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InteractivityFactory.cpp
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InteractivityFactory.cpp
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// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#include "precomp.h"
#include "InteractivityFactory.hpp"
#ifdef BUILD_ONECORE_INTERACTIVITY
#include "..\onecore\AccessibilityNotifier.hpp"
#include "..\onecore\ConsoleControl.hpp"
#include "..\onecore\ConsoleInputThread.hpp"
#include "..\onecore\ConsoleWindow.hpp"
#include "..\onecore\ConIoSrvComm.hpp"
#include "..\onecore\SystemConfigurationProvider.hpp"
#include "..\onecore\WindowMetrics.hpp"
#endif
#include "../win32/AccessibilityNotifier.hpp"
#include "../win32/ConsoleControl.hpp"
#include "../win32/ConsoleInputThread.hpp"
#include "../win32/WindowDpiApi.hpp"
#include "../win32/WindowMetrics.hpp"
#include "../win32/SystemConfigurationProvider.hpp"
#pragma hdrstop
using namespace std;
using namespace Microsoft::Console::Interactivity;
#pragma region Public Methods
[[nodiscard]] NTSTATUS InteractivityFactory::CreateConsoleControl(_Inout_ std::unique_ptr<IConsoleControl>& control)
{
auto status = STATUS_SUCCESS;
ApiLevel level;
status = ApiDetector::DetectNtUserWindow(&level);
if (NT_SUCCESS(status))
{
std::unique_ptr<IConsoleControl> newControl;
try
{
switch (level)
{
case ApiLevel::Win32:
newControl = std::make_unique<Microsoft::Console::Interactivity::Win32::ConsoleControl>();
break;
#ifdef BUILD_ONECORE_INTERACTIVITY
case ApiLevel::OneCore:
newControl = std::make_unique<Microsoft::Console::Interactivity::OneCore::ConsoleControl>();
break;
#endif
default:
status = STATUS_INVALID_LEVEL;
break;
}
}
catch (...)
{
status = NTSTATUS_FROM_HRESULT(wil::ResultFromCaughtException());
}
if (NT_SUCCESS(status))
{
control.swap(newControl);
}
}
return status;
}
[[nodiscard]] NTSTATUS InteractivityFactory::CreateConsoleInputThread(_Inout_ std::unique_ptr<IConsoleInputThread>& thread)
{
auto status = STATUS_SUCCESS;
ApiLevel level;
status = ApiDetector::DetectNtUserWindow(&level);
if (NT_SUCCESS(status))
{
std::unique_ptr<IConsoleInputThread> newThread;
try
{
switch (level)
{
case ApiLevel::Win32:
newThread = std::make_unique<Microsoft::Console::Interactivity::Win32::ConsoleInputThread>();
break;
#ifdef BUILD_ONECORE_INTERACTIVITY
case ApiLevel::OneCore:
newThread = std::make_unique<Microsoft::Console::Interactivity::OneCore::ConsoleInputThread>();
break;
#endif
default:
status = STATUS_INVALID_LEVEL;
break;
}
}
catch (...)
{
status = NTSTATUS_FROM_HRESULT(wil::ResultFromCaughtException());
}
if (NT_SUCCESS(status))
{
thread.swap(newThread);
}
}
return status;
}
[[nodiscard]] NTSTATUS InteractivityFactory::CreateHighDpiApi(_Inout_ std::unique_ptr<IHighDpiApi>& api)
{
auto status = STATUS_SUCCESS;
ApiLevel level;
status = ApiDetector::DetectNtUserWindow(&level);
if (NT_SUCCESS(status))
{
std::unique_ptr<IHighDpiApi> newApi;
try
{
switch (level)
{
case ApiLevel::Win32:
newApi = std::make_unique<Microsoft::Console::Interactivity::Win32::WindowDpiApi>();
break;
#ifdef BUILD_ONECORE_INTERACTIVITY
case ApiLevel::OneCore:
newApi.reset();
break;
#endif
default:
status = STATUS_INVALID_LEVEL;
break;
}
}
catch (...)
