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Is your feature request related to a problem? Please describe.
Building SwiftGodot takes about 13 minutes on my 16 core Ryzen. This is really more of a SwiftPM issue, but let's track it also here.
Describe the solution you'd like
I would like to download prebuild SwiftGodot bins for Windows, similar how it is already possible on mac.
Describe alternatives you've considered
I have not found any solution to this issue. A forum thread from 2022 asked about Windows binaryTarget and a proposal for linux or none mac binary dependencies. There is also Package Manager Binary Target Improvements, but I was unable to find any example for that proposal.
All of my build files contains absolute paths, so I guess a simple package of the folder will not work.
Providing only the prebuild dlls at "SwiftGodot\.build\x86_64-unknown-windows-msvc\debug\SwiftGodot.dll still triggers a full rebuild.
The text was updated successfully, but these errors were encountered:
Is your feature request related to a problem? Please describe.
Building SwiftGodot takes about 13 minutes on my 16 core Ryzen. This is really more of a SwiftPM issue, but let's track it also here.
Describe the solution you'd like
I would like to download prebuild SwiftGodot bins for Windows, similar how it is already possible on mac.
Describe alternatives you've considered
I have not found any solution to this issue. A forum thread from 2022 asked about Windows
binaryTarget
and a proposal for linux or none mac binary dependencies. There is also Package Manager Binary Target Improvements, but I was unable to find any example for that proposal.All of my build files contains absolute paths, so I guess a simple package of the folder will not work.
Providing only the prebuild dlls at
"SwiftGodot\.build\x86_64-unknown-windows-msvc\debug\SwiftGodot.dll
still triggers a full rebuild.The text was updated successfully, but these errors were encountered: