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* fix: Component: Microsoft.Wpf.Interop.DirectX.dll should have
TargetFrameworkVersionAttribute=4.5
(#8 )
* fix: Sample improvement: D3DVisualization.cpp - RenderTarget should
not be recreated each Render() call
(#4 )
Have SurfaceQueueInteropHelper notify d3d renderer when a surface was
recreated (due to a resize) to make it easier for them to understand
when to recreate rendertarget, etc... That mostly involves plumbing
through a bool in the Render event handler signature.
Removed SetRenderSize in the d3d rendering component of sample...as that
turned out to be unnecessary. Explained it in mainwindow.xaml.cs change.
Believe that this fix also solves this issue:
Sample/Component Bug: After several resizes, rendering sometimes stops
(#6 )
I am pretty sure this is not resolved.
We just tested this with the nuget source and compiled the source ourselfes too.
Sometimes it needs a larger number of resizes but then it skips one OnRender call so that the the image is empty till the next frame is rendered. I'd like to see this issue reopened.
After resizing your D3D11Image few times, it just stops rendering to it and thats all
[Originally filed by QuantumDeveloper as part of "D3DImage possible issues" https://github.com//issues/2]
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