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Issue Type: Bug
It seems that if no .vscode/tasks.json it currently cannot be generated. Also if you create it manually, it cannot be opened neither.
ERR Cannot read property 'openTaskFile' of undefined: TypeError: Cannot read property 'openTaskFile' of undefined
at s (file:///Applications/Visual Studio Code - Insiders.app/Contents/Resources/app/out/vs/workbench/workbench.desktop.main.js:4542:309)
at file:///Applications/Visual Studio Code - Insiders.app/Contents/Resources/app/out/vs/workbench/workbench.desktop.main.js:4543:695
VS Code version: Code - Insiders 1.40.0-insider (d39e6b3, 2019-11-05T01:58:38.382Z)
OS version: Darwin x64 17.7.0
System Info
Item
Value
CPUs
Intel(R) Core(TM) i7-4980HQ CPU @ 2.80GHz (8 x 2800)
Thanks for creating this issue! We figured it's covering the same as another one we already have. Thus, we closed this one as a duplicate. You can search for existing issues here. See also our issue reporting guidelines.
Issue Type: Bug
It seems that if no .vscode/tasks.json it currently cannot be generated. Also if you create it manually, it cannot be opened neither.
ERR Cannot read property 'openTaskFile' of undefined: TypeError: Cannot read property 'openTaskFile' of undefined
at s (file:///Applications/Visual Studio Code - Insiders.app/Contents/Resources/app/out/vs/workbench/workbench.desktop.main.js:4542:309)
at file:///Applications/Visual Studio Code - Insiders.app/Contents/Resources/app/out/vs/workbench/workbench.desktop.main.js:4543:695
VS Code version: Code - Insiders 1.40.0-insider (d39e6b3, 2019-11-05T01:58:38.382Z)
OS version: Darwin x64 17.7.0
System Info
flash_3d: enabled
flash_stage3d: enabled
flash_stage3d_baseline: enabled
gpu_compositing: enabled
metal: disabled_off
multiple_raster_threads: enabled_on
oop_rasterization: disabled_off
protected_video_decode: unavailable_off
rasterization: enabled
skia_renderer: disabled_off
surface_control: disabled_off
surface_synchronization: enabled_on
video_decode: enabled
viz_display_compositor: enabled_on
viz_hit_test_surface_layer: disabled_off
webgl: enabled
webgl2: enabled
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