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Project Acoustics 2.0 now available! #55
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I tested the doorsgym level and found that there was no sound dynamic occlusion effect when the door moved |
Hi @eefan000. Try turning on "Apply Dynamic Openings" on the AcousticsAudio component within AudioHolder. That value is opt-in for new Dynamic Opening components and is false by default in the sample scene. |
After testing the baking time, I feel that it is too slow. In our scene, there may be 3500 probes, and it takes 800 seconds for one probe to operate on an 8-core CPU. Is there a plan to support GPU acceleration |
@eefan000, while GPU acceleration would be great to have for the simulation task, we do not have GPU acceleration support at this time. Each of the 3500 probes is a task that can be assigned to a different compute node to greatly reduce the overall time for a complete bake. This is why the preferred baking mechanism is using Azure Batch to run many simulations in parallel. |
We're happy to announce that a new version of Project Acoustics is available! It includes many bug fixes and new features. The documentation has been updated at http://aka.ms/acoustics with information about new features and beta features. Here's a few highlights:
We'll be publishing a blog in the coming weeks with more information about all the new features. You can find version 2.0 from the links below. Thanks for using Project Acoustics!
Unity: https://www.microsoft.com/en-us/download/details.aspx?id=57346
Unreal with Wwise integration: https://www.microsoft.com/en-us/download/details.aspx?id=58090
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