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Added GSSetShader (null) call for getting rid of Geometry Shader linkage error #791

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@vladkol vladkol commented Nov 17, 2017

On certain GPUs, there is Geometry Shader linkage error when using VPRT, but not calling GSSetShader with all nulls.

…age error when using VPRT

On certain GPUs, there is Geometry Shader linkage error when using VPRT, but not calling GSSetShader with all nulls.
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Thanks. Pulled into next refresh.

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Made analogous fix in the C# sample.

oldnewthing added a commit that referenced this pull request Mar 25, 2020
* 360VideoPlayback: Align configurations, reset shader between stages #791 #942
* Clipboard: Add history and roaming scenarios, improve delay-rendering, clipboard change reporting, error-handling.
* CustomSerialDeviceAccess: Fix RequestToSendXOnXOff #1085
* Holographic samples support HoloLens 2 device and emulator
* HolographicFaceTracking: Fix comment about NV12 #834
* HolographicVoiceInput: Fix release build
* PlayReady: Don't create container twice #1159
* RadioManager: Clarify require capabilities #1165
* SpeechRecognitionAndSynthesis: Clarify which scenarios require internet access #725, Update permission links #1002
* UserActivity: Fix protocol navigation #1176
* XamlMasterDetail: Fix navigation problems #344 #345
* SharedContent: Default.rd.xml fixes #950
* Miscellaneous typos: AdvancedCasting #1006, AudioCreation #1006, BluetoothAdvertisement #898, BluetoothRfcommChat #1139, Json #404, Nfc #1039, XamlBind #1169 #1182
* Add missing Line Display sample to TOC #704
* All C++ samples now build in both VS2017 and VS2019.
* All C++/WinRT samples upgraded to C++/WinRT 2.0 #1179
* New: Clipboard (C++/WinRT), JapanesePhoneticAnalysis (C++/WinRT)
* Archived: Advertising, CallerId, Clipboard (C++/CX and VB), CommunicationBlockAndFilter, PhoneCall
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