You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
We are looking into some rate limiting issues, and we noticed that the Fiddler traces for achievements take an array of achievements: {"achievements":[{"id":"42","percentComplete":100}],"action":"progressUpdate","serviceConfigId":"-----","titleId":-----,"userId":"-----"}
However, there is no method in the XboxLive SDK to utilize this. This means that we have to send 6 service requests instead of just 1 when we complete some in game activities that achievements are linked to.
XDK Version 180200 (Microsoft::Xbox::Services::Achievements::AchievementService)
UpdateAchievementAsync (In Platform::String^ xboxUserId, In Platform::String^ achievementId, In uint32 percentComplete)
UpdateAchievementAsync (In Platform::String^ xboxUserId, In uint32 titleId, In Platform::String^ serviceConfigurationId, In Platform::String^ achievementId, In uint32 percentComplete)
No method allows multiple achievements to be passed. Is this intentional? We feel a method to allow a bulk operation would be beneficial.
The text was updated successfully, but these errors were encountered:
We are looking into some rate limiting issues, and we noticed that the Fiddler traces for achievements take an array of achievements: {"achievements":[{"id":"42","percentComplete":100}],"action":"progressUpdate","serviceConfigId":"-----","titleId":-----,"userId":"-----"}
However, there is no method in the XboxLive SDK to utilize this. This means that we have to send 6 service requests instead of just 1 when we complete some in game activities that achievements are linked to.
XDK Version 180200 (Microsoft::Xbox::Services::Achievements::AchievementService)
UpdateAchievementAsync (In Platform::String^ xboxUserId, In Platform::String^ achievementId, In uint32 percentComplete)
UpdateAchievementAsync (In Platform::String^ xboxUserId, In uint32 titleId, In Platform::String^ serviceConfigurationId, In Platform::String^ achievementId, In uint32 percentComplete)
No method allows multiple achievements to be passed. Is this intentional? We feel a method to allow a bulk operation would be beneficial.
The text was updated successfully, but these errors were encountered: