFMG6QJ

@MikeChemi
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F:/UnrealProjects/2_ProjectAcousticsSampleProject/AcousticsGame/Plugins/Wwise/Source/AkAudio/Private/AkAudioDevice.cpp(108): fatal error C1083: Cannot open include file: 'Ak/Plugin/AcousticsWwise.h': No such file or directory

Did you install the Project Acoustics plugin to the new version of Wwise before integrating into UE?

@Megagoth1702
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Hey Mike,

Yes, I did.

https://i.imgur.com/upalZ4U.jpg

When I did the "clean slate" install, I made sure the Acoustics Plugin is installed in WWISE before integrating the WWISE project into the "freshly unpacked" Sample UE4 project.

@MikeChemi
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Weird... in your project's Plugins\Wwise\ThirdParty\include\AK\Plugin directory, do you see AcousticsWwise.h?

@Megagoth1702
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Megagoth1702 commented Feb 1, 2020

Hey Mike, again thanks for sticking around and helping.

No I did not have that file there. Then I completely removed the project & PA from WWISE, re-added PA into WWISE, re-integrated WWISE into the freshly unpacked project, fixed all the known bugs in config files before building for the first time and then this:
-the AcousticsWwise.h file is in the folder like you say it should be, it was not there the last time.
-still failed. damn.

Maybe I am blind but now I do not see any other edit-file related issues.

https://privatebin.net/?267f8a726ae5ead8#8aJfeTswUVNTf4n5PcdmprFCHq7B8KdXuzPpje6ga91D

I am not programmer, but it looks to me like ProjectAcoustic wants to talk to some stuff in UE but UE has renamed that stuff.

Dunno, just random thought. :/

@MikeChemi
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You're correct in your assumption. I believe the following should resolve the issue:

In AcousticsProbesTab.cpp, line 25 reads

#include "Char.h"

Replace this with

#include "Misc/Char.h"
#include "MeshDescription.h"

Then, on line 92 is a for loop that looks like this:

// Set up the SectionInfoMap to enable collision
for (int32 SectionIdx = 0; SectionIdx < NumSections; ++SectionIdx)
{
FMeshSectionInfo Info = StaticMesh->SectionInfoMap.Get(0, SectionIdx);
Info.MaterialIndex = SectionIdx;
Info.bEnableCollision = true;
StaticMesh->SectionInfoMap.Set(0, SectionIdx, Info);
StaticMesh->OriginalSectionInfoMap.Set(0, SectionIdx, Info);
}

Replace this loop with the following:

// Set up the SectionInfoMap to enable collision
for (int32 SectionIdx = 0; SectionIdx < NumSections; ++SectionIdx)
{
FMeshSectionInfo Info = StaticMesh->GetSectionInfoMap().Get(0, SectionIdx);
Info.MaterialIndex = SectionIdx;
Info.bEnableCollision = true;
StaticMesh->GetSectionInfoMap().Set(0, SectionIdx, Info);
StaticMesh->GetOriginalSectionInfoMap().Set(0, SectionIdx, Info);
}

After these changes, recompile and you should be good to go.

@Megagoth1702
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Thank you! It finally works! Thank you for all the patience!

@MikeChemi
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That's great! Definitely let us know if there's anything else we can help with :)

@nikunjragh
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@MikeChemi To verify, the code changes were required because this is UE4.24, correct? If so, I am going to change title so others facing similar issue can use this solution.

@MikeChemi
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@nikunjragh correct! In this thread, we covered code changes required because of changes in both the latest version of Wwise and UE4.24.

@nikunjragh nikunjragh changed the title Unable to build Unreal Sample Project Unable to build Unreal Sample Project in UE4.24 Feb 19, 2020
@nikunjragh nikunjragh changed the title Unable to build Unreal Sample Project in UE4.24 Unable to build Unreal Sample Project in UE 4.24 Feb 19, 2020
@kegodin
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kegodin commented Feb 21, 2020

Thanks for reporting this bug. For our own bookkeeping, I'll note we're tracking this internally with ADO bug # 25192708.

@kegodin kegodin added the Tracked internally Associated issue is tracked with one or more internal VSO work items label Feb 21, 2020
@MikeChemi
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These fixes are included in version 2.0 #55

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