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One of the first graphical projects at 42 School, so_long introduces us to 2D programming with textures, sprites, and some other very basic gameplay elements

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Project name : so_long /Available only on Linux environment/

For this project, the assignment is :

Program a very small 2D game. Its purpose is to make you work with textures, sprites, and some other very basic gameplay elements.

It helps us improving our skills in the following areas: window management, event handling, colors, textures, and so forth. Made with the school graphical library: the MiniLibX (developed internally and includes basic necessary tools to open a window, create images and deal with keyboard and mouse events.)

We must create our own maps in .ber format and we can create our own sprites in .xpm format.

Controls for movement :

W: move forward
S: move backward
A: move left
D: move right

Usage

In order to compile : make

Execution : ./so_long maps/simplemap.ber

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One of the first graphical projects at 42 School, so_long introduces us to 2D programming with textures, sprites, and some other very basic gameplay elements

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