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workshops_menu.txt
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workshops_menu.txt
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"basic_without_lab"
{
"WORKSHOP"
{
{item = {"Club"} work = 3 cost = "WOOD" 10 tech = none tutorialHighlight = SCHEDULE_CLUB}
{{"LeatherArmor"} 6}
{{"LeatherHelm"} 1}
{{"LeatherBoots"} 2}
{{"WoodenShield"} 2 "WOOD" 10}
{{"LeatherGloves"} 1}
{{"HeavyClub"} 5 "WOOD" 20 "two-handed weapons"}
{{"Torch"} 2 "WOOD" 4}
{{"WoodenStaff"} 13 "WOOD" 20 "magical weapons"}
{{"Cornuthaum1"} 5 none "sorcery"}
{{"Cornuthaum2"} 8 none "advanced sorcery"}
{{"Cornuthaum3"} 12 none "master sorcery"}
{item = {"ArchwoodStaff"} work = 20 cost = none
requireIngredient = "archwood" tech = "magical weapons"}
{item = {"RedDragonArmor"} work = 30 cost = none requireIngredient = "red_scales" }
{item = {"BlackDragonArmor"} work = 30 cost = none requireIngredient = "black_scales" }
{item = {"WhiteDragonArmor"} work = 30 cost = none requireIngredient = "white_scales" }
{item = {"GreenDragonArmor"} work = 30 cost = none requireIngredient = "green_scales" }
{item = {"YellowDragonArmor"}work = 30 cost = none requireIngredient = "yellow_scales" }
{item = {"DevilBoots"} work = 30 cost = "WOOD" 0 requireIngredient = "devil_hooves" }
{item = {"CyclopsHelm"}
work = 30
cost = none
requireIngredient = "cyclops_testes"
}
}
"ENCHANTED_WORKSHOP" inherit "WORKSHOP" append {}
"FORGE"
{
{item = {"Sword"} work = 10 cost = none materialTab = true}
{item = {"ChainArmor"} work = 30 cost = none materialTab = true}
{item = {"IronHelm"} work = 8 cost = none materialTab = true}
{item = {"IronBoots"} work = 12 cost = none materialTab = true}
{item = {"IronGloves"} work = 3 cost = none materialTab = true}
{item = {"IronShield"} work = 12 cost = none materialTab = true}
{item = {"WarHammer"} work = 16 cost = none tech = "two-handed weapons" materialTab = true}
{item = {"BattleAxe"} work = 22 cost = none tech = "two-handed weapons" materialTab = true}
{item = {"AdaSword"} work = 20 cost = none materialTab = true}
{item = {"AdaArmor"} work = 30 cost = none materialTab = true}
{item = {"AdaHelm"} work = 15 cost = none materialTab = true}
{item = {"AdaBoots"} work = 15 cost = none materialTab = true}
{item = {"AdaGloves"} work = 6 cost = none materialTab = true}
{item = {"AdaShield"} work = 12 cost = none materialTab = true}
{item = {"AdaWarHammer"} work = 20 cost = none tech = "two-handed weapons" materialTab = true}
{item = {"AdaBattleAxe"} work = 22 cost = none tech = "two-handed weapons" materialTab = true}
{item = {"AdoxiumArmor"} work = 30 cost = none materialTab = true}
{item = {"AdoxiumHelm"} work = 15 cost = none materialTab = true}
