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Any way to pass UE4 comments to Hover/Completion with UE4's reflection system? #7248

Answered by sean-mcmanus
boocs asked this question in Q&A
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Yeah, you can create a cpp.hint with

#define UFUNCTION(x, y, z) extern

Let us know if that doesn't work. The main thing is that the cpp.hint definition can't be non-empty.

What does "MS got rid of the macro trick that could create a comment." mean?

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