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Propagate context alpha into brushes for per-primitive draw, not layer #1369

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merged 1 commit into from
Nov 14, 2016

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@DHowett-MSFT DHowett-MSFT commented Nov 11, 2016

This change is Reviewable

@@ -1488,7 +1492,7 @@ static HRESULT __CGContextRenderImage(CGContextRef context, ID2D1Image* image) {
deviceContext->BeginDraw();

bool layer = false;
if (state.alpha != 1.0f || false /* mask, clip, etc. */) {
if (false /* mask, clip, etc. */) {
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I am not removing this because #1368 will just re-add it.

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This will be tested by #1348.

@DHowett-MSFT DHowett-MSFT merged commit 8bb01ec into microsoft:CGD2D Nov 14, 2016
@DHowett-MSFT DHowett-MSFT deleted the 201611-alpha-per-prim branch November 14, 2016 21:40
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7 participants