{item = {"AdoxiumBoots"} work = 15 cost = none materialTab = true}
{item = {"AdoxiumGloves"} work = 6 cost = none materialTab = true}
{item = {"AdoxiumStaff"} work = 20 cost = none tech = "magical weapons" materialTab = true}
{item = {"InferniteSword"} work = 20 cost = none materialTab = true}
{item = {"InferniteWarHammer"} work = 20 cost = none tech = "two-handed weapons" materialTab = true}
{item = {"InferniteBattleAxe"} work = 22 cost = none tech = "two-handed weapons" materialTab = true}
}
"LAVA_FORGE" inherit "FORGE" append
{
}
Def OneTimeBoost()
NoAutoAssign EquipmentType COMBAT_ITEM AI And {} -1 1 AI And {} 0 1
End
Def GasPotion(GasType, Desc)
Potion Description Desc Area 1 EmitGas GasType 1
End
"JEWELER"
{
{{Ring POISON_RESISTANT} 10 "GOLD" 20}
{{Ring COLD_RESISTANT} 10 "GOLD" 20}
{{Ring FIRE_RESISTANT} 10 "GOLD" 30}
{{Ring MAGIC_RESISTANCE} 10 "GOLD" 30}
{{Ring RESTED} 10 "GOLD" 30}
{{Ring SATIATED} 10 "GOLD" 30}
{{Ring FAST_CRAFTING} 10 "GOLD" 40}
{{Ring FAST_TRAINING} 10 "GOLD" 40}
{{Ring SPELL_DAMAGE} 10 "GOLD" 40}
{{Ring SPYING} 10 "GOLD" 40}
{{Amulet NIGHT_VISION} 10 "GOLD" 20}
{{Amulet ELF_VISION} 10 "GOLD" 20}
{{Amulet WARNING} 10 "GOLD" 30}
{{"DefenseAmulet"} 10 "GOLD" 40}
{{Amulet REGENERATION} 10 "GOLD" 60}
}
"LAVA_JEWELER"
{
{{Glyph { ARMOR ItemAttrBonus DEFENSE 2 }} 10 "GOLD" 15}
{{Glyph { WEAPON ItemAttrBonus DAMAGE 2 }} 10 "GOLD" 15}
{{Glyph { WEAPON ItemAttrBonus SPELL_DAMAGE 2 }} 10 "GOLD" 15}
{{Glyph { RANGED_WEAPON ItemAttrBonus RANGED_DAMAGE 3 }} 10 "GOLD" 15}
{{Glyph { ARMOR ItemAttrBonus DEFENSE 8 }} 10 "GOLD" 100}
{{Glyph { WEAPON ItemAttrBonus DAMAGE 8 }} 10 "GOLD" 100}
{{Glyph { WEAPON ItemAttrBonus SPELL_DAMAGE 8 }} 10 "GOLD" 100}
{{Glyph { RANGED_WEAPON ItemAttrBonus RANGED_DAMAGE 8 }} 10 "GOLD" 100}
}
}
"basic" inherit "basic_without_lab"
append {
"LABORATORY"
{
{{Potion Lasting SLOWED} 2 "GOLD" 2}
{{Potion Lasting SLEEP} 2 "GOLD" 2}
{{Potion Lasting POISON_RESISTANT} 4 "GOLD" 6}
{{Potion Lasting SPEED} 4 "GOLD" 6}
{{Potion Lasting TELEPATHY} 4 "GOLD" 6}
{{Potion Lasting 50 REGENERATION} 4 "GOLD" 8}
{{Potion Lasting POISON} 4 "GOLD" 8}
{{Potion Lasting FLYING} 4 "GOLD" 8}
{{Potion Heal { FLESH }} 4 "GOLD" 10 "advanced alchemy"}
{{Potion Lasting BLIND} 4 "GOLD" 15 "advanced alchemy"}
{{Potion Lasting 20 MELEE_RESISTANCE} 6 "GOLD" 20 "advanced alchemy"}
{{Potion Lasting 20 MELEE_VULNERABILITY} 6 "GOLD" 40 "advanced alchemy"}
{{Potion Lasting 20 MAGIC_VULNERABILITY} 6 "GOLD" 40 "advanced alchemy"}
{{Potion Lasting INVISIBLE} 6 "GOLD" 20 "advanced alchemy"}
{{Potion Heal { SPIRIT }} 4 "GOLD" 20 "advanced alchemy"}
{{GasPotion("FOG", "Releases a fog cloud")} 4 "GOLD" 10 "advanced alchemy"}
{{GasPotion("POISON_GAS", "Releases a cloud of poison gas")} 4 "GOLD" 30 "advanced alchemy"}
