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Added port brynet - A C++ cross platform high performance TCP network…
… library using C++ 11.
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Source: brynet | ||
Version: 0.9.0 | ||
Description: A C++ cross platform high performance tcp network library, and support SSL/HTTP/Websocket. | ||
Build-Depends: |
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# Common Ambient Variables: | ||
# CURRENT_BUILDTREES_DIR = ${VCPKG_ROOT_DIR}\buildtrees\${PORT} | ||
# CURRENT_PACKAGES_DIR = ${VCPKG_ROOT_DIR}\packages\${PORT}_${TARGET_TRIPLET} | ||
# CURRENT_PORT_DIR = ${VCPKG_ROOT_DIR}\ports\${PORT} | ||
# PORT = current port name (zlib, etc) | ||
# TARGET_TRIPLET = current triplet (x86-windows, x64-windows-static, etc) | ||
# VCPKG_CRT_LINKAGE = C runtime linkage type (static, dynamic) | ||
# VCPKG_LIBRARY_LINKAGE = target library linkage type (static, dynamic) | ||
# VCPKG_ROOT_DIR = <C:\path\to\current\vcpkg> | ||
# VCPKG_TARGET_ARCHITECTURE = target architecture (x64, x86, arm) | ||
# | ||
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include(vcpkg_common_functions) | ||
if(VCPKG_LIBRARY_LINKAGE STREQUAL dynamic) | ||
message(STATUS "Alembic does not support dynamic linkage. Building statically.") | ||
set(VCPKG_LIBRARY_LINKAGE static) | ||
endif() | ||
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set(BRYNET_VERSION 0.9.0) | ||
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set(SOURCE_PATH ${CURRENT_BUILDTREES_DIR}/src/brynet-${BRYNET_VERSION}) | ||
vcpkg_download_distfile(ARCHIVE | ||
URLS "https://github.com/IronsDu/brynet/archive/v${BRYNET_VERSION}.zip" | ||
FILENAME "v${BRYNET_VERSION}.zip" | ||
SHA512 a39bdffe6bb9b93bd6f21da0d59b172c2956c5f9366716dff01027f59660ca4d28ee557a42caa93d93047e041438a1de42ed22c67a3c2124d105a63381ac3685 | ||
) | ||
vcpkg_extract_source_archive(${ARCHIVE}) | ||
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vcpkg_configure_cmake( | ||
SOURCE_PATH ${SOURCE_PATH} | ||
PREFER_NINJA # Disable this option if project cannot be built with Ninja | ||
# OPTIONS -DUSE_THIS_IN_ALL_BUILDS=1 -DUSE_THIS_TOO=2 | ||
# OPTIONS_RELEASE -DOPTIMIZE=1 | ||
# OPTIONS_DEBUG -DDEBUGGABLE=1 | ||
) | ||
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vcpkg_install_cmake() | ||
file(REMOVE_RECURSE ${CURRENT_PACKAGES_DIR}/debug/include) | ||
file(COPY ${CURRENT_BUILDTREES_DIR}/src/brynet-${BRYNET_VERSION}/LICENSE DESTINATION ${CURRENT_PACKAGES_DIR}/share/brynet) | ||
file(RENAME ${CURRENT_PACKAGES_DIR}/share/brynet/LICENSE ${CURRENT_PACKAGES_DIR}/share/brynet/copyright) | ||
# Handle copyright | ||
# file(INSTALL ${SOURCE_PATH}/LICENSE DESTINATION ${CURRENT_PACKAGES_DIR}/share/brynet RENAME copyright) |