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DevelopmentGuide.md

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Development Guide

Coding Conventions

  • DO use fixed length types defined in stdint.h instead of language keywords determined by the compiler (e.g., int64_t, uint8_t, not long, unsigned char).

  • DO use const and static and visibility modifiers to scope exposure of variables and methods as much as possible.

  • DO use doxygen comments, with [in,out] direction annotation in all public API headers. This is also encouraged, but not strictly required, for internal API headers as well.

  • DON'T use global variables where possible.

  • DON'T use abbreviations unless they are already well-known terms known by users (e.g., "app", "info"), or are already required for use by developers (e.g., "min", "max", "args"). Examples of bad use would be num_widgets instead of widget_count, and opt_widgets instead of option_widgets or optional_widgets.

  • DON'T use hard-coded magic numbers for things that have to be consistent between different files. Instead use a #define or an enum or const value, as appropriate.

  • DON'T use the same C function name with two different prototypes across the project where possible.

  • DON'T use commented-out code, or code in an #if 0 or equivalent. Make sure all code is actually built.

Header Files

  • DO make sure any header file can be included directly, without requiring other headers to be included first. That is, any dependencies should be included within the header file itself.

  • DO include local headers (with "") before system headers (with <>). This helps ensure that local headers don't have dependencies on other things being included first, and is also consistent with the use of a local header for precompiled headers.

  • DO list headers in alphabetical order where possible. This helps ensure there are not duplicate includes, and also helps ensure that headers are usable directly.

  • DO use #pragma once in all header files, rather than using ifdefs to test for duplicate inclusion.

Style Guide

Automated Formatting with clang-format

For all C/C++ files (*.c, *.cpp and *.h), we use clang-format (specifically version 17.0.3) to apply our code formatting rules. After modifying C/C++ files and before merging, be sure to run:

$ ./scripts/format-code

Formatting Notes:

Our coding conventions follow the LLVM coding standards with the following over-rides:

  • Source lines MUST NOT exceed 120 columns.
  • Single-line if/else/loop blocks MUST be enclosed in braces.

Please stage the formatting changes with your commit, instead of making an extra "Format Code" commit. Your editor can likely be set up to automatically run clang-format across the file or region you're editing. See:

The .clang-format file describes the style that is enforced by the script, which is based off the LLVM style with modifications closer to the default Visual Studio style. See clang-format style options for details.

If you see unexpected formatting changes in the code, verify that you are running version 11 or higher of the LLVM tool-chain.

License Header

The following license header must be included at the top of every code file:

// Copyright (c) eBPF for Windows contributors
// SPDX-License-Identifier: MIT

It should be prefixed with the file's comment marker. If there is a compelling reason to not include this header, the file can be added to .check-license.ignore.

All files are checked for this header with the script:

$ ./scripts/check-license

Naming Conventions

Naming conventions we use that are not automated include:

  1. Use lower_snake_case for variable, member/field, and function names.
  2. Use UPPER_SNAKE_CASE for macro names and constants.
  3. Prefer lower_snake_case file names for headers and sources.
  4. Prefer full words for names over contractions (i.e., memory_context, not mem_ctx).
  5. Prefix names with _ to indicate internal and private fields or methods (e.g., _internal_field, _internal_method()).
  6. The single underscore (_ ) is reserved for local definitions (static, file-scope definitions). e.g., static ebpf_result_t _do_something(..).
  7. Prefix struct definitions with _ (this is an exception to point 6), and always create a typedef with the suffix _t. For example:
typedef struct _ebpf_widget
{
    uint64_t count;
} ebpf_widget_t;
  1. Prefix eBPF specific names in the global namespace with ebpf_ (e.g., ebpf_result_t).

Above all, if a file happens to differ in style from these guidelines (e.g., private members are named m_member rather than _member), the existing style in that file takes precedence.