{item = {Potion OneTimeBoost() IncreaseAttr DEFENSE 5} work = 20 cost = "GOLD" 100
requireIngredient = "cyclops_brain" }
{item = {Potion Lasting PLAGUE} work = 5 cost = "GOLD" 10 requireIngredient = "zombie_brain" }
{item = {Potion OneTimeBoost() Permanent POISON_RESISTANT} work = 20 cost = "GOLD" 80
requireIngredient = "hydra_tongue" }
{item = {"ProphetSoup"} work = 20 requireIngredient = "prophet_remains" }
{item = {Potion Name "mass insanity" Area 20 Lasting INSANITY}
work = 50 cost = "GOLD" 666 requireIngredient = "devil_horns" }
{{"GoldPiece"} 1 "IRON" 3 "alchemical conversion"}
{{"WoodPlank"} 1 "GOLD" 1 "alchemical conversion"}
{{"IronOre"} 1 "GOLD" 1 "alchemical conversion"}
{{"AdaOre"} 1 "GOLD" 4 "alchemical conversion"}
{{"Rock"} 1 "GOLD" 1 "alchemical conversion"}
}
"ENCHANTED_LABORATORY"
{
{{Potion OneTimeBoost() Name "iron arms" Permanent IRON_ARMS } 20 "GOLD" 100}
{{Potion OneTimeBoost() Name "thick skin" Permanent THICK_SKIN } 20 "GOLD" 100}
{{Potion OneTimeBoost() Name "stable hand" Permanent STABLE_HAND } 20 "GOLD" 100}
{{Potion OneTimeBoost() Name "piercing voice" Permanent PIERCING_VOICE } 20 "GOLD" 100}
{{Potion OneTimeBoost() Name "venomous fangs"
Description "Makes the victim grow a pair of venomous fangs"
AddIntrinsicAttack HEAD { Intrinsic { "bite_attack" } "fangs" 5 {
attackType = BITE
attackMsg = BITE
victimEffect = {0.2 Lasting POISON} } } } 50 "GOLD" 100}
{{Potion OneTimeBoost() Name "horns"
Description "Makes the victim grow a pair of horns"
AddIntrinsicAttack HEAD { Intrinsic { "horn_attack" } "horns" 5 {
attackType = STAB
attackMsg = THRUST } } } 50 "GOLD" 100}
{{Potion EquipmentType COMBAT_ITEM Name "keeper polymorph"
Description "Permanently polymorphs a Keeper into a random creature"
Filter CreatureStatus LEADER Polymorph none none} 50 "GOLD" 1000}
}
}
"bows"
{
"WORKSHOP"
{
{{"Bow"} 13 "WOOD" 20 "archery"}
{item = {"ArchwoodBow"} work = 30 cost = "WOOD" 20 requireIngredient = "archwood" tech = "archery" }
}
"ENCHANTED_WORKSHOP" inherit "WORKSHOP" append {}
}
"crossbows"
{
"WORKSHOP"
{
{{"Crossbow"} 13 "WOOD" 20 "archery"}
{item = {"ArchwoodCrossbow"} work = 30 requireIngredient = "archwood" tech = "archery" }
}
"ENCHANTED_WORKSHOP" inherit "WORKSHOP" append {}
}
Def CORPUS(Id, Name, Resource, Tech, Slots)
{ item = {Assembled{ Id Name {FIGHTER AUTOMATON NO_LEISURE_ZONE} {AUTOMATONS_UPPER AUTOMATONS_LOWER} Slots}}
work = 8 cost = Resource tech = Tech materialTab = true requiresUpgrades = true}
End
Def WORKER(Id, Color, Resource)
{ item = {Assembled{Id "drilling automaton" {FIGHTER AUTOMATON NO_LEISURE_ZONE}
{AUTOMATONS_UPPER AUTOMATONS_LOWER} 1 { { "installed_legs" Rgb Color 255 }
{ "installed_drill" Rgb Color 255 }}}}
