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InspectorWebGLAgent.h
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InspectorWebGLAgent.h
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/*
* Copyright (C) 2012 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef InspectorWebGLAgent_h
#define InspectorWebGLAgent_h
#if ENABLE(INSPECTOR) && ENABLE(WEBGL)
#include "InspectorBaseAgent.h"
#include "InspectorFrontend.h"
#include "PlatformString.h"
#include "ScriptState.h"
#include <wtf/PassOwnPtr.h>
#include <wtf/PassRefPtr.h>
namespace WebCore {
class InjectedScriptManager;
class InspectorState;
class InstrumentingAgents;
class ScriptObject;
typedef String ErrorString;
class InspectorWebGLAgent : public InspectorBaseAgent<InspectorWebGLAgent>, public InspectorBackendDispatcher::WebGLCommandHandler {
public:
static PassOwnPtr<InspectorWebGLAgent> create(InstrumentingAgents* instrumentingAgents, InspectorState* state, InjectedScriptManager* injectedScriptManager)
{
return adoptPtr(new InspectorWebGLAgent(instrumentingAgents, state, injectedScriptManager));
}
~InspectorWebGLAgent();
virtual void setFrontend(InspectorFrontend*);
virtual void clearFrontend();
virtual void restore();
bool enabled() { return m_enabled; }
ScriptObject wrapWebGLRenderingContextForInstrumentation(const ScriptObject&);
// Called from the front-end.
virtual void enable(ErrorString*);
virtual void disable(ErrorString*);
// Called from the injected script.
// Called from InspectorInstrumentation
private:
InspectorWebGLAgent(InstrumentingAgents*, InspectorState*, InjectedScriptManager*);
InjectedScriptManager* m_injectedScriptManager;
InspectorFrontend::WebGL* m_frontend;
bool m_enabled;
};
} // namespace WebCore
#endif // ENABLE(INSPECTOR) && ENABLE(WEBGL)
#endif // !defined(InspectorWebGLAgent_h)