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hot reload anti-aliasing
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zadjii-msft committed Apr 20, 2021
1 parent 668fab4 commit 69f22a7
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Showing 3 changed files with 22 additions and 28 deletions.
48 changes: 20 additions & 28 deletions src/cascadia/TerminalControl/ControlCore.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -210,20 +210,7 @@ namespace winrt::Microsoft::Terminal::Control::implementation
dxEngine->SetForceFullRepaintRendering(_settings.ForceFullRepaintRendering());
dxEngine->SetSoftwareRendering(_settings.SoftwareRendering());

// Update DxEngine's AntialiasingMode
switch (_settings.AntialiasingMode())
{
case TextAntialiasingMode::Cleartype:
dxEngine->SetAntialiasingMode(D2D1_TEXT_ANTIALIAS_MODE_CLEARTYPE);
break;
case TextAntialiasingMode::Aliased:
dxEngine->SetAntialiasingMode(D2D1_TEXT_ANTIALIAS_MODE_ALIASED);
break;
case TextAntialiasingMode::Grayscale:
default:
dxEngine->SetAntialiasingMode(D2D1_TEXT_ANTIALIAS_MODE_GRAYSCALE);
break;
}
_updateAntiAliasingMode(dxEngine.get());

// GH#5098: Inform the engine of the opacity of the default text background.
if (_settings.UseAcrylic())
Expand Down Expand Up @@ -542,20 +529,7 @@ namespace winrt::Microsoft::Terminal::Control::implementation

_renderEngine->SetForceFullRepaintRendering(_settings.ForceFullRepaintRendering());
_renderEngine->SetSoftwareRendering(_settings.SoftwareRendering());

switch (_settings.AntialiasingMode())
{
case TextAntialiasingMode::Cleartype:
_renderEngine->SetAntialiasingMode(D2D1_TEXT_ANTIALIAS_MODE_CLEARTYPE);
break;
case TextAntialiasingMode::Aliased:
_renderEngine->SetAntialiasingMode(D2D1_TEXT_ANTIALIAS_MODE_ALIASED);
break;
case TextAntialiasingMode::Grayscale:
default:
_renderEngine->SetAntialiasingMode(D2D1_TEXT_ANTIALIAS_MODE_GRAYSCALE);
break;
}
_updateAntiAliasingMode(_renderEngine.get());

// TODO!: UpdateAppearance() ?

Expand Down Expand Up @@ -585,6 +559,24 @@ namespace winrt::Microsoft::Terminal::Control::implementation
}
}

void ControlCore::_updateAntiAliasingMode(::Microsoft::Console::Render::DxEngine* const dxEngine)
{
// Update DxEngine's AntialiasingMode
switch (_settings.AntialiasingMode())
{
case TextAntialiasingMode::Cleartype:
dxEngine->SetAntialiasingMode(D2D1_TEXT_ANTIALIAS_MODE_CLEARTYPE);
break;
case TextAntialiasingMode::Aliased:
dxEngine->SetAntialiasingMode(D2D1_TEXT_ANTIALIAS_MODE_ALIASED);
break;
case TextAntialiasingMode::Grayscale:
default:
dxEngine->SetAntialiasingMode(D2D1_TEXT_ANTIALIAS_MODE_GRAYSCALE);
break;
}
}

// Method Description:
// - Update the font with the renderer. This will be called either when the
// font changes or the DPI changes, as DPI changes will necessitate a
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1 change: 1 addition & 0 deletions src/cascadia/TerminalControl/ControlCore.h
Original file line number Diff line number Diff line change
Expand Up @@ -230,6 +230,7 @@ namespace winrt::Microsoft::Terminal::Control::implementation

void _raiseHoveredHyperlinkChanged();
void _raiseReadOnlyWarning();
void _updateAntiAliasingMode(::Microsoft::Console::Render::DxEngine* const dxEngine);

friend class ControlUnitTests::ControlCoreTests;
friend class ControlUnitTests::ControlInteractivityTests;
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1 change: 1 addition & 0 deletions src/renderer/dx/DxRenderer.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -2175,6 +2175,7 @@ try
if (_antialiasingMode != antialiasingMode)
{
_antialiasingMode = antialiasingMode;
_recreateDeviceRequested = true;
LOG_IF_FAILED(InvalidateAll());
}
}
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