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model.ts
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model.ts
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namespace MakerJs.model {
/**
* Add a Caption object to a model.
* @param modelContext The model to add to.
* @param text Text to add.
* @param leftAnchorPoint Optional Point on left side middle of text.
* @param rightAnchorPoint Optional Point on right side middle of text.
* @returns The original model (for cascading).
*/
export function addCaption(modelContext: IModel, text: string, leftAnchorPoint?: IPoint, rightAnchorPoint?: IPoint) {
if (!leftAnchorPoint) {
leftAnchorPoint = point.zero();
}
if (!rightAnchorPoint) {
rightAnchorPoint = point.clone(leftAnchorPoint);
}
modelContext.caption = { text, anchor: new paths.Line(leftAnchorPoint, rightAnchorPoint) };
return modelContext;
}
/**
* Add a path as a child. This is basically equivalent to:
* ```
* parentModel.paths[childPathId] = childPath;
* ```
* with additional checks to make it safe for cascading.
*
* @param modelContext The model to add to.
* @param pathContext The path to add.
* @param pathId The id of the path.
* @param overWrite Optional flag to overwrite any path referenced by pathId. Default is false, which will create an id similar to pathId.
* @returns The original model (for cascading).
*/
export function addPath(modelContext: IModel, pathContext: IPath, pathId: string, overWrite = false): IModel {
var id = overWrite ? pathId : getSimilarPathId(modelContext, pathId);
modelContext.paths = modelContext.paths || {};
modelContext.paths[id] = pathContext;
return modelContext;
}
/**
* Add a model as a child. This is basically equivalent to:
* ```
* parentModel.models[childModelId] = childModel;
* ```
* with additional checks to make it safe for cascading.
*
* @param parentModel The model to add to.
* @param childModel The model to add.
* @param childModelId The id of the child model.
* @param overWrite Optional flag to overwrite any model referenced by childModelId. Default is false, which will create an id similar to childModelId.
* @returns The original model (for cascading).
*/
export function addModel(parentModel: IModel, childModel: IModel, childModelId: string, overWrite = false): IModel {
var id = overWrite ? childModelId : getSimilarModelId(parentModel, childModelId);
parentModel.models = parentModel.models || {};
parentModel.models[id] = childModel;
return parentModel;
}
/**
* Add a model as a child of another model. This is basically equivalent to:
* ```
* parentModel.models[childModelId] = childModel;
* ```
* with additional checks to make it safe for cascading.
*
* @param childModel The model to add.
* @param parentModel The model to add to.
* @param childModelId The id of the child model.
* @param overWrite Optional flag to overwrite any model referenced by childModelId. Default is false, which will create an id similar to childModelId.
* @returns The original model (for cascading).
*/
export function addTo(childModel: IModel, parentModel: IModel, childModelId: string, overWrite = false): IModel {
addModel(parentModel, childModel, childModelId, overWrite);
return childModel;
}
/**
* Clone a model. Alias of makerjs.cloneObject(modelToClone)
*
* @param modelToClone The model to clone.
* @returns A clone of the model you passed.
*/
export function clone(modelToClone: IModel): IModel {
return cloneObject(modelToClone);
}
/**
* Count the number of child models within a given model.
*
* @param modelContext The model containing other models.
* @returns Number of child models.
*/
export function countChildModels(modelContext: IModel): number {
var count = 0;
if (modelContext.models) {
for (var id in modelContext.models) {
count++;
}
}
return count;
}
/**
* Gets all Caption objects, in absolute position, in this model and its children.
* @param modelContext The model to search for Caption objects.
* @returns Array of Caption objects.