work = 8 cost = Resource tech = "automatons" materialTab = true}
End
"gnomes"
{
"WORKSHOP"
{
WORKER("AUTOMATON_WORKER_WOOD", 180 140 55, "WOOD" 40)
CORPUS("AUTOMATON_CORPUS_WOOD", "automaton corpus", "WOOD" 30, "automatons", 3)
CORPUS("LIGHT_AUTOMATON_CORPUS_WOOD", "light automaton corpus", "WOOD" 20, "automatons", 2)
{ item = {Assembled{ "HELICOPTER" "helicopterum" {FIGHTER AUTOMATON}
{AUTOMATONS_UPPER} 1}}
work = 8 cost = "WOOD" 10 tech = "aerodynamics" }
{{"AutomatonLegsWood"} 2 "WOOD" 5 "automatons"}
{{"AutomatonArmsWood"} 2 "WOOD" 5 "automatons"}
{{"AutomatonDrillWood"} 2 "WOOD" 5 "automatons"}
{{"AutomatonCraftingWood"} 2 "WOOD" 5 "automated crafting"}
{{"ArcherHeadWood"} 2 "WOOD" 5 "advanced automatons"}
{{"HumanoidHeadWood"} 2 "WOOD" 5 "automaton brains"}
}
"FORGE"
{
WORKER("AUTOMATON_WORKER_IRON", 140 148 148, "IRON" 40)
CORPUS("AUTOMATON_CORPUS_IRON", "automaton corpus", "IRON" 30, "automatons", 3)
CORPUS("LIGHT_AUTOMATON_CORPUS_IRON", "light automaton corpus", "IRON" 20, "automatons", 2)
CORPUS("HEAVY_AUTOMATON_CORPUS_IRON", "heavy automaton corpus", "IRON" 40, "automatons", 3)
{ item = {"AutomatonLegsIron"} work = 2 tech = "automatons" materialTab = true}
{ item = {"AutomatonArmsIron"} work = 2 tech = "automatons" materialTab = true}
{ item = {"RepairAutomatonArmsIron"} work = 2 tech = "automated crafting" materialTab = true}
{ item = {"AutomatonDrillIron"} work = 2 tech = "automatons" materialTab = true}
{ item = {"AutomatonCraftingIron"} work = 2 tech = "automated crafting" materialTab = true}
{ item = {"ArcherHeadIron"} work = 2 tech = "advanced automatons" materialTab = true}
{ item = {"FireHeadIron"} work = 2 tech ="advanced automatons" materialTab = true}
{ item = {"OilHeadIron"} work = 2 tech ="advanced automatons" materialTab = true}
# { item = {"AcidHeadIron"} work = 2 tech = "advanced automatons" materialTab = true}
{ item = {"HumanoidHeadIron"} work = 2 tech = "automaton brains" materialTab = true}
WORKER("AUTOMATON_WORKER_ADA", 148 189 189, "ADA" 40)
CORPUS("AUTOMATON_CORPUS_ADA", "automaton corpus", "ADA" 30, "automatons", 3)
CORPUS("LIGHT_AUTOMATON_CORPUS_ADA", "light automaton corpus", "ADA" 20, "automatons", 2)
CORPUS("HEAVY_AUTOMATON_CORPUS_ADA", "heavy automaton corpus", "ADA" 40, "automatons", 3)
{ item = {"AutomatonLegsAda"} work = 2 tech = "automatons" materialTab = true}
{ item = {"AutomatonArmsAda"} work = 2 tech = "automatons" materialTab = true}
{ item = {"RepairAutomatonArmsAda"} work = 2 tech = "automated crafting" materialTab = true}
{ item = {"AutomatonDrillAda"} work = 2 tech = "automatons" materialTab = true}
{ item = {"AutomatonCraftingAda"} work = 2 tech = "automated crafting" materialTab = true}
{ item = {"ArcherHeadAda"} work = 2 tech = "advanced automatons" materialTab = true}
