Skip to content

Commit

Permalink
Merge pull request #17 from Microsoft/feature/azurestorage
Browse files Browse the repository at this point in the history
Added Unity sample with Azure Storage
  • Loading branch information
ActiveNick committed Jun 21, 2018
2 parents 5168285 + da4f9e1 commit 327dda4
Show file tree
Hide file tree
Showing 1,622 changed files with 163,024 additions and 0 deletions.
221 changes: 221 additions & 0 deletions Standalone-Samples/AzureStorageDemoUnity3D/.gitignore
@@ -0,0 +1,221 @@
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.

# User-specific files
*.suo
*.user
*.userosscache
*.sln.docstates

# User-specific files (MonoDevelop/Xamarin Studio)
*.userprefs

# Build results
[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
[Rr]ef/
x64/
x86/
[Bb]uild/*
[Bb]uilds/*
bld/
[Bb]in/
[Oo]bj/

# Packaging libraries
[Pp]ackaging/Builds/*
[Pp]ackaging/Packages/*

# Packaging content OK
![Pp]ackaging/Content/**

# Always get Unity root tools
![U]nity/**

# Always include Unity Assets
![Aa]ssets/AssetStoreTools/**
![Aa]ssets/**

# Always ignore Unity Library and Temp folders
**/[Ll]ibrary/*
**/[Tt]emp/

# Ignore UWP folder for projects that target this
**/[Uu]WP/*

# Visual Studo 2015 cache/options directory
.vs/

# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*

# NUNIT
*.VisualState.xml
TestResult.xml

# Build Results of an ATL Project
[Dd]ebugPS/
[Rr]eleasePS/
dlldata.c

*_i.c
*_p.c
*_i.h
*.ilk
*.obj
*.pch
*.pdb
*.pgc
*.pgd
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.tmp_proj
*.log
*.vspscc
*.vssscc
.builds
*.pidb
*.svclog
*.scc

# Chutzpah Test files
_Chutzpah*

# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opensdf
*.sdf
*.cachefile

# Visual Studio profiler
*.psess
*.vsp
*.vspx

# TFS 2012 Local Workspace
$tf/

# Guidance Automation Toolkit
*.gpState

# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper
*.DotSettings.user

# JustCode is a .NET coding addin-in
.JustCode

# TeamCity is a build add-in
_TeamCity*

# DotCover is a Code Coverage Tool
*.dotCover

# NCrunch
_NCrunch_*
.*crunch*.local.xml

# MightyMoose
*.mm.*
AutoTest.Net/

# Web workbench (sass)
.sass-cache/

# Installshield output folder
[Ee]xpress/

# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html

# Click-Once directory
publish/

# Publish Web Output
*.[Pp]ublish.xml
*.azurePubxml
# TODO: Comment the next line if you want to checkin your web deploy settings
# but database connection strings (with potential passwords) will be unencrypted
*.pubxml
*.publishproj

# NuGet Packages
*.nupkg
# The packages folder can be ignored because of Package Restore
**/packages/*
# except build/, which is used as an MSBuild target.
!**/packages/build/
# Uncomment if necessary however generally it will be regenerated when needed
#!**/packages/repositories.config
# VSIX Packages OK
!**/VisualStudio/VSFeatureEngine/Packages/*
# Lock files
**/project.lock.json

# Windows Azure Build Output
csx/
*.build.csdef

# Windows Store app package directory
AppPackages/

# Others
*.[Cc]ache
ClientBin/
[Ss]tyle[Cc]op.*
~$*
*~
*.dbmdl
*.dbproj.schemaview
# *.pfx // Allowing PFX because all PFX files are for samples
*.publishsettings
node_modules/
bower_components/

# RIA/Silverlight projects
Generated_Code/

# Backup & report files from converting an old project file
# to a newer Visual Studio version. Backup files are not needed,
# because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm

# SQL Server files
*.mdf
*.ldf

# Business Intelligence projects
*.rdl.data
*.bim.layout
*.bim_*.settings

# Microsoft Fakes
FakesAssemblies/

# Node.js Tools for Visual Studio
.ntvs_analysis.dat

# Visual Studio 6 build log
*.plg

# Visual Studio 6 workspace options file
*.opt

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

@@ -0,0 +1,105 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: FloorMaterial
m_Shader: {fileID: 4800000, guid: f1f3948b20c230044bda31b620ddd37f, type: 3}
m_ShaderKeywords: ETC1_EXTERNAL_ALPHA _EMISSION _USEAMBIENT_ON _USEDIFFUSE_ON _USEMAINCOLOR_ON
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _BlendOp: 0
- _BumpScale: 1
- _ColorWriteMask: 15
- _Cull: 2
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _Gloss: 1
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _LineScale: 0.015
- _LinesPerMeter: 3
- _MainTex_OFFSET: 0
- _MainTex_SCALE: 0
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _Shade4: 0
- _SmoothnessTextureChannel: 0
- _Specular: 10
- _SpecularHighlights: 1
- _SrcBlend: 1
- _TransitionAlpha: 1
- _UVSec: 0
- _UseAmbient: 1
- _UseBumpMap: 0
- _UseDiffuse: 1
- _UseEmissionColor: 0
- _UseEmissionTex: 0
- _UseGlossMap: 0
- _UseMainColor: 1
- _UseMainTex: 0
- _UseOcclusionMap: 0
- _UseSpecular: 0
- _UseVertexColor: 0
- _ZTest: 4
- _ZWrite: 1
m_Colors:
- _Color: {r: 0.4776116, g: 0.5930785, b: 0.6691177, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecularColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
- _TextureScaleOffset: {r: 1, g: 1, b: 0, a: 0}

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

0 comments on commit 327dda4

Please sign in to comment.