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PCGEx is a free (libre) Unreal 5 plugin that expands PCG capabilities. It offers a variety of high-performance nodes; with an edge for building relational graphs (Freeform, Delaunay, Voronoi, MST etc) and pathfinding; and much more.

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mikec316/PCGExtendedToolkit

 
 

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UE 5.3 5.4

PCG Extended Toolkit

PCGEx

What is it?

The PCG Extended Toolkit is a plugin for Unreal engine 5 (5.3.x, 5.4) that contains a collection of low-level PCG Graph elements offering additional ways to manipulate and control PCG Data.

While there are a bunch of misc (useful!) nodes in this toolkit, its primary goal revolves around manipulating relationships between points through graphs (Delaunay, Voronoi, Minimum Spanning Tree etc); and then extract more concrete informations from these networks to, for example, build splines, paths, general flow-related creative stuffs that may otherwise be harder to achieve.

PCGEx Nodes

Generally speaking, PCGEx nodes are not "magic". They aim to enhance existing features in a highly modular way, allowing content creators to achieve more without making assumptions about their specific goals. In other words, PCGEx' nodes do very little on their own.

Check out the Full documentation!

Getting Started

Thanks

  • Kudo to [MikeC] for his reckless experiment with uncooked releases, feedbacks, suggestions. Without him this plugin wouldn't be as useful and stable as it is today.
  • @MaximeDup for making this properly compile on Mac

About

PCGEx is a free (libre) Unreal 5 plugin that expands PCG capabilities. It offers a variety of high-performance nodes; with an edge for building relational graphs (Freeform, Delaunay, Voronoi, MST etc) and pathfinding; and much more.

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