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The implementation of Model puts the VB/IB data into DEFAULT pool buffers, so they are not accessible by the CPU. This is the most efficient method. If you want to do face-level picking, then you really need to keep another copy of the data in CPU memory. Note built-in support for this is covered by this issue.
Both SDKMESH and CMO models with skinning are loaded using the SkinnedEffect. There's not currently support for loading and playing back animations, which is covered by this issue.
Hi chuck,
is it possible to access the vertices and the indices of a directxtk sdkmesh model ?
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