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Menu/game not loaded after transferring #14
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Actually, it looks like the 3% thing is a simple output error, since 32 KB is 3% of 1024 KB Regardless, I'm still having the issue of nothing appearing on my Gameboy screen. |
Hello, Thanks for you report. The 3% thing is in fact the expected behavior, I have bad tastes I know :-p but that could easily be changed ;-) Maybe your problem is related to issue #9 solved with PR #11. Then recompile the project:
Christophe. |
Thank you for the reply. My repo is up to date. I used Shortly after making this issue report, I found a fork of this project belonging to a friend of mine, and it worked just fine for me: |
Note that Drenn1 version is buggy as erase-blocks are never erased before rewrite (I've opened an issue about that). It should be fine if you never remove ROMs though. I've attached compiled menus. menus.gb worked for me on a Game Boy Color. Please compare menus.gb with your version before replacing it and then try again if the files were different. menuorig.tar.gz You could also check if the menu have been correctly flashed:
Christophe. |
The menu file read from the cart was the same as the one you provided. |
Ah, it must be the menu itself so. I will look at it when I have time. |
I experience the same issue as OP. However, the menu loads fine when I attempted to write 2 gbc files at once. I will try few things and report to you later. Confirmed: Menu only works if there are more than 2 files written. |
(see commit a7eda36d of the menu submodule)
Fixed in master. This was a bug in the menu. Checkout master and do a make to rebuild the menu variants. Thanks for you reports and sorry for the delay. |
Thank you so much for helping out! I'll try this out and let you know if I have any other problems. |
It's a pleasure! I have more time for me at the moment, so there are chances that I solve other issues more quickly ;-) |
First off, I wanted to say thank you for making this! I've been struggling for weeks with the Windows drivers with no luck, so I'm glad this alternative exists for Mac.
My issue is that after I copy a rom to the flash cart, and then put the flash cart in a real Gameboy or a real Super Gameboy, the screen is only blank after the first flashing "Gameboy" logo.
I wonder if the problem is with menus.gb.
Here is my terminal output:
It looks like when writing the menu rom, it stops at 3% before moving on to writing the game rom. Do you have any suggestions?
Thanks for reading.
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