*/
export function getAllCaptionsOffset(modelContext: IModel) {
const captions: (ICaption & { layer?: string })[] = [];
function tryAddCaption(m: IModel, offset: IPoint, layer: string) {
if (m.caption) {
captions.push({ text: m.caption.text, anchor: path.clone(m.caption.anchor, offset) as IPathLine, layer: (m.caption.anchor.layer || layer) });
}
}
tryAddCaption(modelContext, modelContext.origin, modelContext.layer);
model.walk(modelContext, {
afterChildWalk: wm => tryAddCaption(wm.childModel, wm.offset, wm.layer)
});
return captions;
}
/**
* @private
*/
function getSimilarId(map: { [id: string]: any }, id: string): string {
if (!map) return id;
var i = 0;
var newId = id;
while (newId in map) {
i++;
newId = [id, i].join('_');
}
return newId;
}
/**
* Get an unused id in the models map with the same prefix.
*
* @param modelContext The model containing the models map.
* @param modelId The id to use directly (if unused), or as a prefix.
*/
export function getSimilarModelId(modelContext: IModel, modelId: string): string {
return getSimilarId(modelContext.models, modelId);
}
/**
* Get an unused id in the paths map with the same prefix.
*
* @param modelContext The model containing the paths map.
* @param pathId The id to use directly (if unused), or as a prefix.
*/
export function getSimilarPathId(modelContext: IModel, pathId: string): string {
return getSimilarId(modelContext.paths, pathId);
}
/**
* Set the layer of a model. This is equivalent to:
* ```
* modelContext.layer = layer;
* ```
*
* @param modelContext The model to set the layer.
* @param layer The layer name.
* @returns The original model (for cascading).
*/
export function layer(modelContext: IModel, layer: string): IModel {
modelContext.layer = layer;
return modelContext;
}
/**
* Moves all of a model's children (models and paths, recursively) in reference to a single common origin. Useful when points between children need to connect to each other.
*
* @param modelToOriginate The model to originate.
* @param origin Optional offset reference point.
* @returns The original model (for cascading).
*/
export function originate(modelToOriginate: IModel, origin?: IPoint) {
function innerOriginate(m: IModel, o: IPoint) {
if (!m) return;
var newOrigin = point.add(m.origin, o);
if (m.type === models.BezierCurve.typeName) {
path.moveRelative((m as models.BezierCurve).seed, newOrigin);
}
if (m.paths) {
for (var id in m.paths) {
path.moveRelative(m.paths[id], newOrigin);
}
}
if (m.models) {
for (var id in m.models) {
innerOriginate(m.models[id], newOrigin);
}
}
if (m.caption) {
path.moveRelative(m.caption.anchor, newOrigin);
}
m.origin = point.zero();
}
innerOriginate(modelToOriginate, origin ? point.subtract([0, 0], origin) : [0, 0]);
if (origin) {
modelToOriginate.origin = origin;
}
return modelToOriginate;
}
/**
* Center a model at [0, 0].
*
* @param modelToCenter The model to center.
* @param centerX Boolean to center on the x axis. Default is true.
* @param centerY Boolean to center on the y axis. Default is true.
* @returns The original model (for cascading).
*/
export function center(modelToCenter: IModel, centerX = true, centerY = true) {
var m = measure.modelExtents(modelToCenter);
var o = modelToCenter.origin || [0, 0];
if (centerX) o[0] -= m.center[0];
if (centerY) o[1] -= m.center[1];
modelToCenter.origin = o;
return modelToCenter;
}
/**
* Create a clone of a model, mirrored on either or both x and y axes.
*
* @param modelToMirror The model to mirror.
* @param mirrorX Boolean to mirror on the x axis.
* @param mirrorY Boolean to mirror on the y axis.
* @returns Mirrored model.
*/
export function mirror(modelToMirror: IModel, mirrorX: boolean, mirrorY: boolean): IModel {
var newModel: IModel = {};
if (!modelToMirror) return null;
if (modelToMirror.origin) {
newModel.origin = point.mirror(modelToMirror.origin, mirrorX, mirrorY);
}
if (modelToMirror.type) {
newModel.type = modelToMirror.type;
}
if ('layer' in modelToMirror) {
newModel.layer = modelToMirror.layer;
}
if (modelToMirror.units) {
newModel.units = modelToMirror.units;
}
if (modelToMirror.type === models.BezierCurve.typeName) {
newModel.type = models.BezierCurve.typeName;
(newModel as models.BezierCurve).seed = path.mirror((modelToMirror as models.BezierCurve).seed, mirrorX, mirrorY) as IPathBezierSeed;
}
if (modelToMirror.paths) {
newModel.paths = {};
for (var id in modelToMirror.paths) {
var pathToMirror = modelToMirror.paths[id];
if (!pathToMirror) continue;
var pathMirrored = path.mirror(pathToMirror, mirrorX, mirrorY);
if (!pathMirrored) continue;
newModel.paths[id] = pathMirrored;
}
}
if (modelToMirror.models) {
newModel.models = {};
for (var id in modelToMirror.models) {
var childModelToMirror = modelToMirror.models[id];
if (!childModelToMirror) continue;
var childModelMirrored = mirror(childModelToMirror, mirrorX, mirrorY);
if (!childModelMirrored) continue;
newModel.models[id] = childModelMirrored;
}
}
if (modelToMirror.caption) {
newModel.caption = cloneObject(modelToMirror.caption);
newModel.caption.anchor = path.mirror(modelToMirror.caption.anchor, mirrorX, mirrorY) as IPathLine;
}
return newModel;
}
/**
* Move a model to an absolute point. Note that this is also accomplished by directly setting the origin property. This function exists for cascading.
*
* @param modelToMove The model to move.
* @param origin The new position of the model.
* @returns The original model (for cascading).
*/
export function move(modelToMove: IModel, origin: IPoint): IModel {
modelToMove.origin = point.clone(origin);
return modelToMove;
}
/**
* Move a model's origin by a relative amount.
*
* @param modelToMove The model to move.
* @param delta The x & y adjustments as a point object.
* @returns The original model (for cascading).
*/
export function moveRelative(modelToMove: IModel, delta: IPoint): IModel {
if (modelToMove) {
modelToMove.origin = point.add(modelToMove.origin || point.zero(), delta);
}
return modelToMove;
}
/**
* Prefix the ids of paths in a model.
*
* @param modelToPrefix The model to prefix.
* @param prefix The prefix to prepend on paths ids.
* @returns The original model (for cascading).
*/
export function prefixPathIds(modelToPrefix: IModel, prefix: string) {
var walkedPaths: IWalkPath[] = [];
//first collect the paths because we don't want to modify keys during an iteration on keys
walk(modelToPrefix, {
onPath: function (walkedPath: IWalkPath) {
walkedPaths.push(walkedPath);
}
});
//now modify the ids in our own iteration
for (var i = 0; i < walkedPaths.length; i++) {
var walkedPath = walkedPaths[i];
delete walkedPath.modelContext.paths[walkedPath.pathId];
walkedPath.modelContext.paths[prefix + walkedPath.pathId] = walkedPath.pathContext;
}
return modelToPrefix;
}
/**
* Rotate a model.
*
* @param modelToRotate The model to rotate.
* @param angleInDegrees The amount of rotation, in degrees.
* @param rotationOrigin The center point of rotation.
* @returns The original model (for cascading).
*/
export function rotate(modelToRotate: IModel, angleInDegrees: number, rotationOrigin: IPoint = [0, 0]): IModel {
if (!modelToRotate || !angleInDegrees) return modelToRotate;
var offsetOrigin = point.subtract(rotationOrigin, modelToRotate.origin);
if (modelToRotate.type === models.BezierCurve.typeName) {
path.rotate((modelToRotate as models.BezierCurve).seed, angleInDegrees, offsetOrigin);
}
if (modelToRotate.paths) {
for (var id in modelToRotate.paths) {
path.rotate(modelToRotate.paths[id], angleInDegrees, offsetOrigin);
}
}
if (modelToRotate.models) {
for (var id in modelToRotate.models) {
rotate(modelToRotate.models[id], angleInDegrees, offsetOrigin);
}
}
if (modelToRotate.caption) {
path.rotate(modelToRotate.caption.anchor, angleInDegrees, offsetOrigin);
}
return modelToRotate;
}
/**
* Scale a model.
