Welcome to RimDungeon!
RimDungeon is a collection of mods allowing you to play a dungeon keeper, instead of Rim coloniser. This specific mod adds a variety of traps, so you can embrace your truest kobold desires. Adding your own traps is easy due to a versatile framework available with the mod. But obviously you want to get to traps. At his point, following ones have been created.
A trap that can be filled with a variety of deadly gases.
A Poison trap filled with sleep inducing chemicals.
A Poison trap filled with rage gas.
A bundle of spiked stars spread across a tile. Whilst they are far from deadly, they are painful enough so that most creatures thread through them carefully, slowing them down significantly.
Whilst usually used against bears, this trap can be effectively used against a variety of animals, or even humans. It does a decent amount of piercing damage, and gives a long-term movement penalty but requires metal to make.
A noose trap. Whilst damage might be enough to kill small animals, its main benefit is ability to immobilise target for a long time in a noose. Humans are unlikely to trigger it.
Five spikes under tension, connected to a touch-activated trigger. When the victim disturbs the trigger, the spikes spring forth and strike the victim.
Spikes hidden in the ground. When triggered, spikes thrust into the enemy, doing massive, armour piercing damage. Rearmable but is expensive and takes a long time to build. It is unlikely to trigger on colonists or animals.
A faulty column, rigged to fall apart when an enemy touches it. The column can also be destroyed manually.