{ item = {"FireHeadAda"} work = 2 tech = "advanced automatons" materialTab = true}
{ item = {"OilHeadAda"} work = 2 tech = "advanced automatons" materialTab = true}
{ item = {"AcidHeadAda"} work = 2 tech = "advanced automatons" materialTab = true}
{ item = {"HumanoidHeadAda"} work = 2 tech = "automaton brains" materialTab = true}
CORPUS("AUTOMATON_CORPUS_INFERNITE", "automaton corpus", "INFERNITE" 30, "automatons", 3)
CORPUS("LIGHT_AUTOMATON_CORPUS_INFERNITE", "light automaton corpus", "INFERNITE" 20, "automatons", 2)
CORPUS("HEAVY_AUTOMATON_CORPUS_INFERNITE", "heavy automaton corpus", "INFERNITE" 40, "automatons", 3)
{ item = {"AutomatonLegsInfernite"} work = 2 tech = "automatons" materialTab = true}
{ item = {"AutomatonArmsInfernite"} work = 2 tech = "automatons" materialTab = true}
{ item = {"FireHeadInfernite"} work = 2 tech = "automatons" materialTab = true}
CORPUS("AUTOMATON_CORPUS_ADOXIUM", "automaton corpus", "ADOXIUM" 30, "automatons", 3)
CORPUS("LIGHT_AUTOMATON_CORPUS_ADOXIUM", "light automaton corpus", "ADOXIUM" 20, "automatons", 2)
CORPUS("HEAVY_AUTOMATON_CORPUS_ADOXIUM", "heavy automaton corpus", "ADOXIUM" 40, "automatons", 3)
{ item = {"AutomatonLegsAdoxium"} work = 2 tech = "automatons" materialTab = true}
{ item = {"AutomatonArmsAdoxium"} work = 2 tech = "automatons" materialTab = true}
{ item = {"KaboomHead"} work = 3 tech = "explosives" materialTab = true}
{ item = {"InvisibilityHeadAdoxium"} work = 3 tech = "advanced automatons" materialTab = true}
{ item = {"TeleportHeadAdoxium"} work = 3 tech = "advanced automatons" materialTab = true}
}
"LAVA_FORGE" inherit "FORGE" append { }
"LABORATORY"
{
{{Potion Fire{25}} 4 "GOLD" 5}
{{Potion Name "more fire" Area 1 Fire{20}} 8 "GOLD" 10}
{{Potion Lasting OIL} 4 "GOLD" 15}
}
}
"morgue"
{
"MORGUE"
{
{ item = {Assembled{ "ZOMBIE_WORKER" "zombie worker" {NO_LIMIT FIGHTER WORKER} {BALSAM} 3}}
work = 6 cost = "CORPSE" 1 }
{ item = {Assembled{ "ZOMBIE_ARTISAN" "zombie artisan" {NO_LIMIT FIGHTER} {BALSAM} 3 }}
work = 12 cost = "CORPSE" 2 }
{ item = {Assembled{ "ZOMBIE_MAGE" "zombie mage" {NO_LIMIT FIGHTER} {BALSAM} 3 }}
work = 16 cost = "CORPSE" 3 }
{ item = {Assembled{ "SKELETON_WARRIOR" "skeleton warrior" {NO_LIMIT FIGHTER} {BALSAM} 3 }}
work = 8 cost = "CORPSE" 1 }
{ item = {Assembled{ "SKELETON_ARCHER" "skeleton archer" {NO_LIMIT FIGHTER} {BALSAM} 3 }}
work = 8 cost = "CORPSE" 1 }
{ item = {Assembled{ "SKELETON_WOLF" "skeleton wolf" {NO_LIMIT FIGHTER} {BALSAM} 1 }}
work = 4 cost = "CORPSE" 1 }
{ item = {Assembled{ "VAMPIRE" "vampire warrior" {NO_LIMIT FIGHTER} {BALSAM} 5}}
work = 20 cost = "CORPSE" 4 tech = "advanced necromancy"}
{ item = {Assembled{ "VAMPIRE_BRUTE" "vampire brute" {NO_LIMIT FIGHTER} {BALSAM} 3}}