*
* @param modelToScale The model to scale.
* @param scaleValue The amount of scaling.
* @param scaleOrigin Optional boolean to scale the origin point. Typically false for the root model.
* @returns The original model (for cascading).
*/
export function scale(modelToScale: IModel, scaleValue: number, scaleOrigin = false): IModel {
if (scaleOrigin && modelToScale.origin) {
modelToScale.origin = point.scale(modelToScale.origin, scaleValue);
}
if (modelToScale.type === models.BezierCurve.typeName) {
path.scale((modelToScale as models.BezierCurve).seed, scaleValue);
}
if (modelToScale.paths) {
for (var id in modelToScale.paths) {
path.scale(modelToScale.paths[id], scaleValue);
}
}
if (modelToScale.models) {
for (var id in modelToScale.models) {
scale(modelToScale.models[id], scaleValue, true);
}
}
if (modelToScale.caption) {
path.scale(modelToScale.caption.anchor, scaleValue);
}
return modelToScale;
}
/**
* @private
*/
function addDistortedPath(parentModel: IModel, pathToDistort: IPath, pathId: string, layer: string, scaleX: number, scaleY: number, bezierAccuracy?: number) {
const distortedPath = path.distort(pathToDistort, scaleX, scaleY);
layer = layer || pathToDistort.layer;
if (layer) {
distortedPath.layer = layer;
}
if (isPath(distortedPath)) {
if (distortedPath.type === pathType.BezierSeed) {
const curve = new models.BezierCurve(distortedPath as IPathBezierSeed, bezierAccuracy);
addModel(parentModel, curve, pathId);
} else {
addPath(parentModel, distortedPath as IPath, pathId);
}
} else {
addModel(parentModel, distortedPath as IModel, pathId);
}
}
/**
* Create a distorted copy of a model - scale x and y individually.
*
* @param modelToDistort The model to distort.
* @param scaleX The amount of x scaling.
* @param scaleY The amount of y scaling.
* @param scaleOrigin Optional boolean to scale the origin point. Typically false for the root model.
* @param bezierAccuracy Optional accuracy of Bezier curves.
* @returns New model (for cascading).
*/
export function distort(modelToDistort: IModel, scaleX: number, scaleY: number, scaleOrigin = false, bezierAccuracy?: number) {
const distorted: IModel = {};
if (modelToDistort.layer) {
distorted.layer = modelToDistort.layer;
}
if (scaleOrigin && modelToDistort.origin) {
distorted.origin = point.distort(modelToDistort.origin, scaleX, scaleY);
}
if (modelToDistort.type === models.BezierCurve.typeName) {
const b = modelToDistort as models.BezierCurve;
const bezierPartsByLayer = models.BezierCurve.getBezierSeeds(b, { byLayers: true });
for (let layer in bezierPartsByLayer) {
let pathArray = bezierPartsByLayer[layer]
pathArray.forEach((p, i) => {
addDistortedPath(distorted, p, i.toString(), layer, scaleX, scaleY, bezierAccuracy);
})
}
} else if (modelToDistort.paths) {
for (let pathId in modelToDistort.paths) {
let pathToDistort = modelToDistort.paths[pathId];
addDistortedPath(distorted, pathToDistort, pathId, null, scaleX, scaleY, bezierAccuracy);
}
}
if (modelToDistort.models) {
for (let childId in modelToDistort.models) {
let childModel = modelToDistort.models[childId];
let distortedChild = distort(childModel, scaleX, scaleY, true, bezierAccuracy);
addModel(distorted, distortedChild, childId);
}
}
if (modelToDistort.caption) {
distorted.caption = cloneObject(modelToDistort.caption);
distorted.caption.anchor = path.distort(modelToDistort.caption.anchor, scaleX, scaleY) as IPathLine;
}
return distorted;
}
/**
* Convert a model to match a different unit system.