{
status = NTSTATUS_FROM_HRESULT(wil::ResultFromCaughtException());
}
if (NT_SUCCESS(status))
{
api.swap(newApi);
}
}
return status;
}
[[nodiscard]] NTSTATUS InteractivityFactory::CreateWindowMetrics(_Inout_ std::unique_ptr<IWindowMetrics>& metrics)
{
auto status = STATUS_SUCCESS;
ApiLevel level;
status = ApiDetector::DetectNtUserWindow(&level);
if (NT_SUCCESS(status))
{
std::unique_ptr<IWindowMetrics> newMetrics;
try
{
switch (level)
{
case ApiLevel::Win32:
newMetrics = std::make_unique<Microsoft::Console::Interactivity::Win32::WindowMetrics>();
break;
#ifdef BUILD_ONECORE_INTERACTIVITY
case ApiLevel::OneCore:
newMetrics = std::make_unique<Microsoft::Console::Interactivity::OneCore::WindowMetrics>();
break;
#endif
default:
status = STATUS_INVALID_LEVEL;
break;
}
}
catch (...)
{
status = NTSTATUS_FROM_HRESULT(wil::ResultFromCaughtException());
}
if (NT_SUCCESS(status))
{
metrics.swap(newMetrics);
}
}
return status;
}
[[nodiscard]] NTSTATUS InteractivityFactory::CreateAccessibilityNotifier(_Inout_ std::unique_ptr<IAccessibilityNotifier>& notifier)
{
auto status = STATUS_SUCCESS;
ApiLevel level;
status = ApiDetector::DetectNtUserWindow(&level);
if (NT_SUCCESS(status))
{
std::unique_ptr<IAccessibilityNotifier> newNotifier;
try
{
switch (level)
{
case ApiLevel::Win32:
newNotifier = std::make_unique<Microsoft::Console::Interactivity::Win32::AccessibilityNotifier>();
break;
#ifdef BUILD_ONECORE_INTERACTIVITY
case ApiLevel::OneCore:
newNotifier = std::make_unique<Microsoft::Console::Interactivity::OneCore::AccessibilityNotifier>();
break;
#endif
default:
status = STATUS_INVALID_LEVEL;
break;
}
}
catch (...)
{
status = NTSTATUS_FROM_HRESULT(wil::ResultFromCaughtException());
}
if (NT_SUCCESS(status))
{
notifier.swap(newNotifier);
}
}
return status;
}
[[nodiscard]] NTSTATUS InteractivityFactory::CreateSystemConfigurationProvider(_Inout_ std::unique_ptr<ISystemConfigurationProvider>& provider)
{
auto status = STATUS_SUCCESS;
ApiLevel level;
status = ApiDetector::DetectNtUserWindow(&level);
if (NT_SUCCESS(status))
{
std::unique_ptr<ISystemConfigurationProvider> NewProvider;
try
{
switch (level)
{
case ApiLevel::Win32:
NewProvider = std::make_unique<Microsoft::Console::Interactivity::Win32::SystemConfigurationProvider>();
break;
#ifdef BUILD_ONECORE_INTERACTIVITY
case ApiLevel::OneCore:
NewProvider = std::make_unique<Microsoft::Console::Interactivity::OneCore::SystemConfigurationProvider>();
break;
#endif
default:
status = STATUS_INVALID_LEVEL;
break;
}
}
catch (...)
{
status = NTSTATUS_FROM_HRESULT(wil::ResultFromCaughtException());
}
if (NT_SUCCESS(status))
{
provider.swap(NewProvider);
}
}
return status;
}
// Method Description:
// - Attempts to instantiate a "pseudo window" for when we're operating in
// pseudoconsole mode. There are some tools (cygwin & derivatives) that use
// the GetConsoleWindow API to uniquely identify console sessions. This
// function is used to create an invisible window for that scenario, so
// that GetConsoleWindow returns a real value.
// Arguments:
// - hwnd: Receives the value of the newly created window's HWND.
// - owner: the HWND that should be the initial owner of the pseudo window.
// Return Value:
// - STATUS_SUCCESS on success, otherwise an appropriate error.
[[nodiscard]] NTSTATUS InteractivityFactory::CreatePseudoWindow(HWND& hwnd, const HWND owner)
{
hwnd = nullptr;
ApiLevel level;
auto status = ApiDetector::DetectNtUserWindow(&level);
if (NT_SUCCESS(status))
{
try
{
static const auto PSEUDO_WINDOW_CLASS = L"PseudoConsoleWindow";
WNDCLASS pseudoClass{ 0 };
switch (level)
{
case ApiLevel::Win32:
{
pseudoClass.lpszClassName = PSEUDO_WINDOW_CLASS;
pseudoClass.lpfnWndProc = s_PseudoWindowProc;
RegisterClass(&pseudoClass);
// Note that because we're not specifying WS_CHILD, this window
// will become an _owned_ window, not a _child_ window. This is
// important - child windows report their position as relative
// to their parent window, while owned windows are still
// relative to the desktop. (there are other subtleties as well
// as far as the difference between parent/child and owner/owned
// windows). Evan K said we should do it this way, and he
// definitely knows.
//
// GH#13066: Load-bearing: Make sure to set WS_POPUP. If you
// don't, then GetAncestor(GetConsoleWindow(), GA_ROOTOWNER)
// will return the console handle again, not the owning
// terminal's handle. It's not entirely clear why, but WS_POPUP
// is absolutely vital for this to work correctly.
const auto windowStyle = WS_OVERLAPPEDWINDOW | WS_POPUP;
const auto exStyles = WS_EX_TOOLWINDOW | WS_EX_TRANSPARENT | WS_EX_LAYERED | WS_EX_NOACTIVATE;
// Attempt to create window.
hwnd = CreateWindowExW(exStyles,
PSEUDO_WINDOW_CLASS,
nullptr,
windowStyle,
0,
0,
0,
0,
owner,
nullptr,
nullptr,
this);
if (hwnd == nullptr)
{
const auto gle = GetLastError();
status = NTSTATUS_FROM_WIN32(gle);
}
break;
}
#ifdef BUILD_ONECORE_INTERACTIVITY
case ApiLevel::OneCore:
hwnd = 0;
status = STATUS_SUCCESS;
break;
#endif
default:
status = STATUS_INVALID_LEVEL;
break;
}
}
catch (...)
{
status = NTSTATUS_FROM_HRESULT(wil::ResultFromCaughtException());
}
}
return status;
}
// Method Description:
// - Gives the pseudo console window a target to relay show/hide window messages
// Arguments:
// - func - A function that will take a true for "show" and false for "hide" and
// relay that information to the attached terminal to adjust its window state.
// Return Value:
// - <none>
void InteractivityFactory::SetPseudoWindowCallback(std::function<void(bool)> func)
{
_pseudoWindowMessageCallback = func;
}
// Method Description:
// - Static window procedure for pseudo console windows
// - Processes set-up on create to stow the "this" pointer to specific instantiations and routes
// to the specific object on future calls.
// Arguments:
// - hWnd - Associated window handle from message
// - Message - ID of message in queue
// - wParam - Variable wParam depending on message type
// - lParam - Variable lParam depending on message type
// Return Value:
// - 0 if we processed this message. See details on how a WindowProc is implemented.
[[nodiscard]] LRESULT CALLBACK InteractivityFactory::s_PseudoWindowProc(_In_ HWND hWnd, _In_ UINT Message, _In_ WPARAM wParam, _In_ LPARAM lParam)
{
// Save the pointer here to the specific window instance when one is created
if (Message == WM_CREATE)
{
const CREATESTRUCT* const pCreateStruct = reinterpret_cast<CREATESTRUCT*>(lParam);
InteractivityFactory* const pFactory = reinterpret_cast<InteractivityFactory*>(pCreateStruct->lpCreateParams);
SetWindowLongPtrW(hWnd, GWLP_USERDATA, reinterpret_cast<LONG_PTR>(pFactory));
}
// Dispatch the message to the specific class instance
InteractivityFactory* const pFactory = reinterpret_cast<InteractivityFactory*>(GetWindowLongPtrW(hWnd, GWLP_USERDATA));
if (pFactory != nullptr)
{
return pFactory->PseudoWindowProc(hWnd, Message, wParam, lParam);
}
// If we get this far, call the default window proc
return DefWindowProcW(hWnd, Message, wParam, lParam);
}
// Method Description:
// - Per-object window procedure for pseudo console windows
// Arguments:
// - hWnd - Associated window handle from message
// - Message - ID of message in queue
// - wParam - Variable wParam depending on message type
// - lParam - Variable lParam depending on message type
// Return Value:
// - 0 if we processed this message. See details on how a WindowProc is implemented.
[[nodiscard]] LRESULT CALLBACK InteractivityFactory::PseudoWindowProc(_In_ HWND hWnd, _In_ UINT Message, _In_ WPARAM wParam, _In_ LPARAM lParam)
{
switch (Message)
{
// NOTE: To the future reader, all window messages that are talked about but unused were tested
// during prototyping and didn't give quite the results needed to determine show/hide window
// state. The notes are left here for future expeditions into message queues.
// case WM_QUERYOPEN:
// It can be fun to toggle WM_QUERYOPEN but DefWindowProc returns TRUE.
case WM_SIZE:
{
if (wParam == SIZE_RESTORED)
{
_WritePseudoWindowCallback(true);
}
if (wParam == SIZE_MINIMIZED)
{
_WritePseudoWindowCallback(false);
}
break;
}
// case WM_WINDOWPOSCHANGING:
// As long as user32 didn't eat the `ShowWindow` call because the window state requested
// matches the existing WS_VISIBLE state of the HWND... we should hear from it in WM_WINDOWPOSCHANGING.
// WM_WINDOWPOSCHANGING can tell us a bunch through the flags fields.
// We can also check IsIconic/IsZoomed on the HWND during the message
// and we could suppress the change to prevent things from happening.
// case WM_SYSCOMMAND:
// WM_SYSCOMMAND will not come through. Don't try.
case WM_SHOWWINDOW:
// WM_SHOWWINDOW comes through on some of the messages.
{
if (0 == lParam) // Someone explicitly called ShowWindow on us.
{
_WritePseudoWindowCallback((bool)wParam);
}
}
}
// If we get this far, call the default window proc
return DefWindowProcW(hWnd, Message, wParam, lParam);
}
// Method Description:
// - Helper for the pseudo console message loop to send a notification
// when it realizes we should be showing or hiding the window.
// - Simply skips if no callback is installed.
// Arguments:
// - showOrHide: Show is true; hide is false.
// Return Value:
// - <none>
void InteractivityFactory::_WritePseudoWindowCallback(bool showOrHide)
{
// BODGY
//
// GH#13158 - At least temporarily, only allow the PTY to HIDE the terminal
// window. There seem to be many issues with this so far, and the quickest
// route to mitigate them seems to be limiting the interaction here to
// allowing ConPTY to minimize the terminal only. This will still allow
// applications to hide the Terminal via GetConsoleWindow(), but should
// broadly prevent any other impact of this feature.
//
// Should we need to restore this functionality in the future, we should
// only do so with great caution.
if (_pseudoWindowMessageCallback && showOrHide == false)
{
_pseudoWindowMessageCallback(showOrHide);
}
}
#pragma endregion