work = 20 cost = "CORPSE" 4 tech = "advanced necromancy"}
{ item = {Assembled{ "VAMPIRE_LORD_NECRO" "vampire noble" {NO_LIMIT FIGHTER} {BALSAM} 5}}
work = 20 cost = "CORPSE" 4 tech = "advanced necromancy"}
{ item = {Assembled{ "SKELETAL_ABOMINATION_PLAYER" "skeleton king" {NO_LIMIT FIGHTER}
{BODY_PART} 199}}
work = 50 cost = "CORPSE" 8 tech = "master necromancy"}
{ item = {Assembled{ "SLASHER" "slasher" {NO_LIMIT FIGHTER} {BALSAM} 3 }}
work = 20 cost = "CORPSE" 6 tech = "master necromancy"}
{ item = {Assembled{ "JUGGERNAUT" "juggernaut" {NO_LIMIT FIGHTER} {BALSAM} 3 }}
work = 20 cost = "CORPSE" 8 tech = "master necromancy"}
{ item = {Assembled{ "ABOMINATION_PLAYER" "zombie king" {NO_LIMIT FIGHTER} {BODY_PART} 199}}
work = 50 cost = "CORPSE" 8 tech = "master necromancy"}
{ item = {Assembled{ "BONE_DRAGON" "bone dragon" {NO_LIMIT FIGHTER} {BALSAM} 7}}
work = 100 requireIngredient = "dragon_corpse" tech = "master necromancy"}
}
"LABORATORY"
{
{{Balsam AddBodyPart HEAD 1 none} 2 "GOLD" 3 "embalming"}
{{Balsam {AddBodyPart WING 2 none Permanent FLYING}} 4 "GOLD" 3 "embalming"}
{{Balsam Permanent TELEPATHY} 4 "GOLD" 3 "embalming"}
{{Balsam RemovePermanent SLOWED} 4 "GOLD" 3 "embalming"}
{{Balsam Permanent SWARMER} 4 "GOLD" 3 "embalming"}
{{Balsam Permanent NO_CARRY_LIMIT} 4 "GOLD" 3 "embalming"}
{{Balsam IncreaseAttr DIGGING 15} 4 "GOLD" 3 "embalming"}
{{Balsam IncreaseMaxLevel DAMAGE 3} 4 "GOLD" 3 "embalming"}
{{Balsam IncreaseMaxLevel SPELL_DAMAGE 3} 4 "GOLD" 3 "embalming"}
{{Balsam IncreaseMaxLevel RANGED_DAMAGE 3} 4 "GOLD" 3 "embalming"}
{{Balsam Name "lesser damage bonus" IncreaseAttr DAMAGE 3} 4 "GOLD" 3 "embalming"}
{{Balsam Name "lesser defense bonus" IncreaseAttr DEFENSE 3} 4 "GOLD" 3 "embalming"}
{{Balsam Name "lesser ranged damage bonus" IncreaseAttr RANGED_DAMAGE 3} 4 "GOLD" 3 "embalming"}
{{Balsam Name "lesser spell damage bonus" IncreaseAttr SPELL_DAMAGE 3} 4 "GOLD" 3 "embalming"}
{{Balsam SpecialAttr DEFENSE 5 InTerritory} 4 "GOLD" 3 "embalming"}
{{Balsam Permanent DARKNESS_SOURCE} 4 "GOLD" 5 "advanced embalming"}
{{Balsam Name "Limited life, damage boost" Description "Life limited to 2000 turns, +10 damage."
{ Lasting 2000 SUMMONED IncreaseAttr DAMAGE 10 }} 8 "GOLD" 5 "advanced embalming"}
{{Balsam Name "Limited life, defense boost" Description "Life limited to 2000 turns, +10 defense."
{ Lasting 2000 SUMMONED IncreaseAttr DEFENSE 10 }} 8 "GOLD" 5 "advanced embalming"}
{{Balsam Name "Limited life, ranged damage boost" Description "Life limited to 2000 turns, +10 ranged damage."
{ Lasting 2000 SUMMONED IncreaseAttr RANGED_DAMAGE 10 }} 8 "GOLD" 5 "advanced embalming"}
{{Balsam Name "Limited life, spell damage boost" Description "Life limited to 2000 turns, +10 spell damage."
{ Lasting 2000 SUMMONED IncreaseAttr SPELL_DAMAGE 10 }} 8 "GOLD" 5 "advanced embalming"}
{{Balsam Permanent FAST_CRAFTING} 8 "GOLD" 5 "advanced embalming"}
{{Balsam Permanent FAST_TRAINING} 8 "GOLD" 5 "advanced embalming"}
{{Balsam Name "greater damage bonus" IncreaseAttr DAMAGE 5} 8 "GOLD" 5 "advanced embalming"}
{{Balsam Name "greater defense bonus" IncreaseAttr DEFENSE 5} 8 "GOLD" 5 "advanced embalming"}
{{Balsam Name "greater ranged damage bonus" IncreaseAttr RANGED_DAMAGE 5} 8 "GOLD" 5 "advanced embalming"}
{{Balsam Name "greater spell damage bonus" IncreaseAttr SPELL_DAMAGE 5} 8 "GOLD" 5 "advanced embalming"}
{{Balsam IncreaseAttr "MORGUE" 25} 8 "GOLD" 5 "advanced embalming"}
{{Balsam IncreaseAttr "LABORATORY" 25} 8 "GOLD" 5 "advanced embalming"}
{{Balsam IncreaseAttr "FORGE" 25} 8 "GOLD" 5 "advanced embalming"}
{{Balsam IncreaseAttr "WORKSHOP" 25} 8 "GOLD" 5 "advanced embalming"}
{{Balsam { AddBodyPart ARM 2 none IncreaseAttr MULTI_WEAPON 25 }}
8 "GOLD" 5 "advanced embalming"}
{{Balsam SpecialAttr DEFENSE 15 InTerritory} 12 "GOLD" 10 "master embalming"}
{{Balsam SpecialAttr DAMAGE 15 CreatureStatus LEADER} 12 "GOLD" 10 "master embalming"}
{{Balsam SpecialAttr DAMAGE 15 Spellcaster } 12 "GOLD" 10 "master embalming"}
{{Balsam SpecialAttr DEFENSE 15 Not Humanoid } 12 "GOLD" 10 "master embalming"}
{{Balsam SpecialAttr DEFENSE 15 HatedBy HATE_DWARVES} 12 "GOLD" 10 "master embalming"}
{{Balsam SpecialAttr DAMAGE 15 HatedBy HATE_DWARVES} 12 "GOLD" 10 "master embalming"}
{{Balsam SpecialAttr RANGED_DAMAGE 15 HatedBy HATE_DWARVES} 12 "GOLD" 10 "master embalming"}
{{Balsam SpecialAttr DEFENSE 15 HatedBy HATE_HUMANS} 12 "GOLD" 10 "master embalming"}
{{Balsam SpecialAttr DAMAGE 15 HatedBy HATE_HUMANS} 12 "GOLD" 10 "master embalming"}
{{Balsam SpecialAttr RANGED_DAMAGE 15 HatedBy HATE_HUMANS} 12 "GOLD" 10 "master embalming"}
{{Balsam SpecialAttr DEFENSE 15 HatedBy HATE_DRAGONS} 12 "GOLD" 10 "master embalming"}
{{Balsam SpecialAttr DAMAGE 15 HatedBy HATE_DRAGONS} 12 "GOLD" 10 "master embalming"}
{{Balsam SpecialAttr RANGED_DAMAGE 15 HatedBy HATE_DRAGONS} 12 "GOLD" 10 "master embalming"}
{{Balsam SpecialAttr DEFENSE 15 HatedBy HATE_ELVES} 12 "GOLD" 10 "master embalming"}
{{Balsam SpecialAttr DAMAGE 15 HatedBy HATE_ELVES} 12 "GOLD" 10 "master embalming"}
{{Balsam SpecialAttr RANGED_DAMAGE 15 HatedBy HATE_ELVES} 12 "GOLD" 10 "master embalming"}
}
}
# Add more groups here, remember that you need to add your new group to your keeper in keeper_creatures.txt