*
* @param modeltoConvert The model to convert.
* @param destUnitType The unit system.
* @returns The scaled model (for cascading).
*/
export function convertUnits(modeltoConvert: IModel, destUnitType: string): IModel {
if (modeltoConvert.units && units.isValidUnit(modeltoConvert.units) && units.isValidUnit(destUnitType)) {
var ratio = units.conversionScale(modeltoConvert.units, destUnitType);
if (ratio != 1) {
scale(modeltoConvert, ratio);
//update the model with its new unit type
modeltoConvert.units = destUnitType;
}
}
return modeltoConvert;
}
/**
* DEPRECATED - use model.walk instead.
* Recursively walk through all paths for a given model.
*
* @param modelContext The model to walk.
* @param callback Callback for each path.
*/
export function walkPaths(modelContext: IModel, callback: IModelPathCallback) {
if (modelContext.paths) {
for (var pathId in modelContext.paths) {
if (!modelContext.paths[pathId]) continue;
callback(modelContext, pathId, modelContext.paths[pathId]);
}
}
if (modelContext.models) {
for (var id in modelContext.models) {
if (!modelContext.models[id]) continue;
walkPaths(modelContext.models[id], callback);
}
}
}
/**
* Recursively walk through all child models and paths for a given model.
*
* @param modelContext The model to walk.
* @param options Object containing callbacks.
* @returns The original model (for cascading).
*/
export function walk(modelContext: IModel, options: IWalkOptions) {
if (!modelContext) return;
function walkRecursive(modelContext: IModel, layer: string, offset: IPoint, route: string[], routeKey: string) {
var newOffset = point.add(modelContext.origin, offset);
layer = (layer != undefined) ? layer : '';
if (modelContext.paths) {
for (var pathId in modelContext.paths) {
var pathContext = modelContext.paths[pathId];
if (!pathContext) continue;
var walkedPath: IWalkPath = {
modelContext: modelContext,
layer: (pathContext.layer != undefined) ? pathContext.layer : layer,
offset: newOffset,
pathContext: pathContext,
pathId: pathId,
route: route.concat(['paths', pathId]),
routeKey: routeKey + (routeKey ? '.' : '') + 'paths' + JSON.stringify([pathId])
};
if (options.onPath) options.onPath(walkedPath);
}
}
if (modelContext.models) {
for (var modelId in modelContext.models) {
var childModel = modelContext.models[modelId];
if (!childModel) continue;
var walkedModel: IWalkModel = {
parentModel: modelContext,
layer: (childModel.layer != undefined) ? childModel.layer : layer,
offset: newOffset,
route: route.concat(['models', modelId]),
routeKey: routeKey + (routeKey ? '.' : '') + 'models' + JSON.stringify([modelId]),
childId: modelId,
childModel: childModel
};
if (options.beforeChildWalk) {
if (!options.beforeChildWalk(walkedModel)) continue;
}
walkRecursive(walkedModel.childModel, walkedModel.layer, newOffset, walkedModel.route, walkedModel.routeKey);
if (options.afterChildWalk) {
options.afterChildWalk(walkedModel);
}
}
}
}
walkRecursive(modelContext, modelContext.layer, [0, 0], [], '');
return modelContext;
}
/**
* Move a model so its bounding box begins at [0, 0].
*
* @param modelToZero The model to zero.
* @param zeroX Boolean to zero on the x axis. Default is true.
* @param zeroY Boolean to zero on the y axis. Default is true.
* @returns The original model (for cascading).
*/
export function zero(modelToZero: IModel, zeroX = true, zeroY = true) {
var m = measure.modelExtents(modelToZero);
var z = modelToZero.origin || [0, 0];
if (zeroX) z[0] -= m.low[0];
if (zeroY) z[1] -= m.low[1];
modelToZero.origin = z;
return modelToZero;
}
}